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I was watching the weather channel last night and seen some storms that I though would be fun to have in the game. I am not for sure where the best seasons for each of them would be though. The first one I thought would be a fun mechanic would be fog. This would be disorientating since you would have to rely heavily on the map. I am thinking for this you would need to use a torch to get around during it or make a fire to wait it out. It would also drain sanity if you ran around with out a torch or made a fire. The second weather system I found that would be an interesting mechanic would be hail. For this I am thinking you could make some kind of shelter when you are at your base or some kind of hard hat if you get cought in it.

The last one might be a little to much but this is a tornado. It would drop from the sky from time to time. during what season I do not know. It slowly moves across the map destroying trees and throwing other things around. This way you could not be completely sure where things are. If you get caught in the tornado you take some damage and get dropped on to a different part of the map.

 

 

 

 

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Yes, weather would be nice, but seeing as they attempted adding some sorts of special weather into shipwrecked (as @AnonymousKoala said) and failed, I don't see it being added anytime soon. However, if a very skilled modder finds this and takes interest, perhaps they can create a mod for it.

21 minutes ago, Schism_989 said:

Yes, weather would be nice, but seeing as they attempted adding some sorts of special weather into shipwrecked (as @AnonymousKoala said) and failed, I don't see it being added anytime soon. However, if a very skilled modder finds this and takes interest, perhaps they can create a mod for it.

I do like the fog idea though.

IMO needs some sort of another thing to make it interesting though maybe

1 hour ago, CozyComic said:

I was watching the weather channel last night and seen some storms that I though would be fun to have in the game. I am not for sure where the best seasons for each of them would be though. The first one I thought would be a fun mechanic would be fog. This would be disorientating since you would have to rely heavily on the map. I am thinking for this you would need to use a torch to get around during it or make a fire to wait it out. It would also drain sanity if you ran around with out a torch or made a fire. The second weather system I found that would be an interesting mechanic would be hail. For this I am thinking you could make some kind of shelter when you are at your base or some kind of hard hat if you get cought in it.

The last one might be a little to much but this is a tornado. It would drop from the sky from time to time. during what season I do not know. It slowly moves across the map destroying trees and throwing other things around. This way you could not be completely sure where things are. If you get caught in the tornado you take some damage and get dropped on to a different part of the map.

 

 

 

 

I guess everyone will be screwed during spring, huh?

Huh.  One way that might make this work a little better--or just be a bit more interesting--would be if perhaps the most deadly weather patterns were only on certain biomes (as in real life, usually) rather than EVERYWHERE at the same time.  To wit: 

--Spring + plains or meadows = tornadoes!  As in real life--the flat, fertile Midwest area is where the U.S. has most of its tornadoes.

  --Fog is more likely to happen in rocky areas (the closest the game has to mountains).

--Perhaps if you're in the desert during a really hard rain...flash floods?  Because the ground is dry, it cannot absorb the water quickly enough. Again, like real life.

--Hail should perhaps show up occasionally in summer, as, again, it does in real life.  (Supposedly that's really rare, but where I live, I can't personally recall ever having hail in any OTHER season.  Lateish spring, maybe...?)

--Etc.

Now, of course, if only certain biomes have the bad weather, you can kind of avoid it by not going there BUT!...what if you're already right in the middle of, say, a large grassland when a tornado starts?  Or, what if you're away from any dangerous areas, but you really need to gather something that's only in a certain biome?  I think this way could possibly be pretty balanced--dangerous but avoidable, avoidable but limiting.  And it would require brains/memory/quick thinking to remember what weather can happen where, and prepare accordingly.

All of this would be a mod, of course.  Even if Klei was interested, it would be a HUGE update to put all this in at once, especially the "weather only in some parts of the map but not all" thing, as that's a whole new mechanic.  Heck, I'm not a programmer...I have no idea if such a thing is even possible.  (shrug)

...Notorious

The tornado for the planes areas would be good though it could not kill off the beefalo. Spring would be a pain to get though indeed. On the fog side of it I was thinking it could roll in from one side of the map until everything is covered and then dissipate after a short time. I was thinking there may be some kind of monster that would lurk in the fog but that may be too much. I was thinking it could be put in the autumn season since spring has rain, winter has cold, and summer has heat. We have had freak hail storms in spring and winter as well though I am in the mid west so mother nature hates us.

The major bad weather patterns could be rarer than, say, normal rain or snow, of course. So not tornadoes all the TIME on the plains.  (Where the rain on the plains makes you go insane!)

And oh yes, I KNOW about the Midwest.  Lived in Iowa as a little kid, for several years--my comment about the tornadoes was not based on hearsay.  Oh no, I remember quite clearly getting those storm watch/warnings scrolling by on the bottom of the TV screen.  A few times, we even packed up some emergency stuff in a hurry and went down to the basement with the battery-powered radio*.  By some miracle, the tornadoes kept JUST missing our town (Eagle Grove, in case you're curious)...but I have no idea how.  I had classmates who had to miss school because the town _they_ lived in just had a major flood, too.

And blizzards in the winter.  Can't forget those! 

..winter in Don't Starve looks pretty darn familiar to me.  Minus the giant monsters.  : P

...Notorious

*We were/are, fortunately, WAY smarter than the family in "60 Seconds".  XD

Oh, no, you're fine.  And you're right about the bad weather not messing up the beefalo somehow.  Though, have you noticed that almost NOTHING is ever inconvenienced by the weather, at all, except _you_, in Don't Starve?  I think the game just isn't set up for that. 

The only "sign" of that I've seen is that sometimes, when I camp out at the beefalo so I can shave them at night, and it's winter?  They all get RIGHT up in my fire's grill. Sometimes they even go to sleep ON the fire (or so it looks, anyway).  Don't know if they're cold or if that's just a coincidence.  : P

...Notorious

12 hours ago, Michi01 said:

They added wind, hail and floods and they all work in my opinion.

Hail can't work because it isn't a mechanic.

It's broken ice from the sky. That's it. It has nothing else it does, and other than being refined/popping from the sky, it has 0 things that differ it from ice.

Floods are a cool idea, but done so horribly.

Wind is...eh, ok. kind of annoying though.

8 hours ago, CaptainChaotica said:

Huh.  One way that might make this work a little better--or just be a bit more interesting--would be if perhaps the most deadly weather patterns were only on certain biomes (as in real life, usually) rather than EVERYWHERE at the same time.  To wit: 

--Spring + plains or meadows = tornadoes!  As in real life--the flat, fertile Midwest area is where the U.S. has most of its tornadoes.

  --Fog is more likely to happen in rocky areas (the closest the game has to mountains).

--Perhaps if you're in the desert during a really hard rain...flash floods?  Because the ground is dry, it cannot absorb the water quickly enough. Again, like real life.

--Hail should perhaps show up occasionally in summer, as, again, it does in real life.  (Supposedly that's really rare, but where I live, I can't personally recall ever having hail in any OTHER season.  Lateish spring, maybe...?)

--Etc.

Now, of course, if only certain biomes have the bad weather, you can kind of avoid it by not going there BUT!...what if you're already right in the middle of, say, a large grassland when a tornado starts?  Or, what if you're away from any dangerous areas, but you really need to gather something that's only in a certain biome?  I think this way could possibly be pretty balanced--dangerous but avoidable, avoidable but limiting.  And it would require brains/memory/quick thinking to remember what weather can happen where, and prepare accordingly.

All of this would be a mod, of course.  Even if Klei was interested, it would be a HUGE update to put all this in at once, especially the "weather only in some parts of the map but not all" thing, as that's a whole new mechanic.  Heck, I'm not a programmer...I have no idea if such a thing is even possible.  (shrug)

...Notorious

The issue is how would one identify a biome? Say I took all the turf. Did I get rid of the specific biome? Or is it locked in that area no matter what?

I dunno...okay, so, like, some biomes are naturally hotter in the summer/colder in the winter, right?  If you take all the turf..._does that remain the same_, or not?  I have no idea.  But I do know that, like, you take a little longer to overheat in a forest than in a savannah or desert.

Maybe a latitude thing?  I've always thought it a little odd that the map is EXACTLY as hot/cold at the northern and southern extremes of the continent as it is in the middle.  Sure, okay, we could say this planet is _huge_ and the continent IS all at the same latitude, but I dunno...

If that's too hard to test, new idea:  Summer less severe at/near "poles" regardless of biome, winter less severe at/near "equator" regardless of biome.  Hmm?  This would bring in a new mechanic/decision to make:  Stay where I am and tough it out 'cos I have a big, complex base that took a lot of resources and I don't want to leave it? or migrate to the north/south when the weather gets too severe.  (YES, yes, I know about caves.  Shut up.  : P  Not everyone is willing/ready to deal with constant cave-ins, creepy depths worms, and a much larger commitment to finding light sources.  So it could still have _some_ relevance...)

This wouldn't determine things on the same granularity level as where fogs, tornadoes, hurricanes, floods etc. can be, but it would give SOME kind of climate structure to the game.  (shrug)  And, maybe you could use it for that a _little_, anyway.  Want to introduce blizzards? Well, have them only/more often happen near the poles!  Tada!

Of course, any of this would probably be OBNOXIOUS to program.  At this point, it's just me spitballing for fun.  (shrug)

...Notorious

2 hours ago, CaptainChaotica said:

I dunno...okay, so, like, some biomes are naturally hotter in the summer/colder in the winter, right?  If you take all the turf..._does that remain the same_, or not?  I have no idea.  But I do know that, like, you take a little longer to overheat in a forest than in a savannah or desert.

Maybe a latitude thing?  I've always thought it a little odd that the map is EXACTLY as hot/cold at the northern and southern extremes of the continent as it is in the middle.  Sure, okay, we could say this planet is _huge_ and the continent IS all at the same latitude, but I dunno...

If that's too hard to test, new idea:  Summer less severe at/near "poles" regardless of biome, winter less severe at/near "equator" regardless of biome.  Hmm?  This would bring in a new mechanic/decision to make:  Stay where I am and tough it out 'cos I have a big, complex base that took a lot of resources and I don't want to leave it? or migrate to the north/south when the weather gets too severe.  (YES, yes, I know about caves.  Shut up.  : P  Not everyone is willing/ready to deal with constant cave-ins, creepy depths worms, and a much larger commitment to finding light sources.  So it could still have _some_ relevance...)

This wouldn't determine things on the same granularity level as where fogs, tornadoes, hurricanes, floods etc. can be, but it would give SOME kind of climate structure to the game.  (shrug)  And, maybe you could use it for that a _little_, anyway.  Want to introduce blizzards? Well, have them only/more often happen near the poles!  Tada!

Of course, any of this would probably be OBNOXIOUS to program.  At this point, it's just me spitballing for fun.  (shrug)

...Notorious

Isn't the thing about forests just because of the trees?

 

Well, yeah, but that's kinda what IS a forest.  Remove all the trees and you have a big patch of brown/autumn-leaf-coloured dirt.  : P

Either way, the more really open places seem to be hotter because they're really open.  And I know I've seen cases where my super-overheating went away when I went into a forest biome...whether or not I was _actually_ under a tree.  Same for my freezing suddenly going away in winter, but I'm not sure exactly what caused that.

ANYway, the latitudes idea would take away the confusion over "what is or is not a biome?" which is why I suggested it.  HOW north/south one has to be before the weather changes noticably would be up to the (brave, possibly insane) modder.

...Notorious

1 hour ago, CaptainChaotica said:

Well, yeah, but that's kinda what IS a forest.  Remove all the trees and you have a big patch of brown/autumn-leaf-coloured dirt.  : P

Either way, the more really open places seem to be hotter because they're really open.  And I know I've seen cases where my super-overheating went away when I went into a forest biome...whether or not I was _actually_ under a tree.  Same for my freezing suddenly going away in winter, but I'm not sure exactly what caused that.

ANYway, the latitudes idea would take away the confusion over "what is or is not a biome?" which is why I suggested it.  HOW north/south one has to be before the weather changes noticably would be up to the (brave, possibly insane) modder.

...Notorious

Sounds too different from don't starve though.

I dunno; people have done some pretty crazy things with mods.  And I don't see how exactly it would be non-Don't-Starve-ish to have different temperatures in different areas.  You could even change the resources with it, too--say, only juicy berry bushes near the tropics and normal ones further north!  No decidous trees really far south/north, but lots of pines; perhaps palm trees imported from Shipwrecked assets near the equator..

It would be the same world, just...rearranged.

ANYway, this all started off as someone _else's_ weather ideas, so I should probably shut up now.  : P

...Notorious

A modder COULD (MAYBE, PERHAPS) make random occurrences of the fog you get when you zoom out too far. Suitable biomes would be those moist enough, swamps, graveyards. Rockylands seem too dry to me; there is no elevation in DST, so treating them as mountains comes hard to me.

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