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Can anyone just explain materials and heating/cooling


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Can someone answer me in clear language just what is the best material or effect for what.
The tooltip really confuses me.

I would like to see something like:
Insulated Waterpipe - Sandstone - When pumping hot water it won't heat up your base if ran through
Insulated Tile - Ingenous Rock - Use this as walls to keep the heat out
Gas pipes - Thermally Reative material - Use this if you want the temperature of the gas, effect it's surroundings.

These are all examples of how I like you to explain it to me. These statements are probably very wrong.
Thanks guys!

Well, prior to the occupational upgrade:

If you want insulation, and don't want to use Abbysilite, use Sandstone Insulated 

If you want to transfer heat from the material to the surroundings use Granite.

The others are all somewhere in between.

Note, I am not really certain what the change to Igneous Rock has caused.  Much bigger heat capacity, but same transfer as before I think.

(Meaning it will absorb a lot more heat before showing any noticeable change, but it still lets that heat out to the environment at the same rate).

Hopefully someone with more understanding of the actual mechanics can chime in too.

 

If memory serves, the temperature where Insulated Abyssalite Tiles is actually relevant is at 500 C.  Over that point, regular Tiles made from Abyssalite have noticeable temperature exchange.

Not that you should have anything get anywhere near that hot, based on current mechanics.  Magma's not even that hot, is it?

Personally I play the game for a long time. And I just don't know which materials are good for what.

Yes, the standard ones. Abyssalite for insulted tiles (Keep the heat or the cold out or inside!) and so on. But, the game itself doesn't help u. I am not an physics man nor studied that. I need good tool tips! If i hover over the materials... the most time all materials have a nice thermal reactivity. Is it a help for a player ? No! The Physics man say, click on the details and view the values. But i don't understand these values. What is good for what ? It's totally disappointing for me. I can test it, yes, but that is not the story i am telling u. The problem is the game itself and the bad explanation! Keep in mind: "It's a game and not an simulation for physics nerd's" :o

Don't beat me all together. :p

Ok here it is in simple terms:

 

 

If you want to keep heat out:

Spoiler

Put an abyssalite wall between you and the heat source. 

If you want to keep heat in: 

Spoiler

Make a room out of abyssalite around the heat source. 

Don't forget to add some cooling or heat will build up until it breaks everything in the room. 

If you don't want your pipes and vents to affect the temperature of nearby objects:

Spoiler

Build them out of abyssalite. 

If you do want pipes to affect the temperature of nearby objects: 

Spoiler

Use granite or igneous rock. 

 

Granite is better for leaking heat (so if you have hot stuff in your pipes/vents that you want to warm cold stuff out of your pipes, use granite). 

Igneous rock is better for leaking cold (so if you have cold stuff in your pipes/vents that you want to cool down hot stuff outside your pipes, use igneous rock.)

 

Igneous rock was just changed this update, so it's got some cool stuff going on. But granite has always been the gold standard of temperature transfer. When in doubt: use granite. 

If you want a wall/floor to slowly leak temperature in or out:

Spoiler

Build it out of insulated tiles. They slow the transfer of heat, but don't stop it. Materials on this matter less, just don't use abyssalite (it will stop all hest transfer, but behave just like a normal abyssalite wall, but cost 4 times as much material). 

If you want a wall or floor to transfer heat quickly:

Spoiler

Make it out of refined metal. For early game, use granite. 

The best gas for facilitating heat transfer:

Spoiler

Hydrogen. 

Stick some in a metal room with a few weezes and BOOM! you have a cooler. 

Important note:

Spoiler

If you use insulated pipes on, (for example, hot water from a geyser) then it will stay the same temperature along it's journey and not leak any temperature into your base. 

UNTIL: it gets to it's destination (for example, let's say a toilet). Then it will transfer heat to that object (steamy boiling toilet) and heat up that object and objects around it. 

So it's best to cool most things ahead of time (to avoid butt burn) so heat doesn't find it's way into places you don't want to be hot. 

 

8 hours ago, DustFireSky said:

Personally I play the game for a long time. And I just don't know which materials are good for what.

Yes, the standard ones. Abyssalite for insulted tiles (Keep the heat or the cold out or inside!) and so on. But, the game itself doesn't help u. I am not an physics man nor studied that. I need good tool tips! If i hover over the materials... the most time all materials have a nice thermal reactivity. Is it a help for a player ? No! The Physics man say, click on the details and view the values. But i don't understand these values. What is good for what ? It's totally disappointing for me. I can test it, yes, but that is not the story i am telling u. The problem is the game itself and the bad explanation! Keep in mind: "It's a game and not an simulation for physics nerd's" :o

Don't beat me all together. :p

Well to me, part of the fun is learning. If the game just told you what material was best for everything, it would seem to easy and handed to you. I understand thats the direction most games are going nowadays, but its sad to see personally.

There are still plenty of resources online and on these forums for that kind of stuff. And it really isn't that much harder to do a little research.

9 hours ago, DustFireSky said:

Personally I play the game for a long time. And I just don't know which materials are good for what.

Yes, the standard ones. Abyssalite for insulted tiles (Keep the heat or the cold out or inside!) and so on. But, the game itself doesn't help u. I am not an physics man nor studied that. I need good tool tips! If i hover over the materials... the most time all materials have a nice thermal reactivity. Is it a help for a player ? No! The Physics man say, click on the details and view the values. But i don't understand these values. What is good for what ? It's totally disappointing for me. I can test it, yes, but that is not the story i am telling u. The problem is the game itself and the bad explanation! Keep in mind: "It's a game and not an simulation for physics nerd's" :o

Don't beat me all together. :p

Really the thing you're looking at for heat transfer is Thermal Conductivity.  The bigger the number, the better the substance is for moving heat energy.

If you want to go further, Specific Heat Capacity affects how long it takes for an object to get "to temperature".  A larger value here makes the substance take longer to heat up or cool down.  The bigger the number, the more of a buffer should the "source" ever falter.  Also the longer it takes for it to reach "peak efficiency".

On 2/23/2018 at 11:41 AM, Roboson said:

Igneous rock is better for leaking cold (so if you have cold stuff in your pipes/vents that you want to cool down hot stuff outside your pipes, use igneous rock.)

Interesting.  I didn't realize they changed Igneous Rock.  Thanks for this.

On 23-2-2018 at 11:51 PM, PhailRaptor said:

Really the thing you're looking at for heat transfer is Thermal Conductivity.  The bigger the number, the better the substance is for moving heat energy.

If you want to go further, Specific Heat Capacity affects how long it takes for an object to get "to temperature".  A larger value here makes the substance take longer to heat up or cool down.  The bigger the number, the more of a buffer should the "source" ever falter.  Also the longer it takes for it to reach "peak efficiency".

I am an artist, as soon as you talk about numbers and values, you lose me. 
I just can't wrap my head around it.
But I appreciate trying to explain it in simple language.

 

On 23-2-2018 at 6:41 PM, Roboson said:

Ok here it is in simple terms:

 

 

If you want to keep heat out:

  Hide contents

Put an abyssalite wall between you and the heat source. 

If you want to keep heat in: 

  Hide contents

Make a room out of abyssalite around the heat source. 

Don't forget to add some cooling or heat will build up until it breaks everything in the room. 

If you don't want your pipes and vents to affect the temperature of nearby objects:

  Hide contents

Build them out of abyssalite. 

If you do want pipes to affect the temperature of nearby objects: 

  Hide contents

Use granite or igneous rock. 

 

Granite is better for leaking heat (so if you have hot stuff in your pipes/vents that you want to warm cold stuff out of your pipes, use granite). 

Igneous rock is better for leaking cold (so if you have cold stuff in your pipes/vents that you want to cool down hot stuff outside your pipes, use igneous rock.)

 

Igneous rock was just changed this update, so it's got some cool stuff going on. But granite has always been the gold standard of temperature transfer. When in doubt: use granite. 

If you want a wall/floor to slowly leak temperature in or out:

  Hide contents

Build it out of insulated tiles. They slow the transfer of heat, but don't stop it. Materials on this matter less, just don't use abyssalite (it will stop all hest transfer, but behave just like a normal abyssalite wall, but cost 4 times as much material). 

If you want a wall or floor to transfer heat quickly:

  Hide contents

Make it out of refined metal. For early game, use granite. 

The best gas for facilitating heat transfer:

  Hide contents

Hydrogen. 

Stick some in a metal room with a few weezes and BOOM! you have a cooler. 

Important note:

  Hide contents

If you use insulated pipes on, (for example, hot water from a geyser) then it will stay the same temperature along it's journey and not leak any temperature into your base. 

UNTIL: it gets to it's destination (for example, let's say a toilet). Then it will transfer heat to that object (steamy boiling toilet) and heat up that object and objects around it. 

So it's best to cool most things ahead of time (to avoid butt burn) so heat doesn't find it's way into places you don't want to be hot. 

THIS is what I needed! Super thanks @Roboson I just bookmarked it for future references as well, incase I forget.



 

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