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More is too much, Less is too much!


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If say, I set something like Walrus camps, Killer bees, Clockworks, heck, even hound mounds, to more, it's always going to be too much. This is default of how much you get of the following:

Walrus camps: 1 - 4, if you get 4, 3 will be in one place, and the 1 in another.

Hound mounds: 10 or so, and ONLY in desert.

Tallbirds: Barely any. Minimum to my knowledge is 1 and maximum is like 5 or 6 or something if set on default.

Clockworks: Only in setpieces. On their own, you'll never find them anywhere. The clockwork set pieces are a few, possibly between 3 and 8 or something along the lines, scattered accross the world.

 

Now, if you set them to more. Not lots; MORE:

Walrus camps: they are liretally everywhere. One screen away from the last one! This is worse than the ones below, because you cannot remove walrus camps from the map without using the console.

Hound mounds: same thing.

Tallbirds: same thing.

Clockworks: same thing!

 

It's no wonder nobody ever wants to mess with the settings to set things harder for themselves. It goes from being too easy to almost impossible at the snap of fingers. What's more (or less, rather) is that there doesn't seem to be a huge difference between "Less" and "Default", not even for essential resources, which are quite common by default. So, I went with removing them from my gameplay completely in order to challenge myself. But alas, died to walrus, because I then realised I had no means of getting grass at all (which meant only dark armor, shelmet and thulecite armor would be viable for me in the long run).

The funny thing is, setting set pieces to lots makes it seem like I've set them to more instead. Can Klei please edit the amount of things that spawn in the world for the following and also in which BIOMES they spawn in? For instance, if I set my reeds to more, I don't want to have them spawn in every single biome that's there, I would just want them to be more bountiful in the swamp! In the case of hound mounds, they could simply also spawn in forest areas, which would render more of them around the place, Tallbirds in forests and savannas as well instead of eveywhere and so forth. But because of how badly things are generated in terms of settings, this is a literal impossibility.

Or, hell, may be even additional options to set which things should spawn in what biome and which should not?

Yeah, I've both tried to turn things up a bit without making it insane, and I've tried to make things _scarce_ but not GONE.  Neither works.  For a while there I was experimenting with trying to get a world that had all the resources, but only a few of them scattered farther around, so it'd be harder to get to them.  I was especially looking forward to slowly growing one tree in an area into a forest, from the pinecones/birchnuts it dropped.

Instead, "less" wasn't that appreciably different, so my dreams of wandering the mostly-but-not-entirely empty wilderness were crushed.  I tried and killed several different worlds after only a few days' exploration at most, because I just could NOT get the settings the lonely, harder but not impossible way I wanted.  It's just...not the right size of jump in either case.  We need to have a way to just _slightly_ turn things up without overcrowding ourselves, and a way to make things less plentiful without actually cutting out ALL food, grass, and flint.  (among others)

...Notorious

I made a server for myself with many 'less ' options, including the Walrus Camps and Clockworks, because I don't like an overgrowth world. Well, it just happens that I have no camps at all and 2 horsesafter exploring the whole world (medium). I read somewhere that 'less' and 'more' give you 10% +/- of the ressources in that area when they spawn. It's not plausible that reeds appear in the desert or rabbits spawn in the a swamp.

An option for roads would be nice, too...I hate it if they are overlapping.

3 hours ago, Sinister_Fang said:

This feels like passive-aggressive harassment...

Well, Chaotica is known for a notorious writing style.

And as for the topic at hand, i have nothing else to add that other people already haven't. World settings are pretty imbalanced right now.

7 hours ago, Sinister_Fang said:

This feels like passive-aggressive harassment...

 

3 hours ago, Palecwsmalec1 said:

Well, Chaotica is known for a notorious writing style.

And as for the topic at hand, i have nothing else to add that other people already haven't. World settings are pretty imbalanced right now.

Whoa, hold on there, this might just gradually turn the topic upside-down into a flame-war. @Palecwsmalec1 it was actually JellyUltra that Sinister_Fang was quoting, not Chaotica (might be a second account, but idk, doesn't matter). While I agree with the statement, I think it's better to keep on the topic. I don't understand how any of what JellyUltra said would even be passive-aggressive let alone harassment, I think you're exaggerating a lot there, Fang, they just stated how things are in terms of mechanics.

 

It seems like less is equivalent to x2 less than usual, or may be something like 30% or so less than default. If that is the case, I think it would probably be good to have:

* More be somewhere between 50% to x3 of what default is (varies between what item you're multiplying, so resources could be +50% while walrus camps could be up to x3 the amount that you get by default).

* Less be just a bit less from what we have now for this particular setting.

* Add in a "Few" option to get what Chaotica suggested (I personally would then set only something like Grass to Few, because while Less might allow me to conquer the gave very easily even if Less becomes like x4 less than default in terms of something like grass, the variation between Less and Few could be that of More and Lots really, which can be pretty useful for getting the experience you want).

* Lots be more than More, but not as much as we have for More right now. While Lots implies that, I still think that what we have for More is too much even for the Lots option. Might be a challenge, but it would be a tiring one, with little diversity around the place as a result, and that's what I have found to bore me during my gameplay with setting things to More; it's repetitive, because everything is everywhere. I think even with everything on Lots it should be possible to not have a total chaos everywhere. Just a bit of it.

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