Andreasgamming Posted May 18, 2018 Share Posted May 18, 2018 Okay,You start your Colony, Everything is running nicely then, it happens, one of your Dupe gets burned, Or the Chef doesn't wash their hands before cooking their food and ther is a Food poisoning out break or even Slime lung, I've had My dupes Pass out from no oxygen going around in the Bowels of the Colony where CarbonDioxide is very thick. I have lost a Colony to Slimelung, Because the Dupes either were Squimish or chose to Empty the out houses instead of taking care of the injuried or sick. There needs to be a Doctor profession, Staring at Nurse and going to the highest level of doctoring there is. This profession would be Very Helpful in getting injuried and sick Dupe back on their feet much faster and clearing med beds or Pharma Chambers. As well they would be slightly faster at making the medicens. it will also make the Medical bay require a Doctors Desk or something like that. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/ Share on other sites More sharing options...
Yoma_Nosme Posted May 18, 2018 Share Posted May 18, 2018 +1 for cynical doctors Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036235 Share on other sites More sharing options...
blash365 Posted May 18, 2018 Share Posted May 18, 2018 Not to forget Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036254 Share on other sites More sharing options...
TheExceed Posted May 18, 2018 Share Posted May 18, 2018 Would be nice for the next update to add new diseases and more medication with balm lilies with a doctor class that is needed to cure specific diseases. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036294 Share on other sites More sharing options...
goboking Posted May 18, 2018 Share Posted May 18, 2018 Not everything; I'd still like to see a combat-related job and a firefighting job in addition to doctors. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036321 Share on other sites More sharing options...
Ricordis Posted May 19, 2018 Share Posted May 19, 2018 Doctors, yes please. I can even see them as a side branch from the scientist. And they get a buff to the immune system. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036481 Share on other sites More sharing options...
ImpalerWrG Posted May 20, 2018 Share Posted May 20, 2018 Stronger diseases with those Doctors, including alien parasites that take over dupes brains and have to be removed by Surgeons. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036584 Share on other sites More sharing options...
Fenixix Posted May 21, 2018 Share Posted May 21, 2018 Atm there is completely no need for doctors at all. I played for 300+ cycles and my dupes never got sick or injured or died. there was not a single germ inside my base during the whole time BUT it would be nice to expand the game in this area i think, at least it deserves a testing. I suggest adding a disease that lower the amount of rest dups get from sleeping, increasing their food consumption, reducing their stats, make them unable to perform certain errands, make them to panic randomly, etc. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036848 Share on other sites More sharing options...
Oozinator Posted May 21, 2018 Share Posted May 21, 2018 3 hours ago, Fenixix said: Atm there is completely no need for doctors at all. I played for 300+ cycles and my dupes never got sick or injured or died. there was not a single germ inside my base during the whole time BUT it would be nice to expand the game in this area i think, at least it deserves a testing. I suggest adding a disease that lower the amount of rest dups get from sleeping, increasing their food consumption, reducing their stats, make them unable to perform certain errands, make them to panic randomly, etc. Casual playerbase has majority and they are not interested in any of that stuff. Germs at the beginning/while introduced, where dangerous, to dangerous for the casuals, but they like micro. Seem they want a sandboxie game, without consequences. Farming the same(perfect conditions/seeds-removed) Germs have no impact now. Why adding new stuff, with low impact of interesting gameplay, only to have a buff, you don't need, or to create an additional occupation? Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1036887 Share on other sites More sharing options...
Andreasgamming Posted May 22, 2018 Author Share Posted May 22, 2018 20 hours ago, Oozinator said: Casual playerbase has majority and they are not interested in any of that stuff. Germs at the beginning/while introduced, where dangerous, to dangerous for the casuals, but they like micro. Seem they want a sandboxie game, without consequences. Farming the same(perfect conditions/seeds-removed) Germs have no impact now. Why adding new stuff, with low impact of interesting gameplay, only to have a buff, you don't need, or to create an additional occupation? I'd like a new challenge to the game, adding a Doctor, Firefighter and Guard Professions would be nice, it would keep it's Sandboxie feel to it, just adds some extra challenge to it. each new profession could add a new challenge. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1037043 Share on other sites More sharing options...
Oozinator Posted May 22, 2018 Share Posted May 22, 2018 3 hours ago, Andreasgamming said: I'd like a new challenge to the game, adding a Doctor, Firefighter and Guard Professions would be nice, it would keep it's Sandboxie feel to it, just adds some extra challenge to it. each new profession could add a new challenge. Sry but for me, the occupational stuff is only additional micro, without deeper sense. Permanent buffs - manual jobrotation - there is still a big "bump" somewhere. I would like, when gameplay benefits from that new "section", but Klei would implement it different, then i have it in mind. Since >4 updates i wait for Klei to get ONI "back on track", but not only me is "feeling" that Klei is choosing another part for ONI, but that's the thing with minoritys.. Many games lack in the priority / job section. Before ONI i wasn't aware, that it has such an impact on gameplay and i own many games. But for sure ONI is not the worst example on the market and i really wish i get my fun with ONI back, because the audio/visual part is "omnomnom" for me. Thought it would be the new Settler 2.. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1037077 Share on other sites More sharing options...
Strakarix Posted May 23, 2018 Share Posted May 23, 2018 I would also like to see a doctor profession branch. But I think more illnesses/diseases need to be added to make it worth having. Perhaps angry/uncomfortable critters have a chance to bite a duplicant and give them rabies? Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1037474 Share on other sites More sharing options...
FullMetalArthur Posted May 27, 2018 Share Posted May 27, 2018 Before a Doctor profesion there would need a more dangerous germ and more diseases, because as with the scientist and artist there is no use for them in the late game. But i would love that if with the textile clothing machine we could make suits related to jobs? A little plumbing suit, an overoll for enginneers, cowboy pants and shirt for ranchers. What if we could also choose between different color patterns as well, so different ranchers could differenciate from one another. I would love to see those cute hats go in ad-hoc with clothing. Also, adding a small bonus if the suit matches the current duplicant job. Snazzy suit are so 90's Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1038945 Share on other sites More sharing options...
goboking Posted May 29, 2018 Share Posted May 29, 2018 On 5/27/2018 at 9:22 AM, FullMetalArthur said: Before a Doctor profesion there would need a more dangerous germ and more diseases Not necessarily (though I'd personally welcome more diseases). The Care job treats diseases and wounds, so more sources of wounds (fires, explosions, cave-ins, aggressive critters, etc) could also give doctors a niche to fill. Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1039446 Share on other sites More sharing options...
Flydo Posted May 30, 2018 Share Posted May 30, 2018 12 hours ago, goboking said: Not necessarily (though I'd personally welcome more diseases). The Care job treats diseases and wounds, so more sources of wounds (fires, explosions, cave-ins, aggressive critters, etc) could also give doctors a niche to fill. Why not, but i want the disease more agressive back, just made one mistake and all your base is expose to the disease Link to comment https://forums.kleientertainment.com/forums/topic/90932-got-everything-but-doctors/#findComment-1039606 Share on other sites More sharing options...
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