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A way to automate the Coal Generator (glitch?)


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Hello,

I've found a way to shut off the Coal Generator when the batteries are full with the Automation. I use the weigh plate/manual generator as a sensor to scope my battery and only trigger the signal to close the door. Here's the set up :

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When my batteries are lowest than X% a Duplicant come to the Manual Generator and by going inside it, it's turn off the wheel and button and the Dup leave it instantly. To keep the signal I've put a Filter that maintain the door closed X sec and allow the Coal Generator to transfer his energy.

When the door is open, the Coal Generator is stopped and don't consume it coal.

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Here's the automation set up :

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Wheel and button are connected as well Dup is only there to trigger the button not to run inside.

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The Wheel is connected to the batteries only to scope their charge level and tell to Dup, if necessary to trigger the button.

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The button is activated by default to allow Dup to go inside the wheel. It get off when the Dup is inside.

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The buffer time turn on the Coal Generator for few seconds, as well it don't use Coal on batteries when they're full.

 

My question is : is it a glitch to use the door to turn off the Coal Generator?

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I don't think it is a glitch.  Mechanized airlocks and manual airlocks are solid surfaces.  If it is a bug, I would like to know too.

I knew you could build on doors, but I hadn't considered using them to disable a building.  Cool!  Maybe you could improve it by making the door vertical so that dupes can still traverse the gap.  It only takes one missing tile for a building to stop working and you should still be able to build on it.

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4 hours ago, Zarquan said:

I knew you could build on doors, but I hadn't considered using them to disable a building. 

What? You mean to say you've never temperature controlled wheezeworts? That trick is a-n-c-i-e-n-t.

Oh, and you can only build on sideways doors so you have to have a tile below if you want dupes to cross the gap.

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1 hour ago, Saturnus said:

What? You mean to say you've never temperature controlled wheezeworts? That trick is a-n-c-i-e-n-t.

Oh, and you can only build on sideways doors so you have to have a tile below if you want dupes to cross the gap.

lol, I was using doors for machinery but never thought of using it for wheezeworths, thanks a lot! 

By the way, I'm pretty sure dupes can walk on horizontal doors wither they are open or not, not need for extra tiles.

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I am unsure why you would want to disable the coal generator with a door because if I'm not mistaken they have the same power sensing line that a manual generator dose thus meaning they don't overproduce unless it is on a high precent.

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35 minutes ago, BT_20 said:

I am unsure why you would want to disable the coal generator with a door because if I'm not mistaken they have the same power sensing line that a manual generator dose thus meaning they don't overproduce unless it is on a high precent.

Ish, their power sensing line isn't about them powering batteries but about at what battery level the duplicants refill the coal generator.

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I usually put wheezeworts in places that I want as cold as possible.  Normally, I just put them down and don't worry because there are so many heat sources that they can't keep up anyway.

Also, you can totally build on vertical doors.

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Kabrute is right that you don't have to plug in the doors to the power grid.  I bet in the future, we will have to plug them in though.  But I think they will only consume a little power when opening and closing rather than constantly pulling power, kind of like exosuits, only pulling power for a short time.  Keeping a door open should consume no power. 

I would say half the fun of ONI is exploring the physics of the world.

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