• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Dreamscape18459

  • Content count

    185
  • Joined

  • Last visited

Community Reputation

216 Excellent

About Dreamscape18459

  • Rank
    Member
  1. I have been able to play other games available for free during the spring cleaning sale. This bug seems to be exclusive to DST. Hopefully it gets a fix soon. Its certainly not going to leave a positive impression on new players. There are already a few new negative reviews due to this bug.
  2. [Game Update] - 269571

    I just got a 21.6mb update. It looks like the new cosmetics are no longer listed in the curio cabinet.
  3. [Game Update] - 269571

    Just let the mod author know of the issue and wait for them to update their mod. From their description it looks like the game is looking for files but it cannot find them as the location the files are stored in has changed. Its kinda like a GPS where it gives you directions to a location that must be followed. If you don't follow the directions then you won't get to the place you wish to go and end up somewhere completely irrelevant. In the case of DST the game just crashes because the code, like a GPS, gives the location of the files to use. Since the game can't find the files it just crashes. You could always try moving the files to the new location if you are feeling adventurous and can't wait for the mod author to fix the issue but its probably best to just wait for the mod to update.
  4. Klei official servers are already terrible for any serious play. Adding a 2.5 year playlimit would make them even worse. If you want to have a more enjoyable experience I would suggest playing on community servers with active moderators. If you have the resources you could always host your own and moderate it but doing so takes a lot of work. Even if Klei added a limit to hammering structures it can easily be bypassed with Steam Free Alternate Griefing Accounts Friends and Family Share. Technically abusing this to bypass a ban can lead to it being revoked but Valve doesn't seem to care unless it happens to one of their games. (CS:GO) I would personally like to see Friends and Family share removed completely for all multiplayer games but its up to Valve to remove it. (I think developers are allowed to not support it if they choose. If true Klei could disable this feature.) AFAIK Klei servers do have moderation but they are limited to Klei entertainment employees only and I have never seen one on a server. I don't know if the servers have rules (EULA and Community Guidelines might apply to Klei official servers but someone needs to verify this.) but Klei doesn't seem to have a good system to report abusive players even if their servers do have rules. Again good community servers with active admins usually have a channel to report players and appeal bans but if you have to play on Klei official servers then you really aren't getting the best experience the game allows. Unless Klei does something stupid like Valve did with TF2 community servers will always provide the best experience. Edit: Also griefing is incredibly subjective and open to interpretation. I personally think hammering pig/bunny huts to move to another base is griefing but some players don't view it that way. Maybe they want to build a giant pig/bunny farm quicker at a "main base" to set up production quicker for everyone to use.
  5. YOTG skins?

    Whoops, yeah that would be 2016. It's really hard to believe this game's Beta came out in 2014. So much has changed and been added these past few years.
  6. YOTG skins?

    I think you are right. I believe the first event was Hallowed Nights 2015 2016 which was months after the first Lunar set items were added. Once YOTG launched events were already in the game so they restricted it to the event like they did with Hallowed Nights/Winter's Feast 2015 2016. Its even more confusing that some skins (Rooslet and Trapper hats) didn't seem to drop this year. The only way I can reason them not dropping is them being bird themed and not fitting the general Chinese New Year while the Quilted Outerwear and Dainty Coatdress are not bird themed. But yeah these skins dropping now is probably a bug. Every other events skins stopped dropping once the event ended so it seems unlikely this behavior is intentional.
  7. YOTG skins?

    When did you find this skin? If I recall correctly once you find a box/drop the item is generated. If you initially found this during YOTG/YOTV and did not open it until recently then the system is working as intended. (As the item was generated during the event which is intended.) If the box/drop was generated recently and you found it then it is a bug. Pretty sure it is a YOTG skin. Added January 19, 2017, part of the Lunar collection, and quit dropping once the event ended raising the price on the market. Once YOTV hit it dropped immensely in value. As for whether it's intended to drop only Klei knows. Ever since Winter's Feast 2017 the drop system has had a plethora of issues which thankfully have been mostly resolved. I really appreciate Klei fixing bugs quickly and not touting their bug-fix after 10 years of said bug being in the game as a "major feature" of an update.
  8. Sorry for the double post but Hamlet still says it was released March 2018 on the DLC section for Don't Starve. (Probably incorrectly using the internal date Klei has instead of the public Q1/Q2 it should be using.) http://store.steampowered.com/dlc/219740/ If this is an issue that Klei developers could fix soon that would be nice. If its a Valve issue than hopefully it gets fixed soon.
  9. Yeah I saw this post in February and it was corrected to Q1/Q2 2018. Last week however the date changed to March 2018 again so I assumed Klei updated it to reflect the release. Its unfortunate that it seems to be a Steam issue that Valve has yet to fix. I was really looking forward to playing Hamlet last week. Edit:This definitely appears to be an issue on Valve/Steam's end. Last week when I saw the March 2018 release date Hamlet did not appear at all in the DLC section of the Wishlist (only being visible if viewing "All Types" of content). Now that the date has changed (again...) to Q1/Q2 2018 Hamlet properly appears in the DLC section. Hopefully Valve addresses this issue eventually (preferably notifying users that the system was broken and how it was broken to help avoid more confusion). It would be nice if the new Steam wishlist system actually worked. Its absolutely worthless now for following upcoming content on Steam.
  10. What exactly happened to the March Hamlet release? A week ago I saw in my Steam wishlist Hamlet would be released March 2018. On April 1'st the release date was changed to Q1/Q2 2018. I haven't been following the DLC recently but was there an announcement for the delay?
  11. Why Has Nothing Changed?

    Yeah Steamspy is not a great source but we don't have access to the telemetry that Klei does. Steamspy only includes active accounts (potentially including alternate accounts and skin idling accounts) but its still a better source than nothing. If you are a patron for Steamspy I think you get access to exclusive data not shared publicly but I don't have the money to do so. Also ignoring feedback is extremely dangerous. While some players (less than 2 hours a week) may not be as active as some members of the community they still are part of the player base. Ignoring select feedback can have extremely dangerous consequences. (Like Team Fortress 2's developers listening to the competitive community and stripping the casual matchmaking system of nearly all its functionality in 2016 to help further the competitive community's goals. Casual players were extremely upset and Valve had to re-implement functionality they removed to appease the competitive player base because they were losing a notable amount of casual players. Isolating a portion of the player base can lead to very bad things.) Also Workshop page subscribers kinda has the same issue's. We can see total subscribers but not active subscribers (those currently using the mod in their game.) For this making some software that browses the servers and searches for mods might be useful although this is outside my ability to do. There is more information and graphs that are hidden and only visible to the author's but even that doesn't yield much more information than is public. Steamcharts has some more information that steamspy does not and might be helpful to you. This is mainly concerning the playerbase over an extended period of time. My favorite portion is the player spike that occurred during the Forge. http://steamcharts.com/ Anyway the math you have so far looks good. If you have some sort of office application some charts might look cleaner and take up less space. Also if you are trying to prove to Klei through this math that a substantial portion of players want re-balances I don't think this is a good idea. Klei has access to better information that we do not so they likely have far more accurate information than we can ever piece together.
  12. Why Has Nothing Changed?

    I was referring to talking about Toxic players as I don't feel a public forum is the best place to discuss this. Nearly anything else I am open to discussing. Yeah the biggest concern regarding everyone having the "same opinion" is we might be in an echo chamber that does not necessarily reflect the desires of the majority of the community. This is partially why I linked Steamspy and suggested checking out the workshop as they are separate sources and not part of the (possible) echo chamber we may be in. Edit: Actually Reddit might be a good place for balance discussion if you have not posted there yet. I don't check the Don't Starve reddit so maybe it is not a good place for discussion but its probably worth a try. The feedback of the forums is valuable for discussion but only utilizing select channels for feedback can be hostile to legitimate discussion/game development. Again thanks for taking the time to reply and read my post. I enjoyed the discussion and found it helpful and hopefully you have as well. I can't speak for everyone but I would love more developer insight into the design of the game. Sometimes the developers do share some stuff on Twitch but its been years since we had a "Fireside chat" with the developers. The last one was in 2015. Here are some things that I would find interesting to know. Why did the developers choose to make The Forge more combat focused while shaving the survival elements from the game? What decisions led to this in the first place? What are some of the failed experiments the team tried that were ultimately cut but helped make the Forge what it was on launch? I don't think anyone knows exactly what goes on being the scenes at Klei but it would be nice to learn a bit about the development process, especially regarding game mechanics and how they turned into the final product. With more knowledge the community may be able to provide more valuable feedback. Maybe the fireside chats didn't provide enough value for the work it took to create them (which would explain why we have not gotten one since 2015.) This brings me to this portion of your post. After checking the February 2015 Fireside chat SethR talked about Willow's redesign and how it was a temporary stopgap solution. I am not very familiar with the game's updates back then but was the new functionality hinted at Bernie? Or is this post still hinting at future Willow rebalances? From what I have heard from other players some still expect the team to create further content for Willow so some of the character balance feedback could be under the impression she will receive future content. (Despite the team's actual intentions being fulfilled with Bernie.) I don't know if this is accurate but the parity clause Xbox has for developers (older games released on other platforms before xbox one MUST have new exclusive content older version did not have) may have had a negative influence on the development of Winona. This would help explain why she was an xbox timed exclusive piece of content and not part of ANR.
  13. Why Has Nothing Changed?

    Elitists who want to exert their superiority over others will always find a way to do so, character imbalances are irrelevant. Some games with imbalances have led to mirroring settings to not provide one player with an advantage to help prove their superiority over others. Even if "noobs" played good characters like Wicker/Wendy/Etc and abstained from weaker characters like Willow/Wes Elitists would still try to prove their superiority in playing Wickerbottom than other less experienced Wickerbottom players. We can talk about this more but it must be through another channel. Adding me on Steam would be the best place for further conversation. I will accept unless your name is different from your Klei forum username since lots of scammers/bots add me. No. You made a claim the majority of players want rebalances. You should provide the math to back that claim up. As you said you are busy but if 50 people browse this thread than all 50 need to find the math themselves. Many posters simply won't have that time and even if they did that is potential time they could have been creating quality feedback. You providing the math free's up more time for said 50 people (who are also busy) to comment on your thread should they so choose. If I was looking up math for rebalances right now this post wouldn't exist. My apologies this was not the message I intended to convey. You don't need to know how to code or do art stuff to have valuable skills that pertain to a mod. Judging from your posts you care about the characters balance. That's valuable. Extremely valuable. That's something valuable that many others don't have. Look at Garry's mod or Skyrim's workshop. Each mod published for other game's is a mod not published on Don't Starve's workshop. These modders care about other game's but this care come's at a cost of not caring about Don't Starve. To any modder who care's about Don't Starve you are a much more valuable asset than any workshop creator on other games because you have something that they don't. (A passion for Don't Starve's balance.) As you said you are really busy. You have work and college. Despite this you care enough about the game to create, and put effort into your replies, in threads like this. That's more care than many others (who don't care enough about the game to view this thread) will ever care about the game's balance. Sorry if my initial post came off a bit hostile; it was not intended to be. I just get mad when someone claims that they don't have valuable skills when in actuality they do. I just think you are undervaluing yourself quite a bit and I feel that your skills (a passion for Don't Starve) are so valuable to modding (and game development in general) that they are being wasted by not being part of a modding team. Not everyone needs to have coding or art skills to be a valuable asset to a modding team. Again this is just my opinion but I feel any Don't Starve mod project would greatly benefit from you being involved in its development. Its ultimately your decision what you want to do. If you feel using your skills (a passion for the game and ability to write fairly well, both skills not everyone possesses) would be better put to use making threads like this then please continue making them. Your effort can only help create a better game. Anyway I appreciate the time you took to create these posts and for replying to me. Also just because Klei doesn't respond to feedback doesn't mean they don't listen. From personal experience anything that you create will be read and it will influence the direction the game takes in the future.
  14. Why Has Nothing Changed?

    I don't have time for a long detailed response so I will bring up a few points to hopefully further discussion. No. Its not a disparage between the characters balance that is causing this toxicity. Its the players them self causing this toxicity. Lieutenant Volx is a pretty friendly DST streamer despite the fact the characters may have massive unbalances compared to others. Even if the characters were more comparable to each other in balance this doesn't prevent the toxicity. Toxic people will still remain toxic and judge others for how they enjoy playing the game regardless of how balanced it is. There are plenty of friendly people who play DST, Stream the game and produce video content or make mods for the game. There are also plenty of friendly people who willingly admin servers to provide you a better DST experience. I would suggest ignoring toxic players who want you to play the game as dictated by them and surrounding yourself with more friendly individuals who enjoy the game. That thread you linked has around 10 likes. A quick check of Steamspy says the game has around 348077 unique players in the last two weeks. Do you have another source showing a larger demand for rebalances? Even better one suggesting a legitimate actual majority (174039 players or more) want rebalances to characters? If you don't then it doesn't sound like much demand at all, let alone a majority of players, actually want rebalances to characters. Here is a link to Steamspy for those curious about stats. https://steamspy.com/app/322330 Then get involved with one of the many rebalance mod projects undergoing development. Klei does value your feedback but there are plenty of modders who would love your input in their project. If you feel like many mods are poorly made and don't encapsulate a healthy buff why not get involved with one and improve it? Whats stopping you from making one yourself? Its great that you care about the game and want to help Klei improve it. Mods can do exactly this. Even if it doesn't get added to the game directly it gives Klei information they can use for future development which is extremely valuable. Again its great you care about the game and no disrespect to you but I think the work you put into these posts doesn't accomplish much and that effort spent on these could be spent on more productive things. Its ultimately your decision if you feel its worthwhile to continue these types of posts. Also if you do make more posts like this you need better math and sources. If you are suggesting a "Majority" of players want rebalances to characters then you really should have legitimate math to back up your claim if you want anyone to take you seriously. I would suggest looking at multiple balance mods for characters (that you think are reasonably well made) and looking at the subscriber count would be a good starting point for your future endeavors. =)
  15. I would really like to know the team's logic behind adding Distinguished/Elegant versions of Event rarity skins. The sillier Hallowed Nights costumes received a spot in the game year round but not the less crazy Challenger set of skins. The decision making behind Event rarity skins becoming official year round skins would be quite interesting to know. (RIP Chinese New Year skins. I would love Distinguished versions of you to use year round.)