Carnis Posted May 11, 2018 Share Posted May 11, 2018 (liquid) Pipe bridges no longer wait for pipes to be empty but rather override the pipe they are joined into. This will mess a lot of existing radiator & Pipe systems. I couldnt make an override system anymore, where my water sieve gets priority on a pipeline and a pipe bridged reservi will work If sieve is Idle. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/ Share on other sites More sharing options...
alown Posted May 11, 2018 Share Posted May 11, 2018 Maybe because lot of people seem to be confused with this system... Are you sure you cant ? with a valve ? if you let half of the content going to sieves, when the sieve will be full, the valve will not deal with it anymore...(just sayin, i cant try atm) Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034562 Share on other sites More sharing options...
Soulwind Posted May 11, 2018 Share Posted May 11, 2018 I don't think that's new behavior. I've seen that since at least the tubular upgrade. When merging a bridge into another pipe, the packets will try to combine. If they can't combine, then the bridge packets get priority. whenever I need to merge into a main trunk line without affecting the flow of the trunk packets, I use 2 bridges in-line to each other. Main trunk to bridge, 2nd bridge with the merging input, main line bridge output feed through the 2nd bridge's output. Now the packets will combine if possible, but the trunk will retain priority if they can't Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034566 Share on other sites More sharing options...
Carnis Posted May 11, 2018 Author Share Posted May 11, 2018 That won't work anymore. Fixed it with pipe sensors. But cant with bridges anymore. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034570 Share on other sites More sharing options...
Soulwind Posted May 11, 2018 Share Posted May 11, 2018 Hmm ok I'll have to try it when I can. I could have sworn that my radiator system was still functioning normally the last time I looked, but I have been playing with different ideas in debug mode for a few days and have been neglecting my real bases. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034573 Share on other sites More sharing options...
pnambic Posted May 11, 2018 Share Posted May 11, 2018 Weird. I'm running two of KittenIsAGeek's Precision Coolers (see below) in my current base, and they still work as expected. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034585 Share on other sites More sharing options...
Oozinator Posted May 11, 2018 Share Posted May 11, 2018 For me they work like "always" Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034589 Share on other sites More sharing options...
Carnis Posted May 11, 2018 Author Share Posted May 11, 2018 Weird. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034600 Share on other sites More sharing options...
beowulf2010 Posted May 11, 2018 Share Posted May 11, 2018 41 minutes ago, Oozinator said: For me they work like "always" I haven't noticed any changes either, though I mostly use bridges for splitting streams, not merging. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034602 Share on other sites More sharing options...
Lilalaunekuh Posted May 11, 2018 Share Posted May 11, 2018 Just checked my base and i can´t find anything strange. My pipe bridges still work like i would exspect them: Try to fill the output pipe if empty or merge when the liquid inside is the same. 3 hours ago, Carnis said: (liquid) Pipe bridges no longer wait for pipes to be empty but rather override 1.Pipe bridges wait if an other liquid is inside. 2.Pipe briges don´t override they combine. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034612 Share on other sites More sharing options...
Carnis Posted May 11, 2018 Author Share Posted May 11, 2018 47 minutes ago, Lilalaunekuh said: Just checked my base and i can´t find anything strange. My pipe bridges still work like i would exspect them: Try to fill the output pipe if empty or merge when the liquid inside is the same. 1.Pipe bridges wait if an other liquid is inside. 2.Pipe briges don´t override they combine. How then? : Water from pipe bridge blocks water sieve, water from pipe bridge blocks toilets? Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034626 Share on other sites More sharing options...
Lilalaunekuh Posted May 11, 2018 Share Posted May 11, 2018 If you drain some clean water on the left the water sieve should start working. I use something similair inside my base and had problems with to much polluted water before my sieve, cause i didn´t use enough clean water Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034630 Share on other sites More sharing options...
Carnis Posted May 11, 2018 Author Share Posted May 11, 2018 it doesn't, we got 8 isolated electrolyzers producing 3litres of clean air / second, but the clean water from pipe bridge from below provides the replacement water isolating the toilets, the water sieve and the backup polluted water from the system. I fixed it with automation, but this should not be necessary: Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034633 Share on other sites More sharing options...
Ichikai Posted May 12, 2018 Share Posted May 12, 2018 On 5/11/2018 at 9:42 PM, Carnis said: How then? : Water from pipe bridge blocks water sieve, water from pipe bridge blocks toilets? assuming clean h2o has a way to go to the left, ph2o from toilets will go to sieve, bridge coming in from the right pump whenever there is any space for it to go, as long as it sees full packets it won't do anything, half a packet in the pipe from the toilet, and it'll send half a packet to create full. but yes, as long as the pipe from the toilets is full, the bridge from the right can't send anything through. remember sieve only processes 5kg/s, i see 2 pipes trying to send a combined 20 kg/s, doesn't quite add up. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034885 Share on other sites More sharing options...
Carnis Posted May 12, 2018 Author Share Posted May 12, 2018 15 minutes ago, Ichikai said: assuming clean h2o has a way to go to the left, ph2o from toilets will go to sieve, bridge coming in from the right pump whenever there is any space for it to go, as long as it sees full packets it won't do anything, half a packet in the pipe from the toilet, and it'll send half a packet to create full. but yes, as long as the pipe from the toilets is full, the bridge from the right can't send anything through. remember sieve only processes 5kg/s, i see 2 pipes trying to send a combined 20 kg/s, doesn't quite add up. Actually your explanation makes sense. Water goes to electrolyzer, which spends 3kg/s, but because packets Combine each sieve packet becomes 10kg and takes 3s to process 10kg/3kg = 3,33s. Water will then back out, like a traffic jam. Link to comment https://forums.kleientertainment.com/forums/topic/90726-did-you-notice-pipe-bridge-priority-changed/#findComment-1034886 Share on other sites More sharing options...
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