. . . Posted November 6, 2017 Share Posted November 6, 2017 I'm looking into buying a 2560x1440 144hz monitor & was wondering if DST can be displayed at that res & go above 60fps? I'm getting it regardless for other games but wanted to know if DST can also look ultra beautiful or not. I searched Google & basically the answer is no but just wanted to confirm on the official forums, thanks ! Link to comment Share on other sites More sharing options...
ButterStuffed Posted November 6, 2017 Share Posted November 6, 2017 It can’t go above 60 FPS. I don’t know about the resolution though. Link to comment Share on other sites More sharing options...
. . . Posted November 6, 2017 Author Share Posted November 6, 2017 Now if someone knows about the res that'd be cool too & thanks for your help man ! Link to comment Share on other sites More sharing options...
CarlZalph Posted November 6, 2017 Share Posted November 6, 2017 I don't have a system that does, but from screens/optionsscreen.lua: Spoiler local function GetRefreshRates( display_id, mode_idx ) local gOpts = TheFrontEnd:GetGraphicsOptions() local w, h, hz = gOpts:GetDisplayMode( display_id, mode_idx ) local num_refresh_rates = gOpts:GetNumRefreshRates( display_id, w, h ) local refresh_rates = {} for i = 0, num_refresh_rates - 1 do local refresh_rate = gOpts:GetRefreshRate( display_id, w, h, i ) table.insert( refresh_rates, { text = string.format( "%d", refresh_rate ), data = refresh_rate } ) end return refresh_rates end local function GetDisplayModes( display_id ) local gOpts = TheFrontEnd:GetGraphicsOptions() local num_modes = gOpts:GetNumDisplayModes( display_id ) local res_data = {} for i = 0, num_modes - 1 do local w, h, hz = gOpts:GetDisplayMode( display_id, i ) local res_str = GetResolutionString( w, h ) res_data[ res_str ] = { w = w, h = h, hz = hz, idx = i } end local valid_resolutions = {} for res_str, data in pairs( res_data ) do table.insert( valid_resolutions, { text = res_str, data = data } ) end table.sort( valid_resolutions, ValidResolutionSorter ) local result = {} for k, v in pairs( valid_resolutions ) do table.insert( result, { text = v.text, data = v.data } ) end return result end It's implied that it dynamically gets the monitor's native resolution and refresh rate settings to choose from. Link to comment Share on other sites More sharing options...
GLERMZ Posted November 6, 2017 Share Posted November 6, 2017 The question is More, can we have Don't Starve to get 60 FPS even with a 10000 entities on the same place ? That should be the true question! Link to comment Share on other sites More sharing options...
Captain_Rage Posted November 6, 2017 Share Posted November 6, 2017 2560x1440 has the same aspect ratio (16:9) as 1920x1080, which is regarded as the typical standard, so you won't have any problems running Don't Starve Together at that resolution. Don't Starve actually has good support for even wider resolutions, so that should go for Don't Starve Together as well. Screenshots of Don't Starve set at resolutions with aspect ratios of 4:3, 16:10, 16:9 and 21:9: http://www.wsgf.org/dr/dont-starve/en The HUD does not end up stretched at the more exotic aspect ratios, which means the developers were nice enough to add good support for different resolutions, and we thank them for that. There is a video from 2013 with Don't Starve running at resolution 5040x1050 (aspect ratio 41:10) without the interface looking stretched or glitchy (weee, kudos, Klei!): Link to comment Share on other sites More sharing options...
Szzz Posted November 6, 2017 Share Posted November 6, 2017 I have a 2160x1440 monitor, and the game looks pretty good on it. Link to comment Share on other sites More sharing options...
t0panka Posted November 6, 2017 Share Posted November 6, 2017 3440x1440 = AMAZING! bad lightning = bad photo Link to comment Share on other sites More sharing options...
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