V2C

[Game Update] - 212991

Recommended Posts

Picklesaurus    129

Thanks! ^^
Also, there is this minor "bug", it's not really a bug, but from time to time i see a gobbler simply letting a frog hit him without even trying to run away like they do when a player gets near them. They jut stand there like they aren't near something dangerous and accept their death ;c
I duno if gobblers reacts the same way towards others hostile animals. 

Share this post


Link to post
Share on other sites
Maslak    4,240

That's intended. Or maybe not intended, but it happens. They run away only from certain beings - players, pigs, bunnymen, chester. Maybe something else I don't remember.

Share this post


Link to post
Share on other sites
PuffinBy    318
9 hours ago, V2C said:

Bunnyman will no longer switch to Beardlord specific animations, since not all players may be seeing them as Beardlords at the same time.

:DExcuse me, I don't understand what this means. No more beardlord?

Share this post


Link to post
Share on other sites
ShadowDuelist    4,650
5 minutes ago, PuffinBy said:

:DExcuse me, I don't understand what this means. No more beardlord?

There used to be a visual bug that happened if someone was insane around bynnymen and you weren't: When the bunnymen performed attack animations against something, the beardlord animation of the insane person had priority over the normal bunnymen animation of the sane people, essentially causing all sane players to see a  "normal" bunnymen that randomly got black arms and weird attack animations.

I believe this should happen no more now. Beardlords will still exist though.

Edited by ShadowDuelist
  • Like 2

Share this post


Link to post
Share on other sites
EuedeAdodooedoe    1,187

So... does EVERYONE that is in one place need to be insane for the bunnymen to be seen as beardlords? Or do their textures, animations and sound work on client side for each player properly? If it's the former, I sulk :/

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now