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      Rhymes with Play Dev Cast - Ranching Upgrade Mark I Launch   03/21/2018

      Join us on our Twitch channel on Thursday, March 22nd, 2018, where we will be playing and discussing Oxygen Not Included: Ranching Upgrade Mark I for the update's launch. Don't forget to click on the follow button on the Klei Twitch channel to get alerted whenever we go live. As always, the Rhymes with Play dev streams are live Thursdays at 3:30 PM PST (10:30 PM UTC) Where is it?
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About Andreasgamming

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  1. Tweaking a few lines of code in my mod

    It had crashed saying that inst wasn't declared...
  2. Actually the real default nightvision was Woodie's Beaver vision, when he would turn into a wearbever as he was in the game with nightvision before the reign of giants dlc, this is the code that sets the colorcubes. This character has the normal day or autumn day for the day time, Autumn dusk for dust, and Ruins during the nightmare phase. And of course the full moon for full moon. I can give you a list of all the color cubes that are default in the game. This code goes out side of masterposinit I put it after the startinv These codes go under common_postinit And this one in master_postinit. ' colour_cubes.zip
  3. Tweaking a few lines of code in my mod

    I tested it, and it doesn't seem to work...
  4. Tweaking a few lines of code in my mod

    Well the health Regen isn't based on the sanity like the hunger rate and the strength is... I need is to be passive and strong enough to at least give players a little time to find food before they die. I would also like to know how to make night vision toggle-able, have players being able to turn their night vision on or off with the push of a key or a configuration...
  5. local function SetBeaverVision(inst, enable) if enable then inst.components.playervision:ForceNightVision(true) inst.components.playervision:SetCustomCCTable(BEAVERVISION_COLOURCUBES) else inst.components.playervision:ForceNightVision(false) inst.components.playervision:SetCustomCCTable(nil) end end Just found these lines of codes in woodies script. I think there is another component for it to be added.
  6. Modinfo and modmain I had added 'default' to the configuration so people would know which was default. and made sure it was declared in the modmain. I'm trying to figure out how to make it fully configurable for my own character as well...
  7. Okay I made a couple of teaks to the code but as of doing the full configuration I'm still figuring that part out... illyria.lua modinfo.lua modmain.lua
  8. local BEAVERVISION_COLOURCUBES = { day = "images/colour_cubes/beaver_vision_cc.tex", dusk = "images/colour_cubes/beaver_vision_cc.tex", night = "images/colour_cubes/beaver_vision_cc.tex", full_moon = "images/colour_cubes/beaver_vision_cc.tex", } I know this line of code has something to do with it. I looked all through Woodies files and this was all I had found that had something to do with night vision. There might be more, I can send you Woodies script or the list of night vision color cubes if you'd like.
  9. Tweaking a few lines of code in my mod

    ^_^ Thanks! I'll get these added then tested!
  10. If you can get Audacity you can make the voice fade out yourself you'll have to install an addon called LAME, When trying to save it as an mp3 it will give you a link to the addon download.
  11. Tweaking a few lines of code in my mod

    Alrighty is there any way to give a character a damage resistance, Make them take more damage from starving, and as well as give them a small healtt regen?
  12. What do you need help with Exactly? Art? Coding? Characters?