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The "no-build" area of the portal, it should be bigger


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Yeah, yeah. I know this was already discussed a lot, manly the fact that tentacles can be spawned there by Wickerbottom players. But at the very least, they need to get the materials to craft the book for it, Webber players can literally just appear and do this:

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Even if you could not place down spider dens near the portal of like 10 turf radius, with the spider dens the problem would be that, over time, the spider queen can migrate to the portal herself and place down a spider nest right under the portal. Although, a possible solution could be that the spider queen would not place/turn into a tier 1 spider nest within like 10 turf radius away from the portal. Generally, having some form of protection from hostile mobs near the portal would be good, however this can be used as an exploit and a base could be built by players right near the portal, not only to help newbies but also to keep monsters away and that would really put away the challenge... and even if enemies such as spider queen, spiders, hounds, deerclops, bearger etc. only migrate to the portal if they aggroed on a player that is near a portal they could still be led to the portal by existing players... I guess that's one good reason for playing wilderness then.

 

Idk, this is one of the issues that looks even harder to get rid of without taking away game-play challenge or implementing a counter-griefing mechanic (an example of counter-griefing could be seen when there is a mod enabled which disallows others' structures be hammered by anyone but the admin and the player who built it. The players who join and don't know that they can hit the walls via Ctrl + F/Ctrl + Left Click would then get trapped behind walls made by a griefer around the poertal and endless structures not used by anyone and impossible to hammer would be everywhere. That's something I call counter-griefing), unlike something such as burning down a base, looting stuff or hammering structures.

14 minutes ago, EuedeAdodooedoe said:

Generally, having some form of protection from hostile mobs near the portal would be good, however this can be used as an exploit and a base could be built by players right near the portal, not only to help newbies but also to keep monsters away and that would really put away the challenge... and even if enemies such as spider queen, spiders, hounds, deerclops, bearger etc. only migrate to the portal if they aggroed on a player that is near a portal they could still be led to the portal by existing players... I guess that's one good reason for playing wilderness then.

If the protection was only applied to those on day 1, it would be virtually impossible to exploit.

A good solution would be not allowing aggressive mobs to aggro on day 1 players standing next to the portal, Of course there would need to be a few extra measures in place, such as not triggering spider webbing at the portal by standing on it, etc.

10 minutes ago, Billiscool said:

If the protection was only applied to those on day 1, it would be virtually impossible to exploit.

A good solution would be not allowing aggressive mobs to aggro on day 1 players standing next to the portal, Of course there would need to be a few extra measures in place, such as not triggering spider webbing at the portal by standing on it, etc.

Weeeell, I don't think Klei would be fond of that. You could find spider nests on day 1 in a very good server and then only to see that you can't aggroe their nest and having to attack it. If they JUST didn't aggroe, perhaps, just that... it would be quite weird and some rumours might be put out about the change in mechanics, like "oh, Tentacles and Spiders don't aggroe to anybody anymore". I would agree, that is pretty much the best solution here, but I don't think it's something Klei would even consider doing, simply because it's OP in a sense and, well, because they're Klei... >.>

18 minutes ago, EuedeAdodooedoe said:

Well, I don't think Klei would be fond of that. You could find spider nests on day 1 in a very good server and then only to see that you can't aggro their nest and having to attack it. If they JUST didn't aggro, perhaps, just that... it would be quite weird and some rumours might be put out about the change in mechanics, like "oh, Tentacles and Spiders don't aggro to anybody anymore". I would agree, that is pretty much the best solution here, but I don't think it's something Klei would even consider doing, simply because it's OP in a sense and, well, because they're Klei... >.>

I don't think that would be an issue if the protection would only be given to players standing right next to the portal (ex. 15 wall unit radius), It's not like they would be able to run off and collect spider eggs and tentacle spikes while taking 0 damage, Maybe mobs would only aggro on those said players when/if provoked?

Or not, just brainstorming. :>

 

1 hour ago, Billiscool said:

I don't think that would be an issue if the protection would only be given to players standing right next to the portal (ex. 15 wall unit radius), It's not like they would be able to run off and collect spider eggs and tentacle spikes while taking 0 damage, Maybe mobs would only aggro on those said players when/if provoked?

Or not, just brainstorming. :>

 

I think 10 turf radius of placement for dens, both in terms of players and queens and then aggroe range being those 15 wall segments (3 - 4 turfs?) or whatever unless aggroed to. That might solve the problem.

11 minutes ago, AniMike said:

Can't we have like some type of shadow creature that spawns only to destroy spider nest and tentacles in the radius of the portal?

it won't attack anything else, well...if your insane then its a threating.

 

That's more like applying ductape than a real solution. :p

6 hours ago, Joachim said:

Yes, it wouldn't be the first time someone started a nest there.

Whenever I start a Plus world, the portal is surrounded by Tier 2 Spider nests that generally tend to engulf the entire portal area as soon as they become Tier 3 dens anyway.

So if you're upset about Webber players trolling the portal, I'm not really sure why nobody is upset about Klei trolling the portal themselves.

Personally, although I am not a coding genius and have no clue how difficult this would be to code, but I'd like to see the spawn portal have some sort of special turf.

 

This would be something unique to the portal only and could not be moved with a pitchfork nor crafted nor destroyed and would take up X amount of space at spawn. This turf could basically act like a temporary barrier or safe zone, so structures could not be built on it and would only be active for the first day a player spawns and would prevent monsters from entering this zone or agroing on anything inside. This would effectively stop players from dying as soon as they join a server without being abusable on later days. As for Wickerbottoms and on tentacles, maybe give the turf a property that tentacles can't spawn under it.

 

Anywho, that's just my two cents. As it stands, the portal is still somewhat vulnerable to griefers, and for the meantime the best recommendations I can give are banning and rollbacks if possible.

10 hours ago, leonseye said:

Whenever I start a Plus world, the portal is surrounded by Tier 2 Spider nests that generally tend to engulf the entire portal area as soon as they become Tier 3 dens anyway.

So if you're upset about Webber players trolling the portal, I'm not really sure why nobody is upset about Klei trolling the portal themselves.

It is an intentional feature. Spawn Plus gives you free items and compensates this with stronger, more numerous enemies.

I love my queens' gathering with their clockwork neighbours and batilisks. Please don't kill me.

9 hours ago, VeryDead said:

Personally, although I am not a coding genius and have no clue how difficult this would be to code, but I'd like to see the spawn portal have some sort of special turf.

 

This would be something unique to the portal only and could not be moved with a pitchfork nor crafted nor destroyed and would take up X amount of space at spawn. This turf could basically act like a temporary barrier or safe zone, so structures could not be built on it and would only be active for the first day a player spawns and would prevent monsters from entering this zone or agroing on anything inside. This would effectively stop players from dying as soon as they join a server without being abusable on later days. As for Wickerbottoms and on tentacles, maybe give the turf a property that tentacles can't spawn under it.

 

Anywho, that's just my two cents. As it stands, the portal is still somewhat vulnerable to griefers, and for the meantime the best recommendations I can give are banning and rollbacks if possible.

That is a good idea, but I heard that the portal will also spawn basic building needs every 30 seconds if it's not already there, including berry bushes and grass tufts, so, would that eliminate that? I mean, I guess I've seen bushes growing in some pretty odd places, so maybe, but still.

Still though, yeah, I get really tired of going in and seeing spider nests right by the freaking portal!

7 hours ago, Arlesienne said:

It is an intentional feature. Spawn Plus gives you free items and compensates this with stronger, more numerous enemies.

I love my queens' gathering with their clockwork neighbours and batilisks. Please don't kill me.

Oh, I know.  I just think it's funny that people are so bent out of shape about spiders on the portal, but that is literally one of the worldgen settings for the game.

Personally, I'd be upset if they expanded the "no build" section of the portal, as I often like to drop a science machine, alchemy machine, some supplies, and a fire pit there for anyone who wants to join.  I build them right on top of the portal because it looks pretty.

But I also understand that it can be kinda unfair for new players on servers that are trolled a lot more than my private ones, so I suppose I can adapt.

24 minutes ago, leonseye said:

Oh, I know.  I just think it's funny that people are so bent out of shape about spiders on the portal, but that is literally one of the worldgen settings for the game.

Personally, I'd be upset if they expanded the "no build" section of the portal, as I often like to drop a science machine, alchemy machine, some supplies, and a fire pit there for anyone who wants to join.  I build them right on top of the portal because it looks pretty.

But I also understand that it can be kinda unfair for new players on servers that are trolled a lot more than my private ones, so I suppose I can adapt.

I know, right? Me too. And people always wonder about the little starting camp for newbies, like it's some breakthrough.

2 hours ago, EuedeAdodooedoe said:

@leonseye I mean, you could build a small base nearby the portal! And then tell newcomers where THAT base is from the portal. That way the main base is protected more or less :)

Oh I know, it's more that it's pretty on the portal : P

10 minutes ago, EuedeAdodooedoe said:

And the spider egg underneath the portal just makes it look even more pretty; just look at all the decorative spiders ;)

lol, well, it's Klei who put those there in my worlds, not me.  ; )

6 hours ago, Nanba said:

Maybe make people invincible upon joining the game for 5 seconds so that they can get out of the portal trap.

One day should be enough as someone previously suggested. Plus, you can move your character like 3 seconds after joining, so 2 seconds in order to get away from all the spiders nearby? Eeeeeeh...

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