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Oxygen Not Included

Found 5 results

  1. Just noticed while playing in shipwrecked and going in and out of buildings that are from Hamlet, the weather abruptly stops. While this isn't game breaking, the consistency would be nice and avoiding this exploitative feature would also be cool. Thank you, that is all.
  2. Here's what has been seen in the video:Confirmed names:Red MushroomRainometerHoney Poultice UmbrellaDrying Rack (For meat for some reason.)Fire StaffOne Man BandUnconfirmed Names:Mermen (Mutant Pigmen maybe?)Obelisks (The Black Spikes)Tiki Torches (The things that the pigs were by.)Chess PiecesPurple GemMaxwell Bee HiveHound SkeletonIf you find anything else tell me and I'll add it here. If you know what Honey Poltice is tell me. If the unconfirmed names have names tell me.
  3. I have a relentless storm outside. I would love to see rain in game c: +1
  4. 3 things i like the most: 1) Rivers. Here is why: Also i think that you shouldnt be able to trespass rivers.2) Caves. Everybody love dungeons! (And dragons...) Also dark caves fit this game's creepy atmosphere. 3) Bridges. No gates on them though. Also i think that the following terrain generation mechanics would be good: Rivers are not trespassable, but they have narrow sections (requres less stones to build a bridge, but you still can buld a stone bridge in any part). This will make player make decision on where he wants to put the bridge and not just put it at random spot of the river. Narrow sections shouldn't be too far from naturally generated bridges to not let player easily cut huge corners in the early game. You can build wooden/stone bridge across narrow section, no difference in functionality (or maybe wooden bridges should be flammable?) and you only can build stone bridge across wide section. Logic behind this - wooden bridge is not durable enough so you cant stretch it across too wide area, but stone bridge is. Balance behind this - stone is harder to get in a big number so player will have to work hard to be able to build even a single bridge but will also be rewarded by ability to cut any corner he wants.
  5. Don't Starve at the moment is quite challenging, but, in my opinion lacks a rather obvious feature, Seasons. Or to put it in more detail, seasonal cycles. As a certain amount of in-game days go by, the season changes, each with it's own weather types, survival priorities and animal behaviors. For instance, when the game goes into a winter cycle, many animals will start hibernating and become significantly harder to find, snow will fall (with the chance of a blizzard) and a warmth mechanic comes into play, what this will do is force the character into creating appropriate clothing (Arctic coat, scarf, woolly hat) to keep warm (a beard would be useful too!), the materials for these things could be acquired from killing various animals and getting their fur and leather. In the autumn cycle, the game stays as it is now, only requiring the player to survive as normal. In the spring cycle, the amount of animals found in around the game are bountiful, allowing the player to stock up on food and animal material to survive and create items. There will also be large patches of flowers along with seeds and small trees. The weather will include rainfall. In the summer cycle, trees will grow faster than usual, the sun will blaze along with a chance of thunderstorms and the thirst mechanic will come into play, this will force the player into finding sources of water and requiring the player to create a dependable source of water such as a well. I hope this idea could influence future updates and becomes an integral part of Don't Starve. Thank you for reading.