Developer Cheerio Posted March 9, 2018 Developer Share Posted March 9, 2018 Fixed a crash that could occur if a creature was interrupted on the way to the Grooming Station. Fixed a crash that could occur if you killed a creature. View full update 3 Link to comment Share on other sites More sharing options...
Xedlord Posted March 9, 2018 Share Posted March 9, 2018 SPELLING YOG!!! I mean really!? CRTEATURE! Link to comment Share on other sites More sharing options...
Saturnus Posted March 9, 2018 Share Posted March 9, 2018 7 minutes ago, Xedlord said: SPELLING YOG!!! I mean really!? CRTEATURE! Yeah... that's the important part 2 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 10, 2018 Developer Share Posted March 10, 2018 2 hours ago, Xedlord said: SPELLING YOG!!! I mean really!? CRTEATURE! Well, that was fixed, so... Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 10, 2018 Share Posted March 10, 2018 its a combination of creature + critters hmm i wonder if mutation will happen, we did got slickster that produced slime Link to comment Share on other sites More sharing options...
Mjello Posted March 11, 2018 Share Posted March 11, 2018 Awesome update - R1-259080 Love the critter farming. Eggs and all. List of bugs noticed: Lure does not work on shine bug when shine bug is located in infirmary. Both shinebugs and pufts are attracted to lure even when there is no bate in it. Questionable stuff: Geysirs are very much nerfed. Especially gas geysirs seem useless. It forced the player to use alternatives though. I find myself using hamster wheels a lot. And coal a bit more but it requires so much coal that it is only usable for short periods of time. Gasses disappear all over the place. Hydrogen gone. CO2 just gone. No explanation for it. I think worts eat hydrogen now ;-). Water and gas does not flow very well through pipes. Nor does it flow well through 3 tile wide corridors. Link to comment Share on other sites More sharing options...
Amara313 Posted March 11, 2018 Share Posted March 11, 2018 5 hours ago, Mjello said: Awesome update - R1-259080 Love the critter farming. Eggs and all. List of bugs noticed: Lure does not work on shine bug when shine bug is located in infirmary. Both shinebugs and pufts are attracted to lure even when there is no bate in it. Questionable stuff: Geysirs are very much nerfed. Especially gas geysirs seem useless. It forced the player to use alternatives though. I find myself using hamster wheels a lot. And coal a bit more but it requires so much coal that it is only usable for short periods of time. Gasses disappear all over the place. Hydrogen gone. CO2 just gone. No explanation for it. I think worts eat hydrogen now ;-). Water and gas does not flow very well through pipes. Nor does it flow well through 3 tile wide corridors. I think the gas geyser nerf is going to force a little more care into setting up power. The use of smart batteries is really going to be essential now. I have an oxygen setup that uses a smart battery, the hydrogen generator and a coal generator for backup. The coal generator only runs for a few seconds, keeping it from wasting that energy. Link to comment Share on other sites More sharing options...
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