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Help Dormant Geysers


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Hi,

I'm playing a game thats currently at cycle 232 and all my geysers went dormant and are not reactivating! I checked the dormancy cycle and it says they will become active at values that vary between 600 and 1100 seconds. But I think something is wrong. I've waited 10 cycles in game time and none of them are reactivating! I've lost power and my base is crashing. Is this a bug? What's going on??

 

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That's a feature. Have a tenured scientist analyze them and they'll tell you how long they'll remain dormant. The values you mentioned deal with the eruption cycle while the geyser is active, but it periodically enters a dormancy period where it produces nothing. They'll come back eventually.

So what are some good strategies to deal with this? Just flip back to coal until they come back online? 

Also, there doesn't seem to be a priority you can assign to the analyze. This is unfortunate because my scientist wont seem to get his ass over there!

 

24 minutes ago, Entrails said:

So what are some good strategies to deal with this? Just flip back to coal until they come back online? 

Also, there doesn't seem to be a priority you can assign to the analyze. This is unfortunate because my scientist wont seem to get his ass over there!

 

Smart batteries and coal gens will help a lot with that.  Lately, I've been hooking both coal and nat gas gens to smart batteries.  yeah, they are smaller, but they also can stop the power production while they are full so that you aren't wasting resources like natural gas and coal.  

29 minutes ago, Entrails said:

I'm gonna have to watch a vid or something. i don't get how the smart batteries work. 

You hook up the automation from the smart battery to the generator, then set it to be active when say below 50% and deactivate at 90 or 100% ( this is the default for deactivate )

I also use this with hydrogen generators, so they won't waste hydrogen while running. to make sure they still get enough, you can put an automatic shutoff valve on the branch that sends the 'spare' hydrogen to a room where you collect it for other uses, like the heat nullifier. To make this work, branch the same wire from the smart battery, then add a not gate to this branch and then hook it up to the shutoff. This way, when the hydrogen generator doesn't need to run, it will shut down and the valve will open, letting all the hydrogen go to the saving room. When the hydrogen generator needs to activate, the shutoff valve will close, and the generator gets supplied with it instead.

 

For me water is problem, there is just not enough water generated. I've been turning off lights and using fertilizer to grow plants without water, yet they still breathe more water than I can get from geysers. I'm going to deplete all water, not soon but at one point for sure.

Lights on mushroom farming? I don't really know.

1 hour ago, Entrails said:

I'm gonna have to watch a vid or something. i don't get how the smart batteries work. 

**Edit - all of the automation is off because I literally loaded the game and didn't unpause before I got the screen shots.  As soon as I unpause, they'll either be full battery or start the generators. 

 

So....this is part of my setup.  I'm only 181 cycles into this one, so I'm still fairly light on the need for power.

image.thumb.png.658a0397dcd2a555e5fe243c06fac37d.png

Each of my coal generators is connected to a different smart battery, but they are all connected by heavy wat wire.  They are each set like this:

image.thumb.png.146fc654fc13b4e36b5f012b777e74c6.png

So when they get down to 30, they start the generators.  When they get to 100, they stop.  This way they aren't wasting coal.  Same thing applies to any other generator really, but I haven't played with the steam turbine much yet.  It was bugged badly the last time I got to the point that I would need one.  I really like that I can stop the generators when the batteries are full.  

 

6 hours ago, Amara313 said:

image.thumb.png.658a0397dcd2a555e5fe243c06fac37d.png

Each of my coal generators is connected to a different smart battery, but they are all connected by heavy wat wire.  They are each set like this:

Why do you have them on separate automation grids? If they're on the same power grid, the smart batteries will charge/discharge at the same rate. The generators won't turn off until all the batteries reach the 100% stop point.

27 minutes ago, Ambaire said:

Why do you have them on separate automation grids? If they're on the same power grid, the smart batteries will charge/discharge at the same rate. The generators won't turn off until all the batteries reach the 100% stop point.

I would add : why have several batteries when the system is automated anyway, unless coal delivery is an issue. More batteries waste power.

As for dormancy if you can increase storage (larger room) of gas/water as soon as possible and prevent the geyser from over pressurizing that should help.

4 hours ago, PickPay said:

I would add : why have several batteries when the system is automated anyway, unless coal delivery is an issue. More batteries waste power.

As for dormancy if you can increase storage (larger room) of gas/water as soon as possible and prevent the geyser from over pressurizing that should help.

More batteries do waste more power, which is true, but smart batteries don't waste too much.

I only have 6 batteries for my entire base One for each power type, Coal, Steam, Petroleum, Natural gas, Hydrogen and Dupe. I like the staggered energy approach, so Hydrogen goes first for me starts at 80% ends at 100%, currently that's all I run my base off of. once I have some power hungry systems up and running I have Natural gas activate at 60% and ends at 80%. and so on so forth. 

Things like steam and petroleum are limited and massive generators, so I leave them till last. but I have yet to get a anything hungry enough to get through to coal which is 40%-60%.

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