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Hey guys! (•ω•)/

We probably need something nuclear like nuclear generators that beats every generator to supply a whole base - with one generator only.

Why I have this NUCLEAR idea?

Well, profressional players of this game know about (spoilered) radium in debug mode. That is exectly an radioactive metal similar uranium.

In cosmic upgrade we don’t have either natural (I mean spawned by system, not manually added) radium ore vein and radioative biome. So I think developers can get a ‘Nuclear Upgrade’ if possible.

 

 

 

Almost forgot ONE MORE THING. And that is important.

That is the problem bring along with nuclear stuff - RADIATION!

Highly-radiated environment can kill dupes quickly (if no treatment in 5 days) as well as other lives such as critters (or mutation that make them aggressive beasts) except some new critters that can live in strong radiation.

Treatment? I have a rough idea.

I have heard about algae can absorb radiation. May be simply take a algae bath? Just kidding, the more sensible way is deradiation chanber that needs algae input. Outputs radiated algae after treatment. For treating radiated algae, I have no clues.

(P.S. I don’t know whether algae treatments are scientific or not. believe or not, your decision (•ω•))

 

How do you think about my ideas?

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Im in dire need of the "Atomic Age", I would like to be able to build something big over 100 cycles, 20 parts of machinery interacting with each other, mega power output which requires massive amounts of constant water cooling and the chance that I screw up and it goes terrible wrong...Which can be countered by a fix & radiation cleanup dump team.

My dream would be that the massive amount of cooling water comes from another big building project, which requires 50k to 100k constant power.

Please give us some large challenge and produce more industry stuff in 2019. I gave up on the hopes for 2018. Thank you.

Radium can't be used in nuclear reactors. In fact, of all the radioactive materials radium is perhaps the least used in the modern world.

Also, the atomic reactor is not some magical device that converts radioactive material into energy. It just produces heat, which boils water and spins the turbine. We already have a turbine in the game (albeit it's a bit broken ATM), and we already have a large heat producers in form of lava pools. Nothing stops you from constructing a steam turbine right now.

1 hour ago, Morse said:

the atomic reactor is not some magical device that converts radioactive material into energy. It just produces heat, which boils water and spins the turbine. We already have a turbine in the game (albeit it's a bit broken ATM), and we already have a large heat producers in form of lava pools.

All the generators we currently have in the game except the manual one and the solar one are technically using heat to produce power. I know that real life nuclear reactors have their own steam turbine but it doesn`t mean we can`t have a compact building in game that just produces energy out of radioactive materials (though i agree radium is a weird choice). Maybe the reactor would need a water input and output steam to make it realistic.

As for radioactivity we could use an update handling different types of radiation. Heat radiation could be something that cools down the surface of the asteroid. Many molten materials have a "light source" tag so maybe that could be added. After that there`s no reason not to add some sort of dangerous radiation in space and produce by certain materials like radium.

In general I would find it great if some more complex machinery exists, to provide a challenge to build the whole thing in a way that it stays in a non-threat and working balance. Also it would be great to be able to build something complex which grants the player great benefits but has the outlook to go terrible wrong. An atomic reactor with all its parts and supply chain, a big cooling challenge and needing a big supply of precious water would be perfect for this. I love the game, please give us a real big build challenge to master in 2019. 

I dunno why, but I just don't get why people want Nuclear power and Combustion/Explosions so badly!  Those two seem to be the most requested features, but it makes no logistical sense.

Quote

"Everything that's in the game is beneficial to the dupes in some form."

Spoiler

I honestly challenge you to find me a building which doesn't benefit Duplicants in anyway, shape or form.

 Explosions only serve to destroy, and fires only serve to distract/kill dupes, neither of which is conforming to the aforementioned statement.

2 hours ago, babba said:

An atomic reactor with all its parts and supply chain, a big cooling challenge and needing a big supply of precious water would be perfect for this. I love the game, please give us a real big build challenge to master in 2019. 

But why? Why would they add something that would:

A) Take up so many resources

B) Just isn't worth it

It's just giving the player the illusion of choice. I mean, sure you can build this great big reactor, which'll gobble up your precious metals, drain your water supplies, and is generally unstable or could destroy your colony...OR you could simply use the buildings that are already there, are easy to supply and manage, and can be controlled with ease.

It serves no beneficial function towards the livelihood of the Duplicants, is completely unreasonable for a non-sandbox colony, and just isn't worth it compared to the much easier, and reliable alternatives. 

Spoiler

Think of it this way:

You're making three right turns instead of one left.

The three rights being a complex, interconnected, and potentially dangerous building...and the one left being the simple, easy, and reliable buildings we already have.

Sure some people would rather take the three rights, but it's still not enough to justify putting roads in for those who would rather take three rights over one left.

 

"Everything that's in the game is beneficial to the dupes in some form."

Hmm and by that logic, exactly how is slimelung beneficial to Dupes ?

Some elements present in the game exist simply to provide challenge to the player an that's why people want fire and explosions. That and it makes a certan sense within the realm of what the game is trying to emulate and the fact temperature (includingvery high ones) are already part of the game.

Besides, the abiblity to light fires (and thus create heat) is certainly something players would find a way to exploit to their advantage. As would be explosion that can destroy thing easiy and quickly.. On that you can bet. Same for radiation, especialy if say, radiatons could be used to sterilize germs (a lot of people have asking for Uv decontamination object of some kind..)

I agree a a nuclear reactor is not necessary to the game, at least not that much it should be an urgence to implement and divert devellopemnt resources best used somewhere else at the meoment.

But; what you call 'providing the lllusion of choice' , I call 'giving the players options'.Just because one option may be less optial than the other doesn't make it an 'ilusion' of choice, as long as outcomes are different enough,,the choice is real. And options are good for a game like this. They allow for different playstyles, different strategies to overcome diffent problem and add replayability to games by allowing to try different methods.

I've always wanted set of nuclear power generators that be used for heavy duty power generation. Aside from the fun of building a working one and building one that poisons everyone horribly it could open up the use of high-powered industrial equipment.

25 minutes ago, watermelen671 said:

Explosions only serve to destroy, and fires only serve to distract/kill dupes, neither of which is conforming to the aforementioned statement.

Mining explosives & a burner that removes unwanted flammable gases. 

Besides those nuclear reactor accidents have only really happened because of serious mistakes on the part of humans and given they've said the game takes inspiration from Dwarf Fortress it'd be nice to see them add serious hazards for great fun times.

Mhhh, everybody wants 10 lane highways in Cities Skylines, but no modder yet has figured out a way to make this possible with the existing game code. Devs rather pop out some graphic building asset DLC`s, working on a different new game title or in the shade on Cities 2.

Why do player ask for such things ? -> Challenge ! 

Players can max the system out, try to handle chaos they may have created themself or is inflicted on to them.

ONI: Gas station, water damn, slime waterfall, space transport shuttle/satellite, petrol fuelling, space station, nuclear reactor and supply chain, medic and rescue team, firefighters, germ contamination/desinfecting ( in the game ), handling fire, radioactive lighting, lasers, cranes and/motors for cranes, heavy drilling machine which has to be erected from multiple pieces at the location of superhard materials. Cmon you cant tell me that these things do not appeal to a certain amount of audience. The possibilities are endless.

Everyone got their ears up and had to see the "Mass Transportation DLC for Cities Skylines in the moment they just heard the name. Same 10 or 20 years ago with Simcity.

ONI is already satisfying for a lot of players with the electric grid & water system, why not ask for more stuff which has the potential for great fun ? If the detail water & electrical system would not be in the game - Whats the benefit to say...Nah, one simple plug is enough.

I love the ONI combo of perhaps seing them one day fill a dishwasher, crushing plates and getting mail delivered to their bed or caveplot number. But the map scale also allows to scale and work on larger projects. Players also get excited if they can handle threats, or manage the chaos they have created themselfs. The game already allows lots of detailing on temperature systems, water & power etc. I would so love to be responsible for a fire in the colony and maybe Im prepared myself with sprinklers, foam, an massive co2 gas tank release and firefighters.

In Anno1404, as an example, players love to build and work on big projects...Like the Cathedral as an example. You can bet for sure that your dupes will benefit from exciting content, if the player wants to.

Same with trains or conveyor belts ( in ONI ), if there would be no conveyor belt system and I would hear that this is coming to ONI...Transportation players get excited just hearing the words.

 

Psssht "Atomic Age" ...

 

1 hour ago, Smuch said:

Hmm and by that logic, exactly how is slimelung beneficial to Dupes ?

Slimelung keeps Dupes' immune systems up to snuff. It's actually not even that big of a deal, since the nuke of a nerf it got reduced it to a mere minor annoyance.

Also, iirc treating Dupes raises a Dupe's caring stat, which will then allow them to in turn better heal stuff like injuries and other illnesses.

Spoiler

Pacu also destroy germs, so it also gives them a purpose aside from being meat.

Spoiler

BBQ Fodder

 

Spoiler

Also also...can I just point out that your post is RIDDLED with red squiggle underlines?

image.thumb.png.b6434385e5fbfbf383ef510ff7b81ed2.png

I think your keyboard's broken there m8.

 

16 minutes ago, babba said:

ONI: Gas station, water damn, slime waterfall, space transport shuttle/satellite, petrol fueling, space station, nuclear reactor and supply chain, medic and rescue team, firefighters, germ contamination/disinfecting ( in the game ), handling fire, lasers, cranes and/motors for cranes, heavy drilling machine which has to be erected from multiple pieces at the location of super hard materials. C'mon you can tell me that these things do not appeal to a certain amount of audience. The possibilities are endless.

Spoiler

FIFY. :wilson_goodjob:

But it's really not. There's an interwoven lore that's being built here, and the devs want to ensure that everything that's being put into the game belongs in their world. The Klei devs said themselves that they really don't like the idea of putting in aggressive mobs into the game.* 

Spoiler

*iirc I'm pretty sure they said something along the lines of "we don't want aggressive mobs in the game in the current state that it's in. Maybe in the future we'll go back and revisit the idea."

Also, if you'd visited my topic...

Spoiler

The whole satellite thing didn't really go well the first time.

Spoiler

Bit of spoilers here...

Spoiler

You gotta keep in mind that these Dupes are beings that are clones, they have no memories, no real skills outside of the ones already programmed into them. 

Spoiler

See here 1  and 2 

here 1  and 2,

here 1 2 and 3,

and here

Everything that's needed for colony survival and some art/history in there as well, because there was still enough room to squeeze it in.

Also, I'd like to point out that in the files there is an asset for what I presume to be a medic role, however it appears to still be in temp art and seemingly scrapped for the time being.

Spoiler

At the very least put on the back burner.

Spoiler

unknown.png

unknown.png

Lasers and water dam(-esque) buildings, along with fires/combustion, were also previously in the game, but were scrapped before alpha release.

Spoiler

liquidreservoir_0-sharedassets0.assets-369.thumb.png.ba28c7e88d0ed2bd6a07016c0d8038eb.pnglaserburner_0-sharedassets0.assets-571.png.d1d04d44e08eb2c735b61d6a41b2bcf2.png

oxygen-not-included-01jpg-19a87b_1280w.jpg

Water Reservoir far left (near the bottom)
Middle is smelter (which was scrapped and redesigned into what we have today)

Spoiler

burner_0-sharedassets0.assets-355.png.d4d54be4c0d412991eb0fae2c81ac634.png

This burner has been in the game since the first build, but I presume it was scrapped early on in development. It appears there's still strings for it, and it also appears that it's getting reworked into something new...

Spoiler

unknown.png

unknown.png

So maybe you'll be getting your wishes after all. I dunno, I'm not Klei.

 

watermelen

I want to thank you for presenting all the art. Nonetheless I see no reason for the Devs to make up and continue with whatever Lore they like and I see no obstacle to integrate what players would like to see in the game or what the devs would like to put in to the game without telling us in advance.

What would you like to see in the games future ? I mean on really new content which could get players excited ?

33 minutes ago, babba said:

Nonetheless I see no reason for the Devs to make up and continue with whatever Lore they like and I see no obstacle to integrate what players would like to see in the game or what the devs would like to put in to the game without telling us in advance.

You can't setup a world wherein it's been established that the citizens are relatively primitive to our world, then show them having fission reactors.

Not only is that bad story-telling, it's also bad game design.

Edit: For further clarification, I was not referring to the colonists in ONI in this statement, nor was I suggesting that implementing nuclear power as a game mechanic is completely out of left-field for the world that has been crafted by the wonderful devs at Klei.

It was just an example, and I apologize for any confusion I might've caused.

So knowing of hydrogen and its characteristics, building aircons to cool hydrogen down to -250 celsius and cooling lava with it through insulated pipes via pressure pumps, walking in lava to do the works on all this and wearing a protection suit is considered primitive ? I disagree :confused:

IMHO primitive would be creating friction heat by rotating a woodstick fastly in a wood base and spending time to hand make an simple axe from a tree stump, string and a stone...and building tree houses and such.

IMHO the devs have created their own flexible freedom Lore to implement whatever they or the players like.

18 minutes ago, babba said:

So knowing of hydrogen and its characteristics, building aircons to cool hydrogen down to -250 celsius and cooling lava with it through insulated pipes via pressure pumps, walking in lava to do the works on all this and wearing a protection suit is considered primitive ? I disagree :confused:

IMHO primitive would be creating friction heat by rotating a woodstick fastly in a wood base and spending time to hand make an simple axe from a tree stump, string and a stone...and building tree houses and such.

IMHO the devs have created their own flexible freedom Lore to implement whatever they or the players like.

Hm...maybe I should edit my previous post for further clarification.

I`d just like to say that having a petrol generator as your best non-renewable source of power feels wrong. We should start primitive with basic stuff and we do, muscle power - next coal then other stuff we can burn. But after all in the end we should get something more advanced. Well solar power might be it. After all you`ll end with it once all the resources run out. Yet still we all want to hit that peak technology level where we can use nuclear power just so we feel like we reached the end game. Even if it`s not worth it as a power source maybe it can be the fuel for your spaceship or teleporter or whatever will eventually be the goal of the game.

Also maybe we could get radium asteroids to amke it kinda renewable when/if it`s ever implemented.

17 minutes ago, Rainbowdesign said:

Radiation should spread like heat.

Agree.

On Fri Jul 20 2018 at 5:34 PM, Morse said:

Radium can't be used in nuclear reactors. In fact, of all the radioactive materials radium is perhaps the least used in the modern world.

Also, the atomic reactor is not some magical device that converts radioactive material into energy. It just produces heat, which boils water and spins the turbine. We already have a turbine in the game (albeit it's a bit broken ATM), and we already have a large heat producers in form of lava pools. Nothing stops you from constructing a steam turbine right now.

 

On Fri Jul 20 2018 at 6:48 PM, Sasza22 said:

All the generators we currently have in the game except the manual one and the solar one are technically using heat to produce power. I know that real life nuclear reactors have their own steam turbine but it doesn`t mean we can`t have a compact building in game that just produces energy out of radioactive materials (though i agree radium is a weird choice). Maybe the reactor would need a water input and output steam to make it realistic.

As for radioactivity we could use an update handling different types of radiation. Heat radiation could be something that cools down the surface of the asteroid. Many molten materials have a "light source" tag so maybe that could be added. After that there`s no reason not to add some sort of dangerous radiation in space and produce by certain materials like radium.

Thanks dudes, I figure out what’s wrong.

Well i have a reactor concept and its very cheap: Make a plate from refined uranium that emits heat and radiation depending on the environment radiation.

This way the steam turbine can harvest the heat and the radiation will have the meltdown included.

What I would find interesting is multiple machine parts & accessoires - Always just plopping down simple buildings, its just no challenge as one has played 500 or thousands of cycles.

No sorted order, simplified content for the game:

1.) Reactor containment

2.) Fuel rods which need to be lowered in to containment

3.) Lead suit to protect from radiation

4.) Lead doors & lead tiles, to prevent radioactivity spreading

5.) Crane to dump and "safely" store used/consumed rods and to load containment

6.) Manufacturing of rods + delivery to containment

7.) Large new thick sewage piping ( 3 tiles high or so ), in this case used for containment cooling

8.) Needs lots of water for cooling the containment ...to operate reactor at safe temperature, player has to build a cooling loop and make sure the temperature stays low

9.) Player/Dupes have control on how far to push the rods in to containment ( moderator ). The further the rods are pushed in, the greater the energy output...But the more the danger is of containment pressure explosion & massive heat problem. Lowering/raising rods has a 2 minute action delay, they do not change their elevation instantly - Mega thrill !

10) Steam turbine ( Could use the one which is in the game already ).

11.) Experienced players can build a 2nd cooling loop which does not run through the containment building, to avoid radiating coolant system water. Radiating water in first loop can be avoided in that way.

12.) Geiger counters for dupes - When a dupes walks around with Geiger counter, then the radioactive map view will reveal if and how much the discovered area is contaminated.

13.) Entry/exit shower system for dupes, decontamination of suit.

14.) Dupes without lead suit which walk in radiated areas get terrible sick ( puke animation )

These points all simplified and reduced, but more complex to manage & challenge + risk for players...which can reap great electric power output and/or lots of hot steam. I want to build something in the game which needs planning, lots of resources, consists of multiple parts which interact with each other and which can be a threat if not taken care properly.

In the game:

"Damn, I need more electricity for this and that right now". Mhh should I push the rods in a bit further ? Mmmmhhhh".

I guess if the devs would want to make a mayor update well i guess your way would be fine too but still some points can be simplified:

 

2.) Fuel rods that are submerged spread radiation more easy because water can hold and transfer more -> submerged rods generate more heat and radiation by maybe a square. That way the reactor has to be carefully balanced.

Also it would be more fun if they are not moveable so you have to try to control the water height instead which sounds like much more fun (meltdown danger)

5.) should be possible with a autosweeper delivery system.

7.) 3 tiles O.O i think it should be alright to cool with gold radiating pipes... but i would love to have a high pressure pump that can pump 5 times the amount a normal pump can. Maybe with high pressure pipes.

 

 

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