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Slimelung too hardy


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My latest base had a small patch of swamp biome on the inside of its starting area. I had to handle it carefully once exposed - dig it out, store it inside my dirty water tank and blanket in CO2.

I think it's good that we need to actually pay attention to germs now, they seemed almost unimportant before. Most of the time.

10 hours ago, avc15 said:

My latest base had a small patch of swamp biome on the inside of its starting area. I had to handle it carefully once exposed - dig it out, store it inside my dirty water tank and blanket in CO2.

I think it's good that we need to actually pay attention to germs now, they seemed almost unimportant before. Most of the time.

I'd be fine with that if we could actually kill airborne germs manually somehow.  But we can't really.   You have to wait for the unbearably slow passive death to handle what should be 100% inhospitable areas for the germs.  I've noticed that the dupes in general can resist the germs a bit better, but we still should be able to eliminate the germs in the first place, not have a patch of Slime Lung stay airborne in chlorine/CO2 for 10+ cycles with no sources of it...

55 minutes ago, Steelflame said:

I'd be fine with that if we could actually kill airborne germs manually somehow.  But we can't really.   You have to wait for the unbearably slow passive death to handle what should be 100% inhospitable areas for the germs.  I've noticed that the dupes in general can resist the germs a bit better, but we still should be able to eliminate the germs in the first place, not have a patch of Slime Lung stay airborne in chlorine/CO2 for 10+ cycles with no sources of it...

In my experience if the temperature is low/high enough then germs die very quickly. Allthough I don't know about this patch. However the germ mechanics didn't change qualitatively so in the end the same methods that completely prevent them from doing anything still work...

Yea, that works once you reach the mid-late game and have found your cold biome so that you can get that level of cooling going, but its pretty hard to create similar conditions until then, and you have to cool everywhere that the slime lung was a problem to that temp.    The main issue is how long that takes in the current patch, considering the whole "We slowed everything down significantly by dumpstering dupe movespeed" that makes getting into the further biomes harder because you have to ensure they get the entire route there oxygenized pretty much, and have a full outpost there as well...

 

I do think we need a better early-mid game option though.  Perhaps a machine that bottles chlorine gas that your dupes can use in their disinfectant spray that makes it more effective, and capable of neutralizing airborne germs, or just a more aggressive form of the deoderizer that specifically uses bleachstone to purify an area of germs, at the cost of leaving chlorine gas in the area that you gotta deal with.  Unless you specifically want chlorine gas in the area for sustained disinfecting qualities.

2 hours ago, Steelflame said:

Yea, that works once you reach the mid-late game and have found your cold biome so that you can get that level of cooling going, but its pretty hard to create similar conditions until then, and you have to cool everywhere that the slime lung was a problem to that temp.

All you need is 3+ Weezeworts and having your Electrolyzers up and running.  You can very easily get temperatures below 0 F from just that.  It's certainly mid game, but not by any stretch of the imagination is it late.

28 minutes ago, Kabrute said:

but they didn't break the borg cube, its as powerful as ever, 2 geysers and a 40c caustic biome can't slow the borg cube down.
image.thumb.png.c2efd120041654c47171800afc606932.png

I've had this bad boy since cycle 60 or so

I just avoid those by principle of the fact they are pure bug abuse.   I don't want to grow dependent on something that will for a fact get fixed some day because of how abusively overpowered it is compared to intended methods of heat destruction.

 

And @PhailRaptor yea, thats why I considered it mid-late, as its something that only happens once you hit "midgame."

5 minutes ago, Kabrute said:

please share when ready :)

It's nothing new, so far and working, but much macro.. I searched for a way with low energy, low workload and not reducing geyser flow (max. output).. Takes some time for my builder to construct that stuff.. It's working to cool the temperature of every water body, to the temp of your choice. (15-20C for me)
Since farm/hydro-tiles get full temperature impact and Bristles are the new meta, it's needed ^^

2 minutes ago, Kabrute said:

but planters don't transfer heat as much, so those are the new heat block meta, though that is a rather heavy dupe work load running back and forth.

My hydrotiles take same temperature, like the input temp of liquid. When you use recycled water (40C) it could kill a base quick. (changed to bristles, low reserve on food) farm overheating, no harvest, for long time (horror, but i liked it) Had to change every pipe, swapped cooling system (wanted something without wheezies), but all that failed, because intake temp was to high..
Base was completely stable at that point with idle dupes and then stress came up very quick. Was interesting and with actual patch occupational slaves are running well (but i cheat with dupes i take/reload before dupespawn till >+3 athletics..)

5 hours ago, Steelflame said:

You have to wait for the unbearably slow passive death to handle what should be 100% inhospitable areas for the germs.

You can also make vacuum in the area or replace the gas with oxygen.

The good thing about germs in CO2 is that duplicants won't breathe it. The main danger is polluted oxygen.

7 hours ago, Kabrute said:

please share when ready :)


@Kabrute It took me around 100 cycles to setup and while i did, i came across slimelung and base was close to crash (so many probs to fix, some near death experiences and some fun for me).
That fits topic perfectly. I hope you understand, what you see. Everyone could cool a geyser down to the liquid temp, you are dropping onto.
Setup is completely uninteresting, wheezie not needed (did it for the workers, while building). Only interesting part is fluidlevel - tiles and where the dripdrop happens. Slightly variation in liquid, changes result. Heating works same way. ;)
Room temp is not crawling above 40 and that only when geyser makes "bloobloo".
And because everyone gives his creations cool names i call it "Borgs wet dream". ^^

 

mini_geyser_cooling_oni.gif

3 minutes ago, Oozinator said:


@Kabrute It took me around 100 cycles to setup and while i did, i came across slimelung and base was close to crash (so many probs to fix, some near death experiences and some fun for me).
That fits topic perfectly. I hope you understand, what you see. Everyone could cool a geyser down to the liquid temp, you are dropping onto.
Setup is completely uninteresting, wheezie not needed (did it for the workers, while building). Only interesting part is fluidlevel - tiles and where the dripdrop happens. Slightly variation in liquid, changes result. Heating works same way. ;)
Room temp is not crawling above 40 and that only when geyser makes "bloobloo".
And because everyone gives his creations cool names i call it "Borgs wet dream". ^^

 

mini_geyser_cooling_oni.gif

Oh god! The Borg have assimilated him too! Quick set phasers to a rotating frequency.  We'll only get a few shots, so make them count!

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