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Other little things in the update not already mentioned!

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Source: http://www.ign.com/wikis/dont-starve/Patches_and_Updates


The tent is cheaper to make, and doesn’t restore health any more.

Natural roads are curvy and look better.

There is a way for non-wilson characters to find beard hairs in the wild.

Sometimes, when you find pig villages, they will have carrot and flower farms.

Lots of small, under-the-hood changes to the world gen.

Seeds provide less hunger.

Birds drop a feather -or- a morsel, never both.

Rabbits take longer to respawn.

Hounds drop teeth less often.

Traps and Toothtraps have slightly fewer uses.

Farms take a bit longer to grow.

Birds won’t land on seeds if you are standing too close to them.

Spider dens spit out less creep.

Creep without a spider den disappears. (As a side-effect, creep can no longer be picked up and placed.)

Walls have more health.

Torches cost more to build, but last longer.

Corpses are back!

Bug Fixes:

There is much less mist in the graveyards, since it was causing performance and visibility problems.

Stuff that falls near the ocean shouldn't disappear.

Stone walls don’t take fire damage.

Hounds don’t follow you through the teleportato.

You can’t be killed while you are using the teleportato.

Stumps no longer rain from the sky on loading some games.

Rabbits no longer phase through obstacles.

Placers for campfires won’t disappear into the night when trying to build them.

Heated beefalo won’t go out of their way to aggro walls.

Spider queens no longer give birth to unlimited spiders when they have a combat target.


The old world gen and the old research system have been removed. If you have an existing save game that was using the old research system, you will have to build some science machines to unlock your recipes.

EDITED TO ADD: Actually, Kevin has added all these details to his update thread. So I'm being silly! This thread needs to be deleted! :shock:

Edited by CrispyJelly
Silly me!
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