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Need advice for performing better in the med room


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Suggestive titles aside, I honestly do not know if I am doing this right or if there is something I am missing.

When my duplicants decide they need a tan and go wandering the oil biome without an atmo suit, I will end up with a lot of scalded duplicants with reduced health. My current method (what I’m looking to improve) is:

Open vitals window, sort health ascending, scroll to the top.

Click on a medbed, scroll down to the duplicant whose name appears at the top of the vitals window and select (assign him to the medbed).

Click on next medbed, and repeat for every available medbed.

Once these duplicants are healed, repeat the whole process for the next set of injured duplicants.

It just seems like a lot of scrolling, searching, manual effort to get all my duplicants back to 100%.

If I’m missing the big “heal all injured duplicants” bottom somewhere, let me know. Thanks! :)

You aren't missing anything as far as the med-bay interface is concerned. Once you have a large number of dupes, many of the interfaces become incredibly difficult and sometimes laggy.

It would be really nice if Klei allowed duplicants to slowly heal over a long period of time, maybe 5hp/cycle, to solve these small problems for newer players and advanced bases alike.

9 minutes ago, crypticorb said:

You aren't missing anything as far as the med-bay interface is concerned. Once you have a large number of dupes, many of the interfaces become incredibly difficult and sometimes laggy.

It would be really nice if Klei allowed duplicants to slowly heal over a long period of time, maybe 5hp/cycle, to solve these small problems for newer players and advanced bases alike.

In my opinion, they should just improve the interface, and/or make a consumable that heals minor cuts and scrapes, like 10 hp or so over 3-4 cycles. this would allow new and advanced players to deal with health loss more effectively, while not allowing duplicants to heal a broken leg with a band-aid.

I suggested this a while ago.

I wouldnt get all to worked up about it yet. Chances are pretty good that there will be a medical update at some time in the future. Afterall the current medical devices seem rather rudimentary (does anybody use medicine?) and there is no doctor profession yet.

So if an UI update arrives for the med-beds, it will most likely be included into such an update.

 

 

19 minutes ago, blash365 said:

does anybody use medicine?

I used medicine once. I had my duplicants in very germy area, and eventually got tired of seeing the “Slimelung!” alert. So yeah, I was more motivated to use it due to the alert rather than the negligible effect on the duplicant :p

Would love some kind of "self healing" mechanic for your dupes:

A)Maybe 1hp/cycle for a real self healing.

B)Just make dupes use the med bay when they hit some live threshold (would say when they hit "wounded").

C)Let heavily wounded be a ilness like heatstroke.

Don´t like the idea of your dupes beeing full live all the time and it would render the wounded plenties  meaningless. Just don´t want dupes to die after a long time without intervention

1 hour ago, Lilalaunekuh said:

Would love some kind of "self healing" mechanic for your dupes:

A)Maybe 1hp/cycle for a real self healing.

B)Just make dupes use the med bay when they hit some live threshold (would say when they hit "wounded").

C)Let heavily wounded be a ilness like heatstroke.

Don´t like the idea of your dupes beeing full live all the time and it would render the wounded plenties  meaningless. Just don´t want dupes to die after a long time without intervention

One of the genetic modifications I've gotten off the chairs is a regenerative trait. I can't remember the specifics and none of my current dupes have it.

5 hours ago, blash365 said:

(does anybody use medicine?)

I do.  I always keep Vitamins in particular on hand, I never have used chlorine or that ore cleaner for swamp biome and if dupes get some slime lung but not enough to actually get sick, they will take the vitamin and it bolsters their immune system keeping them from actually getting sick.  I keep placebo on hand too just not as good.  After 1000s of cycles through about four different bases, I just had my first slimelung case that needed pharma chamber - I had forgotten to build the apothecary and make the vitamins in that new base. 

8 minutes ago, Denisetwin said:

I do.  I always keep Vitamins in particular on hand, I never have used chlorine or that ore cleaner for swamp biome and if dupes get some slime lung but not enough to actually get sick, they will take the vitamin and it bolsters their immune system keeping them from actually getting sick.  I keep placebo on hand too just not as good.  After 1000s of cycles through about four different bases, I just had my first slimelung case that needed pharma chamber - I had forgotten to build the apothecary and make the vitamins in that new base. 

I keep them on hand as well.  Every so often i do massive digging throughout the slime biome so my dupes immunity always goes down a little when I do.  I even keep a few full sized green houses for balm lillys.  Since the only thing they need is a sufficiently pressurized room of chlorine, it doesn't cost me anything to have them other than the initial materials to build the room.  This lets me run around in the slime biome for much longer.

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