Sylex115 Posted December 6, 2016 Share Posted December 6, 2016 Jesus Christ Klei. I've beeing wating for lore answers since Don't Starve puzzles first appeared.Every question answered more questions are created and this is driving me nuts. Dont Starve Together is going to answer all the lore questions and finish the story or I'll have to wait a few more years? BTW, I love your games Klei. Link to comment Share on other sites More sharing options...
Mudley Posted December 6, 2016 Share Posted December 6, 2016 12 minutes ago, Sylex115 said: Dont Starve Together is going to answer all the lore questions Doubt it. Having some unsolved mysteries is kind of a big thing in lots of stories, Don't Starve being one of them. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted December 6, 2016 Developer Share Posted December 6, 2016 38 minutes ago, Mudley said: Doubt it. Having some unsolved mysteries is kind of a big thing in lots of stories, Don't Starve being one of them. Talked with Nome once regarding lore, pretty sure they aren't going to answer everything, yeah. Link to comment Share on other sites More sharing options...
GentlemanFridge Posted December 6, 2016 Share Posted December 6, 2016 For a story like Don't Starve's, it's probably better to keep that mystery in it. Keeps the community speculating, rather than just "hey, here's why they did it, enjoy." kind of thing Link to comment Share on other sites More sharing options...
Rosten Posted December 7, 2016 Share Posted December 7, 2016 Personally, I've never really understood the concept of the "Keep 'em guessing forever" school of thought in story-telling. Sure, don't show your cards in the first hand, but you should at least attempt to resolve your story by the time that it's over, otherwise it just feels incomplete. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted December 7, 2016 Share Posted December 7, 2016 13 hours ago, Rosten said: Personally, I've never really understood the concept of the "Keep 'em guessing forever" school of thought in story-telling. Sure, don't show your cards in the first hand, but you should at least attempt to resolve your story by the time that it's over, otherwise it just feels incomplete. Unless you plan to end things entirely, keeping them hidden usually is the way to go. Link to comment Share on other sites More sharing options...
Arlesienne Posted December 7, 2016 Share Posted December 7, 2016 14 hours ago, Rosten said: Personally, I've never really understood the concept of the "Keep 'em guessing forever" school of thought in story-telling. Sure, don't show your cards in the first hand, but you should at least attempt to resolve your story by the time that it's over, otherwise it just feels incomplete. Agreed, but be aware the shelf life of DS and DST is not even halfway through. There's a long way to go and ANR is part of that. You don't live off cliffhangers, but you also lovingly sprinkle half-answers while giving rise to more questions rather than ultimately hand everything over. This said, I think they want to leave many things open-ended. So far they've been handling the plot very well. Link to comment Share on other sites More sharing options...
Sinister_Fang Posted December 7, 2016 Share Posted December 7, 2016 19 hours ago, Rosten said: Personally, I've never really understood the concept of the "Keep 'em guessing forever" school of thought in story-telling. Sure, don't show your cards in the first hand, but you should at least attempt to resolve your story by the time that it's over, otherwise it just feels incomplete. If it's handled correctly, then the "keep 'em guessing" method works well. Especially in videogames that have a decently sized community. Personally, I like video games that go this route with their story. Instead of having all the answers presented on a silver platter, it causes you to think and create theories. Then you go and share these ideas with people and refine or debunk them until eventually you're left with a widely accepted theory that answers almost all the questions. This kind of community involvement is beautiful to me. And with most of the lore coming from sources outside of the game itself (and a lot of it being in a puzzle format), I'm pretty sure this was Klei's intention. Link to comment Share on other sites More sharing options...
CaptainChaotica Posted December 8, 2016 Share Posted December 8, 2016 Exactly this. ^ Sometimes you deliberately leave things vague so people can make up their _own_ ideas. "And they sailed off into the sunset for more adventures!" is a more satisfying ending in some ways than "This is exactly what happened to everybody." With the just "more adventures"...what adventures those ARE can be up to you... But Sinister_Fang worded it way better than me. If some things are left open-ended--not everything, but some--it invites you to think, create theories, share your theories with others, and all this eventually makes community involvement...or massive shipping wars. (Or both.) But in general it's worth it. ...Notorious Link to comment Share on other sites More sharing options...
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