Developer Cheerio Posted February 6, 2018 Developer Share Posted February 6, 2018 Duplicant stats panel now contains perk information. Vitals panel should now lists expectations. Fixed incorrect Auto-Sweeper angle with some rotations. Dupes should no longer tinker at disabled buildings. Conveyor rails should now have their own deconstruct filter. Tinker stations are no longer assignable. Now anyone can work them if they have the perk. Fixed an issue where liquids and gases could incorrectly state transition when being put into a pipe. Steam Turbine is now automatable. Removed "\t" from strings because certain fonts didn't support it. Fixed a crash that could occur when selecting an object. Fixed a crash that could occur when deconstructing a building under repair. Increased the specific heat capacity of Igneous Rock/Magma/Rock Gas to 1 Fixed an issue where Dupes would appear bald when entering the Transit Tubes. Anemic should now affect athletics instead of strength. Steam turbine should no longer function when its inputs are blocked. Reduced the temperature requirements on the input steam. Steam Turbine should once again spit out steam when active. View full update 9 1 1 Link to comment Share on other sites More sharing options...
TheOlz Posted February 6, 2018 Share Posted February 6, 2018 You guys are the best! Link to comment Share on other sites More sharing options...
Pirate_PL Posted February 6, 2018 Share Posted February 6, 2018 No changes to jobs or skill ups? :/ Link to comment Share on other sites More sharing options...
Xarian Posted February 6, 2018 Share Posted February 6, 2018 Tinker stations are no longer assignable. Now anyone can work them if they have the perk. This appears to be causing null reference errors in the code relating to Chores. Deleting my farm stations seems to prevent them, but re-adding them causes immediate crash from the null references. NullReferenceException: Object reference not set to an instance of an object at ChorePreconditions.<IsFunctional>m__1A (.Context& context, System.Object data) [0x00010] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\chores\ChoreHelpers.cs:426 at Chore+Precondition+Context.RunPreconditions () [0x00042] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\Chore.cs:177 at Chore.CollectChores (.ChoreConsumer consumer, System.Collections.Generic.List`1 succeeded_contexts, System.Collections.Generic.List`1 failed_contexts, Boolean is_attempting_override) [0x0000f] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\Chore.cs:535 at ChoreProvider.CollectChores (.ChoreConsumer chore_consumer, System.Collections.Generic.List`1 succeeded, System.Collections.Generic.List`1 failed_contexts) [0x0001b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreProvider.cs:29 at ChoreConsumer.FindNextChore (.Context& out_context) [0x00039] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreConsumer.cs:135 at Brain.FindBetterChore (.Context& context) [0x00008] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:58 at Brain.UpdateChores () [0x00026] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:66 at Brain.UpdateBrain () [0x00052] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:51 at BrainScheduler.Update () [0x0004f] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:48 1 Link to comment Share on other sites More sharing options...
Alilyn Posted February 6, 2018 Share Posted February 6, 2018 I can confirm Xarians post. Had roughly 5 nullrefs in a row. Came here, read his post, deconstructed the my one and only farm station and poof.. No more nullrefs. Link to comment Share on other sites More sharing options...
Xarian Posted February 6, 2018 Share Posted February 6, 2018 12 minutes ago, Alilyn said: I can confirm Xarians post. Had roughly 5 nullrefs in a row. Came here, read his post, deconstructed the my one and only farm station and poof.. No more nullrefs. If you alt-tab back and forth, you'll notice that you get even more null references. I think it's just attempting to perform the same action and throwing a null ref exception each time. Link to comment Share on other sites More sharing options...
The Flying Fox Posted February 7, 2018 Share Posted February 7, 2018 2 hours ago, Cheerio said: Increased the specific heat capacity of Igneous Rock/Magma/Rock Gas to 1 Steam turbine should no longer function when its inputs are blocked. Reduced the temperature requirements on the input steam. View full update What is the temperature suppose to be as I swear it's gone up instead. From what I can tell, it won't work when the steam is less then 250C. Also, it still works when most of the bottom is blocked, even though the red icon comes up. And that's a neat change to igneous rock and magma, not only does that increase the amount of heat in the bottom zone by several fold, it also means that igneous pipes are now better then granite and sandstone pipes for transporting heat. Igneous rock for ALL THE THINGS!!1 Link to comment Share on other sites More sharing options...
Lutzkhie Posted February 7, 2018 Share Posted February 7, 2018 igneous rock changed, hmmm maybe i should stop feeding those rock to my hatches since now they pretty much useful anyway, whats the best food for hatches??? Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted February 7, 2018 Share Posted February 7, 2018 1 hour ago, The Flying Fox said: 250C Precisely, 525 Kelvin, or 251.85 Celsius. Link to comment Share on other sites More sharing options...
krop Posted February 7, 2018 Share Posted February 7, 2018 Typo: msgctxt "STRINGS.UI.ROLES_SCREEN.SLOTS.UNASSIGNED" -msgid "Unassigned" +msgid "Vacant Posiition" Plastic is a thermoplastic polymer It is useful as a raw Plastic feedstock. Doesn't that sound curious ? or it's just me « plastic is useful as raw plastic feedstock » Link to comment Share on other sites More sharing options...
zzKratoszz Posted February 7, 2018 Share Posted February 7, 2018 Nice update Klei. There is one bug I'm hoping is fixed before launch though. Any chance someone could look at the farm station bugging out? I described the problem I'm having in this bug report. Link to comment Share on other sites More sharing options...
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