SamLogan Posted January 11, 2018 Share Posted January 11, 2018 Hello, I've found a way to shut off the Coal Generator when the batteries are full with the Automation. I use the weigh plate/manual generator as a sensor to scope my battery and only trigger the signal to close the door. Here's the set up : When my batteries are lowest than X% a Duplicant come to the Manual Generator and by going inside it, it's turn off the wheel and button and the Dup leave it instantly. To keep the signal I've put a Filter that maintain the door closed X sec and allow the Coal Generator to transfer his energy. When the door is open, the Coal Generator is stopped and don't consume it coal. Here's the automation set up : Wheel and button are connected as well Dup is only there to trigger the button not to run inside. The Wheel is connected to the batteries only to scope their charge level and tell to Dup, if necessary to trigger the button. The button is activated by default to allow Dup to go inside the wheel. It get off when the Dup is inside. The buffer time turn on the Coal Generator for few seconds, as well it don't use Coal on batteries when they're full. My question is : is it a glitch to use the door to turn off the Coal Generator? Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/ Share on other sites More sharing options...
donutman07 Posted January 11, 2018 Share Posted January 11, 2018 in b4 "I've known about this trick for ages!" well done! Thanks for sharing Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-991904 Share on other sites More sharing options...
Zarquan Posted January 11, 2018 Share Posted January 11, 2018 I don't think it is a glitch. Mechanized airlocks and manual airlocks are solid surfaces. If it is a bug, I would like to know too. I knew you could build on doors, but I hadn't considered using them to disable a building. Cool! Maybe you could improve it by making the door vertical so that dupes can still traverse the gap. It only takes one missing tile for a building to stop working and you should still be able to build on it. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-991910 Share on other sites More sharing options...
Saturnus Posted January 12, 2018 Share Posted January 12, 2018 4 hours ago, Zarquan said: I knew you could build on doors, but I hadn't considered using them to disable a building. What? You mean to say you've never temperature controlled wheezeworts? That trick is a-n-c-i-e-n-t. Oh, and you can only build on sideways doors so you have to have a tile below if you want dupes to cross the gap. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992000 Share on other sites More sharing options...
manu_x32 Posted January 12, 2018 Share Posted January 12, 2018 1 hour ago, Saturnus said: What? You mean to say you've never temperature controlled wheezeworts? That trick is a-n-c-i-e-n-t. Oh, and you can only build on sideways doors so you have to have a tile below if you want dupes to cross the gap. lol, I was using doors for machinery but never thought of using it for wheezeworths, thanks a lot! By the way, I'm pretty sure dupes can walk on horizontal doors wither they are open or not, not need for extra tiles. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992017 Share on other sites More sharing options...
Kabrute Posted January 12, 2018 Share Posted January 12, 2018 What saturnis says is true for dupes climbing through doors not standing or walking across them Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992026 Share on other sites More sharing options...
BT_20 Posted January 12, 2018 Share Posted January 12, 2018 I am unsure why you would want to disable the coal generator with a door because if I'm not mistaken they have the same power sensing line that a manual generator dose thus meaning they don't overproduce unless it is on a high precent. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992035 Share on other sites More sharing options...
Kabrute Posted January 12, 2018 Share Posted January 12, 2018 35 minutes ago, BT_20 said: I am unsure why you would want to disable the coal generator with a door because if I'm not mistaken they have the same power sensing line that a manual generator dose thus meaning they don't overproduce unless it is on a high precent. Ish, their power sensing line isn't about them powering batteries but about at what battery level the duplicants refill the coal generator. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992041 Share on other sites More sharing options...
Zarquan Posted January 12, 2018 Share Posted January 12, 2018 I usually put wheezeworts in places that I want as cold as possible. Normally, I just put them down and don't worry because there are so many heat sources that they can't keep up anyway. Also, you can totally build on vertical doors. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992048 Share on other sites More sharing options...
Capitainefada Posted January 12, 2018 Share Posted January 12, 2018 It's a good idea ! But unless this has been fixed, it seems to me that an open airlock consumes 125W. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992076 Share on other sites More sharing options...
Kabrute Posted January 12, 2018 Share Posted January 12, 2018 There also seems to be no downside to not putting power to those doors in the first place..... Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992078 Share on other sites More sharing options...
Capitainefada Posted January 12, 2018 Share Posted January 12, 2018 I'll try, I really didn't think about it. It seemed natural to me that if we wanted an automatic opening of the airlock, they needed electricity. But the real world and that of Oxygéne are not exactly the same:) Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992081 Share on other sites More sharing options...
Zarquan Posted January 12, 2018 Share Posted January 12, 2018 Kabrute is right that you don't have to plug in the doors to the power grid. I bet in the future, we will have to plug them in though. But I think they will only consume a little power when opening and closing rather than constantly pulling power, kind of like exosuits, only pulling power for a short time. Keeping a door open should consume no power. I would say half the fun of ONI is exploring the physics of the world. Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992141 Share on other sites More sharing options...
Oozinator Posted January 13, 2018 Share Posted January 13, 2018 I use that as "sensor" for same mechanic, but nothing new.. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/86344-a-way-to-automate-the-coal-generator-glitch/#findComment-992441 Share on other sites More sharing options...
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