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Skill rewards for jobs are free. Why?


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Just as a new dupe arrived from a printer I always go through the same routine - assign him to every job and then leave with one he is most fitting for.

Reason - dupes get skill bonus from BEING ASSIGNED to a job, not for mastering it.

So every dupe will get +2 to construction, str etc.

Maybe it should be more logical for dupes to get their skill bonus after reaching 100% mastery?

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Pretty sure they only keep the bonus after mastering, along with increased decor and food requirements. I like it this way, gives you a longer path to superdupes. I generally run my whole colony through courier, architect, and miner just for the convenience.

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In real work industry, people don't suddenly forget developed skills by working somewhere else. Why would a dupe who mastered one type of job forget how to dig if he becomes an architect?

That's the logic behind the current system, anyways. It makes sense.

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No it doesnt make sense. What made sense would be spending time training - but thats not fun is it?

I tested this some time ago and they didnt keep the training until mastery, but its possible that now they do. I liked the earlier version better. This is just legalized cheating through some tedious clickings. A bit disappointing, but nothing major.

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