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Peppers. Natural farming or hydroponic?


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When it comes to peppers I noticed that since farming update I never used a hydroponic farm. Reasoj - phosphorite. A finite resource.

It is abetter to setup a natural farm of several peppers with farming station and get infinite peppers. 

Because every time I think about making a hydroponic it feels like a clock upon my head, ticking with phosphorite being depleted.

On 4/27/2018 at 10:23 PM, Technoincubus said:

When it comes to peppers I noticed that since farming update I never used a hydroponic farm. Reasoj - phosphorite. A finite resource.

It is abetter to setup a natural farm of several peppers with farming station and get infinite peppers. 

Because every time I think about making a hydroponic it feels like a clock upon my head, ticking with phosphorite being depleted.

I do a bit of both.  90% of wild areas containing them and hostile gases are just converted to 'garden zones', given some subtle landscaping and left 'as is' for the most part, someitmes with abysilite walling if near temperature sensative stuff.  At the same time, I like a few hanging near my coal gens, plenty of hot CO2, automated wastewater, easy harvest, never run short of phosphorite in 1k cycles,  but then, im running less than a dozen 'farmed' ones.

 

If you keep the wildstock, you still manage if you run out of phos.

Well, i always suggested making plants grow in wild state when domestic growth conditions not supplied. And most resource is "De facto" not infinite unless there is more or less manageable way to renew it. Feeding algae for phophorite is not a good option.

You need dreko to phosphorite, pepper for drecos, phosphorite for pepper. I don't know "convertion rate", but is it really sustainable? (or is that phosphorite comes from wild drecos? If so, what is wild drecos/farm pepper proportion?)

Can someone make calculations?

14 minutes ago, Kroning said:

You need dreko to phosphorite, pepper for drecos, phosphorite for pepper. I don't know "convertion rate", but is it really sustainable? (or is that phosphorite comes from wild drecos? If so, what is wild drecos/farm pepper proportion?)

Can someone make calculations?

They can eat Mealwood and Balm lily as well

Balm lillies seem to me to be the easiest source of infinite phosphorite, provided you can build a sealed 2-layer hydrogen/chlorine ranch. Lillies require literally nothing other than chlorine so long as you can keep CO2 off them, so it's essentially free phosphorite. 

My current base doesn't have drecko ranches yet, do they provide a decent enough amount of plastic/fiber and phosphorite to be worth the effort, as of the full release?

Based on the Biology thread's table:

Woolly Dreckos will consume the equivalent of 2 kg of plant growth, which will be converted at a ratio of 0.8 for 1.6 kg of Phosphorite per tamed Woolly Drecko per cycle.

Glossy Dreckos will consume the equivalent of 3 kg of plant growth, which will convert at a ratio of 0.75 for 2.25 kg of Phosphorite per tamed Glossy Drecko per cycle.

11 hours ago, Kroning said:

You need dreko to phosphorite, pepper for drecos, phosphorite for pepper. I don't know "convertion rate", but is it really sustainable? (or is that phosphorite comes from wild drecos? If so, what is wild drecos/farm pepper proportion?)

Can someone make calculations?

Yes, it's really sustainable with only "pincha pepperplant (PP)":

Based on the Biology thread's table:

Tamed Drecko: eat PP = -2kg/cycle, poop phosphorite = +1.6kg/cycle

1) Without a farm station

PP: Grow = 2kg/cycle, phosphorite -1kg/cycle

Then: 1 PP can feed 1 tamed drecko per cycle with a gain of 1.6 - 1 = + 0.6 kg/cycle 

2) With a farm station

PP: Grow = 4kg/cycle, phosphorite -1kg/cycle

Then 1 PP can feed 2 tamed drecko per cycle with a gain of 2*1.6 - 1 = +2.2kg/cycle

Note: You need polluted water and fertilizer

9 hours ago, neoazureus said:

Yes, it's really sustainable with only "pincha pepperplant (PP)":

Based on the Biology thread's table:

Tamed Drecko: eat PP = -2kg/cycle, poop phosphorite = +1.6kg/cycle

1) Without a farm station

PP: Grow = 2kg/cycle, phosphorite -1kg/cycle

Then: 1 PP can feed 1 tamed drecko per cycle with a gain of 1.6 - 1 = + 0.6 kg/cycle 

2) With a farm station

PP: Grow = 4kg/cycle, phosphorite -1kg/cycle

Then 1 PP can feed 2 tamed drecko per cycle with a gain of 2*1.6 - 1 = +2.2kg/cycle

Note: You need polluted water and fertilizer

That's a good news, thanks!

Though I don't sure about farm station inside stables.

Nevertheless 8 dreckos , 8*1.6 = 12.8 phosphorite  = 12 free infinite pincha. Goooood.

11 minutes ago, BionicSandwich said:

It is possible to create a greenhouse the drekos can access from the stable, all you do is just have an open door between the two rooms. 

The rooms need to be separated by doors (mesh for example) and just keep them open. The rooms will still be kept as farm and stable. 

I.e you can build a room inside a room

I saw it a week ago on the forum. Hope they haven't changed it. But I'm 99% positive it's still possible

2 hours ago, BionicSandwich said:

It is possible to create a greenhouse the drekos can access from the stable, all you do is just have an open door between the two rooms. 

 

2 hours ago, Yoma_Nosme said:

The rooms need to be separated by doors (mesh for example) and just keep them open. The rooms will still be kept as farm and stable. 

I.e you can build a room inside a room

I saw it a week ago on the forum. Hope they haven't changed it. But I'm 99% positive it's still possible

Yes it's possible however if a dreko is in the greenhouse when it needs to be groomed your rancher won't see it 

8 minutes ago, Neotuck said:

 

Yes it's possible however if a dreko is in the greenhouse when it needs to be groomed your rancher won't see it 

That's bad. I suppose still the best solution is two layer stables. But maybe with lillies on the ground for not to waste pincha.

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