Zarquan Posted March 14, 2018 Share Posted March 14, 2018 Electrolyzers annoy me. I can never get them to stay on without exploits, which makes me constantly feel like I'm doing something wrong because buildings should work. The issue (in my mind) is that they release enough gas to overpressurize within a few seconds then they stop working. I was thinking that since the electrolyzer is a high tech building that you might consider increasing the max pressure shutoff to something closer to 5 kg, or even 10 kg, rather than the standard 2 kg. That would likely allow for electrolyzers to function constantly if set up properly. Then, the player could regulate the pressure in the base, as they could tie the electrolyzer's automation input to a pressure sensor some distance away. Please do say something if this is not an issue in the latest patch. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/ Share on other sites More sharing options...
Supraluminal Posted March 14, 2018 Share Posted March 14, 2018 Yeah, as long as gas disperses as fast as cold molasses, buildings/vents overpressuring at 2kg just doesn't work. Electrolyzers overpressure themselves when surrounded by gas pumps working full-tilt in a near vacuum. It's ridiculous. I'd personally prioritize making gases less viscous over changing the pressure thresholds since that would fix a lot of other intensely annoying behaviors in the game. But of course they could do both. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1014769 Share on other sites More sharing options...
Coolthulhu Posted March 14, 2018 Share Posted March 14, 2018 Electrolyzers are already the best source of oxygen, no need to buff them further. If the only problem is overpressure, they could just get a big nerf to output, with hydrogen power plant getting a buff to efficiency to compensate (while also making hydrogen geysers actually matter). At the moment electrolyzers are both more power-efficient and fuel efficient than deoxydizers. Dropping them to 300g/s would change power efficiency, but still keep them better at fuel efficiency. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1014775 Share on other sites More sharing options...
Zarquan Posted March 14, 2018 Author Share Posted March 14, 2018 45 minutes ago, Supraluminal said: Yeah, as long as gas disperses as fast as cold molasses, buildings/vents overpressuring at 2kg just doesn't work. Electrolyzers overpressure themselves when surrounded by gas pumps working full-tilt in a near vacuum. It's ridiculous. I'd personally prioritize making gases less viscous over changing the pressure thresholds since that would fix a lot of other intensely annoying behaviors in the game. But of course they could do both. I'm actually OK with the vents because all you have to do is spread out vents. In real life, people tend to have vents all over the place in buildings and underground structures. The reasons are different, but it is still done and feels realistic. I'm even OK with the deoxidizers doing it because it is easy to spread them out. One deoxidizer isn't going to overpressurize unless your base has decent pressure. The problem is that electrolyzers is that not only do they put out twice the mass, but they also emit two different types of gas, which seriously hinders gas flow since gases do not mix in this game. 29 minutes ago, Coolthulhu said: Electrolyzers are already the best source of oxygen, no need to buff them further. If the only problem is overpressure, they could just get a big nerf to output, with hydrogen power plant getting a buff to efficiency to compensate (while also making hydrogen geysers actually matter). At the moment electrolyzers are both more power-efficient and fuel efficient than deoxydizers. Dropping them to 300g/s would change power efficiency, but still keep them better at fuel efficiency. The thing is this wouldn't really be a buff. It would make it easier to use in some ways and harder in others and it wouldn't change the resource efficiency. If you let them run unchecked in your base, your dupes might get popped eardrums when they go near. Another option, which you would see in real world electrolyzer setups, is only releasing one of them directly in to the air. What they would do is release the oxygen in to the air and pipe the hydrogen away. That would also likely solve the problem. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1014781 Share on other sites More sharing options...
BlueLance Posted March 14, 2018 Share Posted March 14, 2018 I thought they don't overpressurize if you use two pumps per electrolyzer? or they do but very little. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1014867 Share on other sites More sharing options...
Harrold Saxon Posted March 26, 2018 Share Posted March 26, 2018 If they just output to a pipe, everything would be fixed. You'd just need to add a filter for the hydrogen, and vents where you want them. IMO, all gass and liquid outputs should require pipes. Would make so much more sence for so many things. Like, you don't see a generator without an exaust pipe in real life. why have a separate pump right next to it? Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019560 Share on other sites More sharing options...
Ambaire Posted March 26, 2018 Share Posted March 26, 2018 4 hours ago, Harrold Saxon said: If they just output to a pipe, everything would be fixed. You'd just need to add a filter for the hydrogen, and vents where you want them. IMO, all gass and liquid outputs should require pipes. Would make so much more sence for so many things. Like, you don't see a generator without an exaust pipe in real life. why have a separate pump right next to it? sense, exhaust, sorry. But I agree, they really should have outputs. Fertilizer synths / petro refineries should have ngas outputs, Electrolyzers would be so much easier if they just had separate outputs. There's no real reason why they shouldn't. I have noticed that no building in the game has more than one dedicated output of any sort, or outputs of two different types. I wonder why. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019644 Share on other sites More sharing options...
Oozinator Posted March 26, 2018 Share Posted March 26, 2018 Electrolyzers are fine for me and i stay away from all those pumping/cooling combined systems, even when the Perlator mini V2 was the best compact design ever. I let hydro free flow, store O². Could run whole base on hydro, when i don't want the PW from the NG. All those pumps create heat, use energy. Hydrogen seems to be thought of, to flow free through your base. Airflow has to be setup, that hydro don't get stuck. If you ask me, nothing should be changed for electros, they work fine (never change running system).. Dome works very well and watch the temp.. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019646 Share on other sites More sharing options...
BlueLance Posted March 26, 2018 Share Posted March 26, 2018 I also dont really have a problem with electrolyzers in general, Currently I have 4 and I can run my base off of them, but I let the oxygen spread out on its own, sure they over-pressurise but thats fine, dupes will breath or use my atmo suits, some pumps will scoop that oxygen up which create a deficit, then they pump out more gas etc. If they are over-pressurised then I see it as my entire base has 1.8kg of oxygen. Or my hyrdogen Pipe/Tank has overflowed Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019661 Share on other sites More sharing options...
Oozinator Posted March 26, 2018 Share Posted March 26, 2018 31 minutes ago, BlueLance said: Or my hyrdogen Pipe/Tank has overflowed What do you use as tank? Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019677 Share on other sites More sharing options...
BlueLance Posted March 26, 2018 Share Posted March 26, 2018 35 minutes ago, Oozinator said: What do you use as tank? Just a 96 tile room with a vent which is then replaced with a high pressure vent at some point down the line. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019686 Share on other sites More sharing options...
Kasuha Posted March 26, 2018 Share Posted March 26, 2018 I think it wouldn't hurt if electrolyzers went over pressure at ~2.5 or 3 kg/tile rather than current 1.8. Higher so the gas has more force to dissipate, but low enough so duplicants don't get popped ears. Or it could be set at 5 kg/tile like a lot of other producers have it, leaving it up to the player to regulate the pressure if he wants lower. Of course there's no reason to sweat about electrolyzers going over pressure. Letting them go over pressure is fine, it not waste of anything. If you need more production, build more electrolyzers. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019696 Share on other sites More sharing options...
Oozinator Posted March 26, 2018 Share Posted March 26, 2018 42 minutes ago, BlueLance said: Just a 96 tile room with a vent which is then replaced with a high pressure vent at some point down the line. Why not so? Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019699 Share on other sites More sharing options...
BlueLance Posted March 26, 2018 Share Posted March 26, 2018 20 minutes ago, Oozinator said: Why not so? Because i find that to be an exploit/unintended mechanic. The only exploit(Not sure if it can be called that?) I use is the ability to build diagonally. Well to the best of my knowledge. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019706 Share on other sites More sharing options...
Oozinator Posted March 26, 2018 Share Posted March 26, 2018 7 minutes ago, BlueLance said: The only exploit? I bet that storage overpressure thing is temporary and will be fixed, when they add tanks into the game for storage. When i am wrong about it, i have no problem using it, because it supports gamemechanic to opt things. That is the same category for me like drip bug. It works without, but with it, it has more power. Borg cube works without the bug, but much slower. You could store stuff like we described, but there is no special way, game offers to do that thing. When i want to freeze stuff i need much hydro stored. A 96 tile tank works too, but will impact FPS much more(from my experience). Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019709 Share on other sites More sharing options...
BlueLance Posted March 26, 2018 Share Posted March 26, 2018 Recently my game has actually been really stable, I normally get to about 24FPS on triple speed, but currently I am at the same and getting between 48 and 52. Which is really surprising for me. Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019710 Share on other sites More sharing options...
Oozinator Posted March 26, 2018 Share Posted March 26, 2018 Just now, BlueLance said: Which is really surprising for me. For me not. Map feels a bit smaller (cam locked border pos) and previews are always slower, because of logging I have stable FPS too, but i do some things, because i know, it helped in the old days. Like pathing - multiple paths and i always lock excess material outside pathing (door permissions) and prevent red icons (suck my nerves) ^^ Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019712 Share on other sites More sharing options...
BlueLance Posted March 26, 2018 Share Posted March 26, 2018 Yeah, I have a very basic piping system, using as little as possible, for instance my 4 pumps for hydrogen all connect nicely. then using a bridge I send it to my hydrogen generators. Once that backs up the excess goes to my AETN (If i have one set up) and once that backs up the excess goes into my storage tank, which has its own pump which connects to the hydrogen generators. Natural Gas is the exact same but obviously doesnt go to the AETN Link to comment https://forums.kleientertainment.com/forums/topic/88664-increase-pressure-cap-on-electrolyzers-occupational-update/#findComment-1019715 Share on other sites More sharing options...
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