ArunPrasath Posted March 29, 2018 Share Posted March 29, 2018 The current logic circuits are good for most applications. However, it doesnt include a trigger gate. Logic Active Gate = This gate will keep sending Active indefinitely when it receives a logic active in its input. It is reset to logic inactive only when it receives a logic active/inactive as input in its second input Logic Inactive Gate = This gate will keep sending Inactive indefinitely when it receives a logic Inactive in its input. It is reset to logic active only when it receives a logic active/inactive as input in its second input I even did a small image in paint for this I have multiple scenarios in my base where this logic gate will be very useful, but they are too lengthy to explain here. PS: Every update is breaking multiple existing functionality. I think its better to fix everything and then move on... Eg: insulated pipes no longer work - they act as normal pipes now (Build 261452) Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/ Share on other sites More sharing options...
Neotuck Posted March 29, 2018 Share Posted March 29, 2018 sounds like the redstone comparator from MineCraft Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1020963 Share on other sites More sharing options...
Kabrute Posted March 29, 2018 Share Posted March 29, 2018 SR latch or set reset circuit, check it out Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1021116 Share on other sites More sharing options...
Kasuha Posted March 29, 2018 Share Posted March 29, 2018 In the exact form you want it, the "logic active gate" looks like this: But there is a simpler way to do similar thing if you invert some of the logic signals. This is a hysteresis switch, it will activate with the upper sensor activating and deactivate with the lower sensor deactivating. Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1021123 Share on other sites More sharing options...
suicide commando Posted March 30, 2018 Share Posted March 30, 2018 What you want is essentially a memory circuit for 1 bit. Google that. You can make one with existing items in the game, 2 and and 2 not gates to be precise. ( currently on my first cup of coffee and waking up here, so I'm not gonig to draw you the schematic., just google it ) Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1021257 Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 For my self i need a special ouput value between active or inactive.... I explain: at this time when you put a door with automation wire, you will have only two state door open or door lock. But with door open gas go through it and with door lock dupe can't go after this door, i really need a middle signal that put the door in the auto state (door is close but dupe can go through it by himself) to finalize my vaccum airlock to allow my dupe working in dangerous place and prevent gas, heat and disease exchange Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1021648 Share on other sites More sharing options...
DyingCrow Posted March 31, 2018 Share Posted March 31, 2018 11 hours ago, Flydo said: For my self i need a special ouput value between active or inactive.... I explain: at this time when you put a door with automation wire, you will have only two state door open or door lock. But with door open gas go through it and with door lock dupe can't go after this door, i really need a middle signal that put the door in the auto state (door is close but dupe can go through it by himself) to finalize my vaccum airlock to allow my dupe working in dangerous place and prevent gas, heat and disease exchange Try this No clue why its all stretched out like this, but its enough to get an idea. The idea is that 3 doors is not enough to create a good seal. Dupes go through too fast, and requires more complexity. on this build, the 2 central doors are always in the open state. That is enough room for the first door to close when the dupe goes through the last. Then the 2 central doors will close and open on a timer, effectively deleting whatever is there and creating a vacuum. Only needs one weight plate, no matter the direction the dupe goes. The downside is, it will create a dupe bottleneck if used as main airlock, but no nasty fart gas will go through. I can even see this used as an exploit to delete pockets of gas, if you add a clock loop... Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1021836 Share on other sites More sharing options...
Flydo Posted March 31, 2018 Share Posted March 31, 2018 Look like interesting, i will test it an see what happens or what i can't change Not fan of using an bug exploit Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1021840 Share on other sites More sharing options...
DyingCrow Posted April 1, 2018 Share Posted April 1, 2018 2 hours ago, Flydo said: Look like interesting, i will test it an see what happens or what i can't change Not fan of using an bug exploit As it is, its not an exploit. This just acts as a decompression chamber. Using a setup as steam door pumps to delete gas mass would be an obvious exploit. Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1021911 Share on other sites More sharing options...
Gurgel Posted April 4, 2018 Share Posted April 4, 2018 What you describe is called an "RS Flip-Flop". You can build one now with 2 x OR and 2 x NOT, (or 2 x AND and 2 x NOT for inverted inputs) but it takes space. Having this in a single block would be nice. Reference: https://en.wikipedia.org/wiki/Flip-flop_(electronics) I don't think we need the more complicated ones though. But maybe some simple BASIC processor with a number of inputs, outputs and internal persistent (get saved) variables? Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1023058 Share on other sites More sharing options...
Smithe37 Posted April 4, 2018 Share Posted April 4, 2018 Literally everything in a computer is composed on transistors. All of the basic logic components are here in ONI to build anything from comparators to basic calculators. The only thing missing is an oscillating crystal to act as a computer clock, however with the introduction of clock sensors, you could probably make one with the use of a few logic gates (or many depending on how high you wanted to make the oscillating frequency). Some electro tech wiz out there will probably make one if there isn't already one. I might even try to make one if I can think of a use for one. Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1023236 Share on other sites More sharing options...
Flydo Posted April 5, 2018 Share Posted April 5, 2018 14 hours ago, Smithe37 said: Literally everything in a computer is composed on transistors. All of the basic logic components are here in ONI to build anything from comparators to basic calculators. The only thing missing is an oscillating crystal to act as a computer clock, however with the introduction of clock sensors, you could probably make one with the use of a few logic gates (or many depending on how high you wanted to make the oscillating frequency). Some electro tech wiz out there will probably make one if there isn't already one. I might even try to make one if I can think of a use for one. You can make a clock by yourself, you have all you need, here a square clock signal of 1s: On 29/03/2018 at 8:09 AM, ArunPrasath said: The current logic circuits are good for most applications. However, it doesnt include a trigger gate. Logic Active Gate = This gate will keep sending Active indefinitely when it receives a logic active in its input. It is reset to logic inactive only when it receives a logic active/inactive as input in its second input Logic Inactive Gate = This gate will keep sending Inactive indefinitely when it receives a logic Inactive in its input. It is reset to logic active only when it receives a logic active/inactive as input in its second input I even did a small image in paint for this I have multiple scenarios in my base where this logic gate will be very useful, but they are too lengthy to explain here. PS: Every update is breaking multiple existing functionality. I think its better to fix everything and then move on... Eg: insulated pipes no longer work - they act as normal pipes now (Build 261452) A "memory gate", it's call a latch gate or "flip flop, you made it like this: Q is the output, if only reset is active, output come to inactive and stay it even after you inactive reset if input is inactive, and when input become active, output stay active even if input become inactive. Hope it will help you, but guys you really have all you need just google logic gate (i know for some circuit it's become hug to make) In logic signal, all you need is only a NOT gate and a AND gate (a OR gate work also, you can make OR gate with AND and NOT, and AND with OR and NOT), you can do all the rest with only two gate On 01/04/2018 at 3:19 AM, DyingCrow said: As it is, its not an exploit. This just acts as a decompression chamber. Using a setup as steam door pumps to delete gas mass would be an obvious exploit. I Need to work on it for sure, this kind of door lookusefull, but i really need a signal output to put the door and auto mode (a gate making a special auto signal for the door when input is active, and you can choose if inactive mean open or closed Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1023436 Share on other sites More sharing options...
DyingCrow Posted April 5, 2018 Share Posted April 5, 2018 3 hours ago, Flydo said: I Need to work on it for sure, this kind of door lookusefull, but i really need a signal output to put the door and auto mode (a gate making a special auto signal for the door when input is active, and you can choose if inactive mean open or closed If its possible, id like to know too. Doors only having open or locked state when connected to automation seems a bit restrictive sometimes. However, the opened inner doors have the benefit or acting as a thermal shield, separate the nice from the toasty. Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1023469 Share on other sites More sharing options...
Flydo Posted April 5, 2018 Share Posted April 5, 2018 22 minutes ago, DyingCrow said: If its possible, id like to know too. Doors only having open or locked state when connected to automation seems a bit restrictive sometimes. However, the opened inner doors have the benefit or acting as a thermal shield, separate the nice from the toasty. Yes you're right, this design is really usefull and free of energy Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1023478 Share on other sites More sharing options...
Smithe37 Posted April 7, 2018 Share Posted April 7, 2018 On 4/5/2018 at 11:46 PM, Flydo said: You can make a clock by yourself, you have all you need, here a square clock signal of 1s: Just thought of a use for this. You could make an auto gas/liquid deleter to deposit extremely hot liquid into by using three doors. Might have to play with the clock frequency though. Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1023943 Share on other sites More sharing options...
Flydo Posted April 7, 2018 Share Posted April 7, 2018 9 hours ago, Smithe37 said: Just thought of a use for this. You could make an auto gas/liquid deleter to deposit extremely hot liquid into by using three doors. Might have to play with the clock frequency though. You can play with it easily, clock frequency is buffer set up + filter set up, high signal is set by the buffer and low signal by filter gate Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1024032 Share on other sites More sharing options...
TheExceed Posted April 7, 2018 Share Posted April 7, 2018 Time to make some infinite clocks like in minecraft. Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1024149 Share on other sites More sharing options...
Flydo Posted April 8, 2018 Share Posted April 8, 2018 19 hours ago, TheExceed said: Time to make some infinite clocks like in minecraft. ??? Link to comment https://forums.kleientertainment.com/forums/topic/89229-need-more-logic-gate/#findComment-1024409 Share on other sites More sharing options...
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