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41 minutes ago, Zarquan said:

Ok thanks.  I didn't know I could replant thimblereed.  I always just drained a polluted water pocket and have all the thimble reed I need for a long long time.  I assume food plants includes pinchapepper...

I wouldn't know actually. Haven't found a way to reliably make a seed stick to the ceiling for the 6 cycles it normally takes to plant itself :D

Last several games I've done mealwood until berries then dropped mealwood.  Last game I tried to start wheat and peppers, but the hot room started cooling once I was irrigating and the cool room warmed up and broken pipes  at the same time.

In the end, I ran out of water as I had no water geyser and the recycling of polluted water took too long.

1 hour ago, BDelacroix said:

Last several games I've done mealwood until berries then dropped mealwood.  Last game I tried to start wheat and peppers, but the hot room started cooling once I was irrigating and the cool room warmed up and broken pipes  at the same time.

In the end, I ran out of water as I had no water geyser and the recycling of polluted water took too long.

I wouldn't try to rush sleet wheat.  You need a lot of tech to pull that off.  Hypothetically, if you could pull it off, your farm would grow absurdly fast, but I am almost certain it is always better to go bristle blossom before sleet wheat.

16 minutes ago, Zarquan said:

I wouldn't try to rush sleet wheat.  You need a lot of tech to pull that off.  Hypothetically, if you could pull it off, your farm would grow absurdly fast, but I am almost certain it is always better to go bristle blossom before sleet wheat.

Sleet in planters does not need tech.  Planters ignore water temp.

I'm almost certain that it is a bug.  I don't want to abuse it.  When water is absorbed in to the plant, the water destroyed should equalize with the temperature of the plant before it is destroyed, heating up the plant.  I highly doubt you are supposed be able to bring geyser water anywhere near sleet wheat and have it live.

19 minutes ago, Technoincubus said:

You don't need that much reeds. It required for exosuits and cloth, and none of those are wearing off or essential. SO you farm enough and then, well, you just don't need more

I would tend to disagree in some cases.  If you keep accepting every dupe (or keep growing your base), you will need to produce extra thimblereed as time goes on if you intend to keep up.  If that production can be completely free, I'm all for it.  Plus. polluted water is power and fertilizer and food.

In most cases, what you describe is exactly what I do because it is fast and easy

13 hours ago, Saturnus said:

I wouldn't know actually. Haven't found a way to reliably make a seed stick to the ceiling for the 6 cycles it normally takes to plant itself :D

It can be done in debug (alt + Q pepper seed), after six cycles new pepper sprouts. I think it is technically a bug. But it can't be done in survival, so it's mostly harmless.

8 hours ago, FutureJohny said:

It can be done in debug (alt + Q pepper seed), after six cycles new pepper sprouts. I think it is technically a bug. But it can't be done in survival, so it's mostly harmless.

Could you post a picture?  I would like to know what I am going for in game.  If I could grow wild pinchapepper, I would be very happy.

Simply, just use Debug Teleport.

5a7a1db7506bc_Snmekobrazovky2018-02-06v22_20_56.png.7deeadab8b1fe28694117d3c005f71c7.png

And it will stay anywhere you put it. To make it grow put it bellow natural tile.

Some materials like Abysalite do not work, others do, like common rocks or even Neutronium. (It doesn't make sense to me either.)

5a7a1db89f244_Snmekobrazovky2018-02-06v22_24_01.png.4ffa0c2ac514deb64b4fe70ce2ad5310.png

Make sure the seed is not falling at the time you moved it (thrown out of compactor in pause), but actually landed, otherwise it will continue falling from the place you move it to. This is quite possibly a bug too, as the object does not know the ground vanished when you teleport it.

I'm wondering if there are positions that can trick it in to replanting that you can achieve in game...  Unfortunately, plants don't replant if there is a mesh or airflow tile or pneumatic door.  They also won't regrow if there is a tile under them.

5 hours ago, Zarquan said:

I'm wondering if there are positions that can trick it in to replanting that you can achieve in game...  Unfortunately, plants don't replant if there is a mesh or airflow tile or pneumatic door.  They also won't regrow if there is a tile under them.

Yep, tried all of that myself, only debug works. Actually I did rather extensive research of wild grown plants. But than OU preview came out and it became obsolete. I will get back to it once OU hits live and settles down a bit, I still have the lab map. 

Short results:

I was only able to grow peppers. They did not sprout in vacuum but did in chlorine, even if the temp was not right. Only way to plant them is using above described debug trick.

22 hours ago, FutureJohny said:

It can be done in debug (alt + Q pepper seed), after six cycles new pepper sprouts. I think it is technically a bug. But it can't be done in survival, so it's mostly harmless.

Only if you don't reload before it has replanted. When you alt+Q the teleported object still thinks it's in its former location until something happens to reset it. That's why the trick works. You could not do it in a survival game.

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