yoakenashi Posted April 30, 2018 Share Posted April 30, 2018 Suggestive titles aside, I honestly do not know if I am doing this right or if there is something I am missing. When my duplicants decide they need a tan and go wandering the oil biome without an atmo suit, I will end up with a lot of scalded duplicants with reduced health. My current method (what I’m looking to improve) is: Open vitals window, sort health ascending, scroll to the top. Click on a medbed, scroll down to the duplicant whose name appears at the top of the vitals window and select (assign him to the medbed). Click on next medbed, and repeat for every available medbed. Once these duplicants are healed, repeat the whole process for the next set of injured duplicants. It just seems like a lot of scrolling, searching, manual effort to get all my duplicants back to 100%. If I’m missing the big “heal all injured duplicants” bottom somewhere, let me know. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/ Share on other sites More sharing options...
crypticorb Posted April 30, 2018 Share Posted April 30, 2018 You aren't missing anything as far as the med-bay interface is concerned. Once you have a large number of dupes, many of the interfaces become incredibly difficult and sometimes laggy. It would be really nice if Klei allowed duplicants to slowly heal over a long period of time, maybe 5hp/cycle, to solve these small problems for newer players and advanced bases alike. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031402 Share on other sites More sharing options...
BionicSandwich Posted April 30, 2018 Share Posted April 30, 2018 9 minutes ago, crypticorb said: You aren't missing anything as far as the med-bay interface is concerned. Once you have a large number of dupes, many of the interfaces become incredibly difficult and sometimes laggy. It would be really nice if Klei allowed duplicants to slowly heal over a long period of time, maybe 5hp/cycle, to solve these small problems for newer players and advanced bases alike. In my opinion, they should just improve the interface, and/or make a consumable that heals minor cuts and scrapes, like 10 hp or so over 3-4 cycles. this would allow new and advanced players to deal with health loss more effectively, while not allowing duplicants to heal a broken leg with a band-aid. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031407 Share on other sites More sharing options...
blash365 Posted April 30, 2018 Share Posted April 30, 2018 I suggested this a while ago. I wouldnt get all to worked up about it yet. Chances are pretty good that there will be a medical update at some time in the future. Afterall the current medical devices seem rather rudimentary (does anybody use medicine?) and there is no doctor profession yet. So if an UI update arrives for the med-beds, it will most likely be included into such an update. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031415 Share on other sites More sharing options...
Cypher-7 Posted April 30, 2018 Share Posted April 30, 2018 I also feel like they should have a slide setting like batteries or the massage table so that if the dupe falls below X% they go to the med bed. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031417 Share on other sites More sharing options...
yoakenashi Posted April 30, 2018 Author Share Posted April 30, 2018 19 minutes ago, blash365 said: does anybody use medicine? I used medicine once. I had my duplicants in very germy area, and eventually got tired of seeing the “Slimelung!” alert. So yeah, I was more motivated to use it due to the alert rather than the negligible effect on the duplicant Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031421 Share on other sites More sharing options...
Lilalaunekuh Posted April 30, 2018 Share Posted April 30, 2018 Would love some kind of "self healing" mechanic for your dupes: A)Maybe 1hp/cycle for a real self healing. B)Just make dupes use the med bay when they hit some live threshold (would say when they hit "wounded"). C)Let heavily wounded be a ilness like heatstroke. Don´t like the idea of your dupes beeing full live all the time and it would render the wounded plenties meaningless. Just don´t want dupes to die after a long time without intervention Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031438 Share on other sites More sharing options...
onebit Posted April 30, 2018 Share Posted April 30, 2018 The med beds should work with massage tables. At 50% health the dupe checks-in instead of burning to death. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031463 Share on other sites More sharing options...
KittenIsAGeek Posted April 30, 2018 Share Posted April 30, 2018 1 hour ago, Lilalaunekuh said: Would love some kind of "self healing" mechanic for your dupes: A)Maybe 1hp/cycle for a real self healing. B)Just make dupes use the med bay when they hit some live threshold (would say when they hit "wounded"). C)Let heavily wounded be a ilness like heatstroke. Don´t like the idea of your dupes beeing full live all the time and it would render the wounded plenties meaningless. Just don´t want dupes to die after a long time without intervention One of the genetic modifications I've gotten off the chairs is a regenerative trait. I can't remember the specifics and none of my current dupes have it. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031470 Share on other sites More sharing options...
blash365 Posted April 30, 2018 Share Posted April 30, 2018 https://oxygennotincluded.gamepedia.com/Neural_vacillator Regenerative: +20 Health regeneration per cycle Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031473 Share on other sites More sharing options...
KittenIsAGeek Posted April 30, 2018 Share Posted April 30, 2018 2 minutes ago, blash365 said: https://oxygennotincluded.gamepedia.com/Neural_vacillator Regenerative: +20 Health regeneration per cycle Yep! That's the one! Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031474 Share on other sites More sharing options...
Denisetwin Posted April 30, 2018 Share Posted April 30, 2018 5 hours ago, blash365 said: (does anybody use medicine?) I do. I always keep Vitamins in particular on hand, I never have used chlorine or that ore cleaner for swamp biome and if dupes get some slime lung but not enough to actually get sick, they will take the vitamin and it bolsters their immune system keeping them from actually getting sick. I keep placebo on hand too just not as good. After 1000s of cycles through about four different bases, I just had my first slimelung case that needed pharma chamber - I had forgotten to build the apothecary and make the vitamins in that new base. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031496 Share on other sites More sharing options...
Albryant Posted April 30, 2018 Share Posted April 30, 2018 8 minutes ago, Denisetwin said: I do. I always keep Vitamins in particular on hand, I never have used chlorine or that ore cleaner for swamp biome and if dupes get some slime lung but not enough to actually get sick, they will take the vitamin and it bolsters their immune system keeping them from actually getting sick. I keep placebo on hand too just not as good. After 1000s of cycles through about four different bases, I just had my first slimelung case that needed pharma chamber - I had forgotten to build the apothecary and make the vitamins in that new base. I keep them on hand as well. Every so often i do massive digging throughout the slime biome so my dupes immunity always goes down a little when I do. I even keep a few full sized green houses for balm lillys. Since the only thing they need is a sufficiently pressurized room of chlorine, it doesn't cost me anything to have them other than the initial materials to build the room. This lets me run around in the slime biome for much longer. Link to comment https://forums.kleientertainment.com/forums/topic/90366-need-advice-for-performing-better-in-the-med-room/#findComment-1031500 Share on other sites More sharing options...
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