Developer V2C Posted September 3, 2016 Developer Share Posted September 3, 2016 Fixed missing animations when talking and performing various actions while carrying a heavy object on a mount. Fixed crash when cancelling writing on a sign. Updated Dwarf Star animations. Fixed missing names for Werepigs found near the Moon Stone. Petrified Werepigs will now remember their names when reanimated. Fixed missing animation when placing a Telelocator Staff into the Moon Stone. Fixed crash caused by Stagehands, and added new interactions. Disease will no longer trigger when there are no players nearby. Fixed an issue affecting some offline dedicated server listings. View full update 12 Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/ Share on other sites More sharing options...
Zillvr Posted September 3, 2016 Share Posted September 3, 2016 The StageHand can't put itself out if it's awake while set on fire with a Fire Staff. Done while wearing Moggles. Not sure if that's intended or not so I'm posting it here first. Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-809963 Share on other sites More sharing options...
CarlZalph Posted September 3, 2016 Share Posted September 3, 2016 Another RPC-related exploit bites the dust, thanks @V2C. Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-809972 Share on other sites More sharing options...
t1morino88eex Posted September 3, 2016 Share Posted September 3, 2016 2 hours ago, V2C said: Disease will no longer trigger when there are no players nearby. Best one! Stack of 40 juicy berries, you'll be remembered either way! Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810010 Share on other sites More sharing options...
FreyaMaluk Posted September 3, 2016 Share Posted September 3, 2016 5 hours ago, Zillvr said: The StageHand can't put itself out if it's awake while set on fire with a Fire Staff. Done while wearing Moggles. Not sure if that's intended or not so I'm posting it here first. I already started a thread with this info Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810037 Share on other sites More sharing options...
Zillvr Posted September 3, 2016 Share Posted September 3, 2016 5 hours ago, FreyaMaluk said: I already started a thread with this info Yeah, I was aware of that thread already. Looking at the code, I don't think the Stage Hand is intended to be destroyed at all, so the state I mention above (Set fire to it with a Fire Staff while wearing Moggles at Night) shouldn't happen (I think) if it's set to put out the fire if it's on fire but it doesn't when you do it the way I mentioned. If you're looking for more info, you can inspect the code but if you wanted to find out on your own I'll enclose the information I found in a spoiler. Spoiler You can get an End Table Recipe if you hammer the Stage Hand enough times. Looking at the code there is a formula that I don't fully comprehend but from my understanding if you hammer it enough times it will give up. local function onworked(inst, worker) -- if the player stops working it then the stagehand will reset if inst.prevtimeworked == nil or ((GetTime() - inst.prevtimeworked) > (TUNING.SEG_TIME * 0.5)) then inst.components.workable:SetWorkLeft(TUNING.STAGEHAND_HITS_TO_GIVEUP) end inst.prevtimeworked = inst.components.workable.lastworktime end This is found under Steam\SteamApps\common\Don't Starve Together Beta\data\scripts\prefabs\stagehand.lua Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810091 Share on other sites More sharing options...
FreyaMaluk Posted September 3, 2016 Share Posted September 3, 2016 (edited) 1 hour ago, Zillvr said: Yeah, I was aware of that thread already. Looking at the code, I don't think the Stage Hand is intended to be destroyed at all, so the state I mention above (Set fire to it with a Fire Staff while wearing Moggles at Night) shouldn't happen (I think) if it's set to put out the fire if it's on fire but it doesn't when you do it the way I mentioned. If you're looking for more info, you can inspect the code but if you wanted to find out on your own I'll enclose the information I found in a spoiler. Reveal hidden contents You can get an End Table Recipe if you hammer the Stage Hand enough times. Looking at the code there is a formula that I don't fully comprehend but from my understanding if you hammer it enough times it will give up. local function onworked(inst, worker) -- if the player stops working it then the stagehand will reset if inst.prevtimeworked == nil or ((GetTime() - inst.prevtimeworked) > (TUNING.SEG_TIME * 0.5)) then inst.components.workable:SetWorkLeft(TUNING.STAGEHAND_HITS_TO_GIVEUP) end inst.prevtimeworked = inst.components.workable.lastworktime end This is found under Steam\SteamApps\common\Don't Starve Together Beta\data\scripts\prefabs\stagehand.lua The stagehand is indeed not intended to be destroyed, the last hotfix took care of that!! I don't know anything about lua... so I don't get much, so... just to be clear... if I stop while hammering the table, it will give up and give the blueprint? Edited September 3, 2016 by FreyaMaluk Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810111 Share on other sites More sharing options...
Zillvr Posted September 3, 2016 Share Posted September 3, 2016 @FreyaMaluk again, I'm no sure either. From my understanding, you have to hammer it for a bit then stop then continue hammering it again for a bit longer. I find that using a Weather Pain on the Stage Hand would always generate at least 5x End Table Recipes for fully using up one Weather Pain. Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810112 Share on other sites More sharing options...
FreyaMaluk Posted September 3, 2016 Share Posted September 3, 2016 9 minutes ago, Zillvr said: @FreyaMaluk again, I'm no sure either. From my understanding, you have to hammer it for a bit then stop then continue hammering it again for a bit longer. I find that using a Weather Pain on the Stage Hand would always generate at least 5x End Table Recipes for fully using up one Weather Pain. Ok... i did tried after the update with a hammer, but I didn't get... So I will give a try again Thanks Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810113 Share on other sites More sharing options...
Faintly Macabre Posted September 3, 2016 Share Posted September 3, 2016 6 hours ago, Zillvr said: Spoiler Looking at the code there is a formula that I don't fully comprehend but from my understanding if you hammer it enough times it will give up. local function onworked(inst, worker) -- if the player stops working it then the stagehand will reset if inst.prevtimeworked == nil or ((GetTime() - inst.prevtimeworked) > (TUNING.SEG_TIME * 0.5)) then inst.components.workable:SetWorkLeft(TUNING.STAGEHAND_HITS_TO_GIVEUP) end inst.prevtimeworked = inst.components.workable.lastworktime end This is found under Steam\SteamApps\common\Don't Starve Together Beta\data\scripts\prefabs\stagehand.lua Spoiler What it says is if the player takes more than 15 seconds to hit it again, it resets its work counter, destroying your progress. 2 Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810159 Share on other sites More sharing options...
Michi01 Posted September 3, 2016 Share Posted September 3, 2016 @V2C Okay so yesterday I reported that a lightning struck a building even though a lightning rod was nearby. I wasn't sure if the server was unmodded then but today it happened again on a server that only has a mod to increase the amount of players that can join (which I highly doubt causes problems with lightning). So yeah unless it's that mod there's something that causes lightning rods to not always work. Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810226 Share on other sites More sharing options...
FreyaMaluk Posted September 4, 2016 Share Posted September 4, 2016 On 9/3/2016 at 3:40 AM, V2C said: Fixed missing animation when placing a Telelocator Staff into the Moon Stone. View full update I gave this a try, but nothing happened... No animation or anything.. Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810430 Share on other sites More sharing options...
Faintly Macabre Posted September 4, 2016 Share Posted September 4, 2016 2 hours ago, FreyaMaluk said: I gave this a try, but nothing happened... No animation or anything.. All that was was the staff not showing on the mound when inserted. Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810446 Share on other sites More sharing options...
FreyaMaluk Posted September 4, 2016 Share Posted September 4, 2016 2 hours ago, TheHalcyonOne said: All that was was the staff not showing on the mound when inserted. ok--- thanks Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810463 Share on other sites More sharing options...
artemiyME Posted September 4, 2016 Share Posted September 4, 2016 My servers crashed twice in last 2 days most likely due to Stagehand/End table. Here is my bug report and log posted in there Cheers if this can be looked on to help my excessive balding condition due to increased amount of pulled head hair 2 Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810512 Share on other sites More sharing options...
rezecib Posted September 5, 2016 Share Posted September 5, 2016 @Zillvr @FreyaMaluk Spoiler You have to hit it 86 times. It looks like the end table is basically just a stationary version of the stagehand. 1 Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810666 Share on other sites More sharing options...
FreyaMaluk Posted September 5, 2016 Share Posted September 5, 2016 7 hours ago, rezecib said: @Zillvr @FreyaMaluk Hide contents You have to hit it 86 times. It looks like the end table is basically just a stationary version of the stagehand. Link to comment https://forums.kleientertainment.com/forums/topic/69947-game-update-189462/#findComment-810706 Share on other sites More sharing options...
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