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There is so many hate and conflict in the klei server. We need a rule and system to control problem


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I knew there is two topic talking about griefer . I want to focus on griefer and kidnapper problem in Klei server,most of the case happen in Klei server.

Most of people know that sometime the world have one walrus camp only,some of the new player who can't survive hound wave, winter, spring and summer on their own and knew what is tam, cane and walrus. I am not surprise on that because so many DST guide you can find in Youtube. They may stay near the walrus camp and make it unable to spawn walrus. You can say they are noob or just a little resentment , that is not a problem right? Set up a base or something near the walrus camp with group of players to resist another players to hunt walrus and get tam and cane. That is a kidnap problem.

There is three types of kidnappers. First one (type I) is kidnap special place like walrus camp pig torch... Short term , most of them will leave in winter or spring. Second one (type II S) is kidnap resources hammer down wild pig house and funny hutch and set up base to capture special place. Short term to Long term, they will leave winter to three years. Kidnappers who will rejoin and rekidnap is type II SR. Type II C is a new type, kidnappers hammer down most of wild pig house, bunny hutch (more than 80%) and dig plant to rebuild and replant in cave. Long term to Very long term, they will not leave the world until regenerate world and rekidnap. Third one is kidnap the server ( type III), no longer or rare, using spawn trap to stop new joiner join in the world. Long term to Very long term , same as type II C they will not leave the world until regenerate world and rekidnap. 

There is four types of griefer. First one (type I) is burn base, that is the most common one , using torch or lighter to burn the base.So easy to solve type I problem rollback and kick griefer or set up ice flingomatic. They all is a joker . Type IP is hammer and burn the base, rollback and kick to solve the problem and someone need to stay in base to keep the base safe. Type IP+, this one is my friend who are server owner and administrator report to me.They are group and don't use torch,lighter and hammer to burn and hammer the base. They knew how to resist rollback and ruin the base completely. Type II is burn everything in the surface world and cave world, you can see so bright at night and homeless pig man, merm , spider and bunny man everywhere. Type III is burn high value things and Type IIIK is ruin bunny hutch, pig house etc and kill all beefalo, pig man etc make them to extinction. Type IV, this type is my friend report to me, someone destroy the ruin and hammer down all ancient pseudoscience station and did something to make it unable to fight fuel weaver. I don't know which one they destroy, may be ancient key, fossil fragments or shadow ,my friend did not tell me in details so i can't tell.

Beside type IP+ and type IV, all happen in the Klei server.

Type IIC is appear after Klei ban spawn trap, they all hammer down most of pig house and bunny hutch to cave somewhere , most of rock in surface world has been mined and really hard to find beehive etc. They set up a small base in the surface and they don't comeback until griefer ruin the base or boss . There is only a little resource in the small base and surface world for new joiner to survive. 

Griefer and kidnapper is a vicious circle. We need a rule and system to solve the problem. Klei should set up a rule to control the player hammer down no more than 2 animals house. Capture special place is not allow. More importantly, the Klei server should be set to no longer allow players play more than 2.5 years. It can stop kidnappers to capture the server problem.

Set up a report system to ban griefer, players who find griefer use system to report and screenshot for proving he or she is a griefer. It will not ban wrong and solve the griefer problem.

I hope these can solve the kidnapper and griefer problem in the Klei server.

 

30 minutes ago, Sleet said:

Griefer and kidnapper is a vicious circle. We need a rule and system to solve the problem. Klei should set up a rule to control the player hammer down no more than 2 animals house. Capture special place is not allow. More importantly, the Klei server should be set to no longer allow players play more than 2.5 years. It can stop kidnappers to capture the server problem.

Klei official servers are already terrible for any serious play. Adding a 2.5 year playlimit would make them even worse. If you want to have a more enjoyable experience I would suggest playing on community servers with active moderators. If you have the resources you could always host your own and moderate it but doing so takes a lot of work.

Even if Klei added a limit to hammering structures it can easily be bypassed with Steam Free Alternate Griefing Accounts Friends and Family Share. Technically abusing this to bypass a ban can lead to it being revoked but Valve doesn't seem to care unless it happens to one of their games. (CS:GO) I would personally like to see Friends and Family share removed completely for all multiplayer games but its up to Valve to remove it. (I think developers are allowed to not support it if they choose. If true Klei could disable this feature.)

AFAIK Klei servers do have moderation but they are limited to Klei entertainment employees only and I have never seen one on a server. I don't know if the servers have rules (EULA and Community Guidelines might apply to Klei official servers but someone needs to verify this.) but Klei doesn't seem to have a good system to report abusive players even if their servers do have rules. Again good community servers with active admins usually have a channel to report players and appeal bans but if you have to play on Klei official servers then you really aren't getting the best experience the game allows. Unless Klei does something stupid like Valve did with TF2 community servers will always provide the best experience.

Edit: Also griefing is incredibly subjective and open to interpretation. I personally think hammering pig/bunny huts to move to another base is griefing but some players don't view it that way. Maybe they want to build a giant pig/bunny farm quicker at a "main base" to set up production quicker for everyone to use.

What you call "kidnappers" seems to me just like ..normal play?! Firstly bare in mind DST Klei official servers are 6-slots* vanilla Survival, meaning a maximum of 6 players can be on at any given moment. Also being Survival un-moderated servers means most of their time won't go past first Autumn (before being reset). These 2 things translate to enough resources for all people if they roam map enough - more so as, from my experience, base builders aren't really in high numbers; add to this the fact detailed/exhaustive base-builders on Klei officials are even lower in numbers (also because of the resetting part plus growing number of griefers there). Thus, if you explore enough of map you can safely deconstruct sufficient Pig and Bunny houses to cover your needs (of rebuilding/making farms of said structures). Lastly the "kidnapped" spots deal - actually that's a matter of "first come first served" and rightly so. Just because someone is a newbie, will shortly leave or doesn't build a base to your liking doesn't mean they should concede their spot to you cause.. reasons. A nice spot you desire is already occupied? Maybe play in the much-advertised "together" vain?! Don't like the concept? Maybe play alone then?! (your server your rules) Or learn how to share? As a side-note in all my very-long time spent in pubs just 3 times (yep, sadly I remember all the nasty stuff) people told me to get my hind out of "their spots/bases", so..

Also your categorization is purely subjective. As for griefers and/or trolls, because Klei doesn't seem to care about their official servers, players shouldn't expect much either - assume the worst and play in accordance: hide very well your base, live in a nomadic manner etc; yet be nice you yourself as to not be part of the problem. Or just play on moderated community servers or in servers hosted by yourself/your friends with your friends. Cheers!

*8-slots, a maximum of 8 players

20 minutes ago, Dreamscape18459 said:

 If you have the resources you could always host your own and moderate it but doing so takes a lot of work.

You can easy to host one except the dedicated server.

23 minutes ago, Dreamscape18459 said:

Klei official servers are already terrible for any serious play. Adding a 2.5 year playlimit would make them even worse.

Honestly, everyone know that Klei server is not a place for you to play long. Steal,ruin,kidnap...You can't feel free to play.This place is for you to make  a new friend working together. 

30 minutes ago, Dreamscape18459 said:

Even if Klei added a limit to hammering structures it can easily be bypassed with Steam Free Alternate Griefing Accounts Friends and Family Share. Technically abusing this to bypass a ban can lead to it being revoked but Valve doesn't seem to care unless it happens to one of their games. (CS:GO) I would personally like to see Friends and Family share removed completely for all multiplayer games but its up to Valve to remove it. (I think developers are allowed to not support it if they choose. If true Klei could disable this feature.)

Just a rule, let players know what should not they do.

 

32 minutes ago, Dreamscape18459 said:

I have never seen one on a server.

I saw it once. His name is ????? and he was staying at server around 30 minutes after someone post the spawn trap problem on Klei.

 

35 minutes ago, Dreamscape18459 said:

Even if Klei added a limit to hammering structures it can easily be bypassed with Steam Free Alternate Griefing Accounts Friends and Family Share. Technically abusing this to bypass a ban can lead to it being revoked but Valve doesn't seem to care unless it happens to one of their games. (CS:GO) I would personally like to see Friends and Family share removed completely for all multiplayer games but its up to Valve to remove it. (I think developers are allowed to not support it if they choose. If true Klei could disable this feature.)

AFAIK Klei servers do have moderation but they are limited to Klei entertainment employees only and I have never seen one on a server. I don't know if the servers have rules (EULA and Community Guidelines might apply to Klei official servers but someone needs to verify this.) but Klei doesn't seem to have a good system to report abusive players even if their servers do have rules. Again good community servers with active admins usually have a channel to report players and appeal bans but if you have to play on Klei official servers then you really aren't getting the best experience the game allows. Unless Klei does something stupid like Valve did with TF2 community servers will always provide the best experience.

Not the game ban. Klei can just add griefer and kidnapper Klei Id on their Klei dedicated server ban list file. They can still play another server except Klei public server. Someone post spawn trap problem on Klei, and it can stop kidnapper to set up a trap. That should be work for this. 

I don't know what's your problem with long-term griefers on Klei Officials, these servers barely last longer than a year. I agree with Dreamscape that a time limit would do more harm to the community than actual help. Also moving houses isn't greafing when they build them up again, especially for farming.

Your text is also quite unclear at some points, for example, "Type IP+, this one is my friend who are server owner and administrator report to me.They are group and don't use torch,lighter and hammer to burn and hammer the base. They knew how to resist rollback and ruin the base completely." ... what do you mean? ... If they don't burn, don't rollback and don't do anything, then what is wrong with them?...

Seriously, as the Klei Officials don't last long you shouldn't be upset on things that happen there. Just chill out and learn new friends there. And if you want a long-term play then join a moderated server.

1 hour ago, xxVERSUSxy said:

Firstly bare in mind DST Klei official servers are 6-slots vanilla Survival, meaning a maximum of 6 players can be on at any given moment.

Small remark, Klei Officials have 8 slots. 

2 hours ago, fimmatek said:

Your text is also quite unclear at some points, for example, "Type IP+, this one is my friend who are server owner and administrator report to me.They are group and don't use torch,lighter and hammer to burn and hammer the base. They knew how to resist rollback and ruin the base completely." ... what do you mean? ... If they don't burn, don't rollback and don't do anything, then what is wrong with them?...

 

I don't want to tell in details because someone may read that do it as i say. and it is so dirty . I think you don't want to know what the method did they use.

3 hours ago, fimmatek said:

Small remark, Klei Officials have 8 slots. 

No biggie, I haven't played Klei pubs for about half a year now, forgot even number of slots (not that is or was at any moment really important); yet point stands: small slot numbers for Klei official servers compared to community servers (ranged in between 12 and 64 slots - well their lag related to said number is another story), thus plenty resources for everybody even if all slots occupied. So hammering some Pigmen/Bunnymen houses in them Survival official pubs for farms is pretty standard (maybe could be objectively considered griefing if done on Endless community servers without rebuilding farms out of them, but in this case not really; well if some trolls would just hammer en-mass, take the resources, and burn them or log off - yes, that would indeed be, objectively, griefing even in Survival pubs).

It's weird how you're talking about long term in public servers, most don't make it to summer. I checked right now, and 0 of them are at or past the first summer while over half were in the first autumn.

...I am REALLY curious as to what word you originally meant that came out as "kidnap".  'Cos, wow, this time Google Translate done _goofed_. This is some "gradually watermelon" stuff.  Thief, maybe?  Although there's quite a difference between taking resources and taking PEOPLE, which is what "kidnap" actually means in English and is, thankfully, not possible in DST.  Not even with PvP on.

(...as far as I know.  There are some VERY weird mods out there.)

Anyway.  It's very, very simple.

DO NOT PLAY ON UN-ADMINNED SERVERS.

EVER.

I'm sorry, but there's just no other way around it unless Klei hires a bunch new staff just to watch those servers day and night, and that's not practical.  Most people are basically decent, but the only way the jerks are NOT gonna be jerks is _if you freaking force them_.  That's it.  That's the only way you're gonna truly combat griefers, is if there's an actual human being there with an actual human brain and eyeballs, who can MAKE them leave.  Somebody who can unilaterally ban and kick, and maybe use a mod/command that makes people drop their inventory when they leave.  The arseholes are GONNA arse unless it's _punishable_.  Otherwise, nope.

I know it sucks.  I know sometimes those are the only servers you can get onto easily.  But it's not.  Worth it!  Servers without anybody in charge are the Wild West, man.  I totally understand why there are so many topics about griefers, but...on the Klei servers, there's just nothing that can be done.  Every change to the actual game code that might stop a certain type of griefing would place obnoxious restrictions on the _innocent_ players too, and griefers would immediately find a way around them anyway!  And hiring a bunch of people to admin those servers 24/7 is expensive and a hassle.

Just...don't play on servers with no admin.  Please.  Some players are brats. They'll only behave if there's a babysitter to make them.

...Notorious

"Conflicts and base s burning are part of the game. This game can be savage. You cant fully trust people you encounter."

*solemnly ends phrase with a nod; then looks right, looks left - no one around; takes out torch and slowly moves beside an Alchemy Engine; madness ensues*

Spoiler

griefer_madness

 

Seee?! Much fun.

That would be so much more fun if there was some kind of vote based witch hunt function where instead of kicking people out, you just enable pvp for everyone against that one person. :o So edgy

 

People should respect the server's playstyles. If you want conflicts, go to an server which has the playstyle Competitive or Madness +/- PvP enabled... It's the sad truth that choosing a playstyle won't change the characteristics of a server. 

3 hours ago, axxel said:

People should respect the server's playstyles. If you want conflicts, go to an server which has the playstyle Competitive or Madness +/- PvP enabled... It's the sad truth that choosing a playstyle won't change the characteristics of a server. 

I don't want conflicts, as I don't want my tamed boof to get killed by bunch of frogs rapists (thank "god" it doesn't happen anymore), but I accept it as part of the game.

However, you are right in a sens that the playstyle option is lost and quite ineffective in preventing unwanted behaviors. Like I don't think anybody is looking for madness. Madness happens that is it. :/ 

On 9. 5. 2018 at 6:53 PM, Sleet said:

I knew there is two topic talking about griefer . I want to focus on griefer and kidnapper problem in Klei server,most of the case happen in Klei server.

Most of people know that sometime the world have one walrus camp only,some of the new player who can't survive hound wave, winter, spring and summer on their own and knew what is tam, cane and walrus. I am not surprise on that because so many DST guide you can find in Youtube. They may stay near the walrus camp and make it unable to spawn walrus. You can say they are noob or just a little resentment , that is not a problem right? Set up a base or something near the walrus camp with group of players to resist another players to hunt walrus and get tam and cane. That is a kidnap problem.

There is three types of kidnappers. First one (type I) is kidnap special place like walrus camp pig torch... Short term , most of them will leave in winter or spring. Second one (type II S) is kidnap resources hammer down wild pig house and funny hutch and set up base to capture special place. Short term to Long term, they will leave winter to three years. Kidnappers who will rejoin and rekidnap is type II SR. Type II C is a new type, kidnappers hammer down most of wild pig house, bunny hutch (more than 80%) and dig plant to rebuild and replant in cave. Long term to Very long term, they will not leave the world until regenerate world and rekidnap. Third one is kidnap the server ( type III), no longer or rare, using spawn trap to stop new joiner join in the world. Long term to Very long term , same as type II C they will not leave the world until regenerate world and rekidnap. 

There is four types of griefer. First one (type I) is burn base, that is the most common one , using torch or lighter to burn the base.So easy to solve type I problem rollback and kick griefer or set up ice flingomatic. They all is a joker . Type IP is hammer and burn the base, rollback and kick to solve the problem and someone need to stay in base to keep the base safe. Type IP+, this one is my friend who are server owner and administrator report to me.They are group and don't use torch,lighter and hammer to burn and hammer the base. They knew how to resist rollback and ruin the base completely. Type II is burn everything in the surface world and cave world, you can see so bright at night and homeless pig man, merm , spider and bunny man everywhere. Type III is burn high value things and Type IIIK is ruin bunny hutch, pig house etc and kill all beefalo, pig man etc make them to extinction. Type IV, this type is my friend report to me, someone destroy the ruin and hammer down all ancient pseudoscience station and did something to make it unable to fight fuel weaver. I don't know which one they destroy, may be ancient key, fossil fragments or shadow ,my friend did not tell me in details so i can't tell.

Beside type IP+ and type IV, all happen in the Klei server.

Type IIC is appear after Klei ban spawn trap, they all hammer down most of pig house and bunny hutch to cave somewhere , most of rock in surface world has been mined and really hard to find beehive etc. They set up a small base in the surface and they don't comeback until griefer ruin the base or boss . There is only a little resource in the small base and surface world for new joiner to survive. 

Griefer and kidnapper is a vicious circle. We need a rule and system to solve the problem. Klei should set up a rule to control the player hammer down no more than 2 animals house. Capture special place is not allow. More importantly, the Klei server should be set to no longer allow players play more than 2.5 years. It can stop kidnappers to capture the server problem.

Set up a report system to ban griefer, players who find griefer use system to report and screenshot for proving he or she is a griefer. It will not ban wrong and solve the griefer problem.

I hope these can solve the kidnapper and griefer problem in the Klei server.

 

I say we get da police to shoot them boom boom boom

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