HeilerderWelten Posted March 10, 2016 Share Posted March 10, 2016 As it seems we have 1 last content Update coming, so we should probably discuss the Quacken in the room. ^__^ At the moment the Quacken only drops 3 things: 1. one of the three keys to free Woodlegs (doesn't matter after you unlock Woodlegs) 2. a Chest (with stuff that you can craft by other means, can find in normal Treasure chests and get from the Slot machine like: coral, sea weed, obsidian, dubloons, walking cane, obsidian armor, thulecite armor) 3. the Booty Bag (a backpack that looks like a chest and drops 1 Dubloon periodically) The Quacken is like the Tiger Shark and the Sealnado one of the Giants of Shipwrecked and all Giants except the Quacken drop personal loot: like Eye of the Tiger, Shark Gills, Magic Seal, Turbine Blades, Deerclops Eye Ball, Bearger Fur, Dragon Scales, etc. So what are your feelings about that follow Forum Members and also Klei and Capy Developers? Are you pleased with Quackens momentarily drops or do you think there should be changed something? Please lets discuss what could be done, what are your ideas for new drops or do you not interested in new drops? Here are two of my ideas, that I posted in the: "5 Changes for the new Release the Quacken Update": 1. The Quacken can drop his/her Quacken Beak - can be used to craft: Battering Ram (Quackering Ram) - can be put in the cannon/lamp slot of your boat - you will do a high amount of damage if you ram into enemys with your boat - that could mix up sea combat quiet a bit, just ram with full speed and full durability in a big pack of Sharx (Sea Hounds) and obliterate them! - will give your boat + 100 additional durabilty when equipped - the Quackering Ram could be balanced, by losing durability while you ram in things (jellyfishes, blue whales, tiger sharks) also your ship could loose some points of durability in every clash - the durability loss could depend on how much max. health enemys have? (if you ram Jellyfishes you will loose way less durability, as when you ram into the Tiger Shark or White Whale) 2. The Quacken can also drop an Oil Gland - can be used to craft: Oil Thrower - is a weapon that shoots in an arc and has an splash/AOE effect on impact (like the Quacken oil attack) - it does no damage, but slows all creatures in the AOE area down (50-70% speed loss for 10-20 seconds) - that can give the player an edge in sea combat against big waves of Sharx (Sea Hounds), just slow them down! - the oil will linger in the area (oil puddle) for 10 seconds and enemys will be drenched in oil - the oil can be ignited with a torch (fire dart, fire staff, etc.) and deals a lot of fire damage in an explosion - the weapon has 10 uses, but can be refueled with Bottles of Oil - you can fill empty bottles with the lingering oil (oil puddles) in the water (from the Quacken oil attack) - so you can "harvest" oil in the boss fight, you can also find oil puddles rarely if you kill Floaty Boaty Knights - Snake Oil may or may not be used to refuel the Oil Thrower - normally Squids spit ink, but the Quacken is more or less a Duck-Squid hybryd and Ducks are quiet oily ^^ - also oil is a more interesting mechanic than ink in my opinion, it could make Fire Darts and Fire Staffs way more useful, because you can ignite the oil on enemys or on the floor/water from a distance with them P.S. Other Forum Members suggested, special Tentacle Spikes and other stuff, what are your thoughts about that? Also, do you think the 1000 health of the Quacken are enough for a Giant? (Sealnado has 3000, Tiger Shark has 2500) I am interested in your ideas and I am quiet shure that Klei and Capy also are. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/ Share on other sites More sharing options...
NoQuitting Posted March 10, 2016 Share Posted March 10, 2016 Of course, each time you defeat the Quacken there is a 25% chance it spawns the broken down submarine only 1 per world. You didn't know? The Quacken is what destroyed WX-78's submarine in the first place. I think he only has 1,000 health because you need to put it into perspective that you can only fight the Sealnado once per year and the Tiger Shark usually once per year (and he is actually friendly). The fact that the Quacken spawns every 20 days if you like to trawl net in the deep ocean explains why it only has 1,000 health. Also he is the only boat only combat boss. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732171 Share on other sites More sharing options...
HeilerderWelten Posted March 10, 2016 Author Share Posted March 10, 2016 12 minutes ago, NoQuitting said: Of course, each time you defeat the Quacken there is a 25% chance it spawns the broken down submarine only 1 per world. You didn't know? The Quacken is what destroyed WX-78's submarine in the first place. I think he only has 1,000 health because you need to put it into perspective that you can only fight the Sealnado once per year and the Tiger Shark usually once per year (and he is actually friendly). The fact that the Quacken spawns many times if you like to trawl net in the deep ocean explains why it only has 1,000 health. I like the WX submarine idea. ^__^ Exactly you can spawn him/her way more often than every other boss, you can spawn him/her whenever you want (just trawl in deep ocean) so you can farm that thing like crazy....so why is it so easy then? It should be a challenge to bring down a Giant, to earn your Quacken loot. At the moment is is just hacking that poor thing into pieces with an axe (or for the real overkill a Cutlass Supreme) and you kill it normally in 2-3 rounds without getting hit once, and after it respawns you just slaughter it again. Even the single player Varg (that also spawns minions) is way more challenging and it isn't even a Giant, just an evil Koalefant version. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732174 Share on other sites More sharing options...
AnonymousKoala Posted March 10, 2016 Share Posted March 10, 2016 I think that even letting Quacken just drop random loot in the chest can work(Ancient Guardian, anyone?), but it has to be unique, and either un-renewable by other means, or un-craftable at all. Personalized drops won't be bad(I already talked about them haha. Maybe even a sail made from drops of all the giants, that will be the best sail). And obviously, buff it. As I mentioned in the other thread, a good way would be to have it so that when you attack it, it attempts to bite you, submerges its head in the sea and sends mini tentacles after you, and after that moves away with its entire body. Add more HP and voila, the boss fight got more challanging and more fun than just hacking something who won't do a thing. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732175 Share on other sites More sharing options...
HeilerderWelten Posted March 10, 2016 Author Share Posted March 10, 2016 6 minutes ago, AnonymousKoala said: I think that even letting Quacken just drop random loot in the chest can work(Ancient Guardian, anyone?), but it has to be unique, and either un-renewable by other means, or un-craftable at all. Personalized drops won't be bad(I already talked about them haha. Maybe even a sail made from drops of all the giants, that will be the best sail). And obviously, buff it. As I mentioned in the other thread, a good way would be to have it so that when you attack it, it attempts to bite you, submerges its head in the sea and sends mini tentacles after you, and after that moves away with its entire body. Add more HP and voila, the boss fight got more challanging and more fun than just hacking something who won't do a thing. Thats true, but Ancient Guardian is no Giant and it also drops personalized loot, the Guardian Horn, the Quacken is lacking that at the moment in my opinion. I really really would love to see its bite attack; it would make the Quacken way more dangerous. ^__^ Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732178 Share on other sites More sharing options...
AnonymousKoala Posted March 10, 2016 Share Posted March 10, 2016 Just now, HeilerderWelten said: Thats true, but Ancient Guardian is no Giant and it also drops personalized loot, the Guardian Horn, the Quacken is lacking that at the moment in my opinion. I really really would love to see its bite attack; it would make the Quacken way more dangerous. ^__^ The Quacken chest could also contain all kinds of unique loot only obtainable from there. It'll be as good as the ruins stuff(or close to that), so you will still have a motivation to fight Quacken when it gets buffed. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732180 Share on other sites More sharing options...
HeilerderWelten Posted March 10, 2016 Author Share Posted March 10, 2016 Just now, AnonymousKoala said: The Quacken chest could also contain all kinds of unique loot only obtainable from there. It'll be as good as the ruins stuff(or close to that), so you will still have a motivation to fight Quacken when it gets buffed. The Quackin...aem Walking Cane would probably the most important thing in the chest. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732182 Share on other sites More sharing options...
AnonymousKoala Posted March 10, 2016 Share Posted March 10, 2016 2 minutes ago, HeilerderWelten said: The Quackin...aem Walking Cane would probably the most important thing in the chest. ^^ That's how it is now though. I mean maybe like remains of old pirates and adventurers who sunk in the deeps. After all, it is a "Chest of the Depths". Imagine a pirate hat that lets you use a haunted/nightmare boat(As long as the hat's on you, the boat exists.), obtainable ONLY from the Chest of the Depths. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732183 Share on other sites More sharing options...
HeilerderWelten Posted March 10, 2016 Author Share Posted March 10, 2016 Just now, AnonymousKoala said: That's how it is now though. I mean maybe like remains of old pirates and adventurers who sunk in the deeps. After all, it is a "Chest of the Depths". Imagine a pirate hat that lets you use a haunted/nightmare boat(As long as the hat's on you, the boat exists.), obtainable ONLY from the Chest of the Depths. There is really quiet some need for a Ghost Ship in Shipwrecked, that would be very cool, nice idea. ^^ Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732184 Share on other sites More sharing options...
AnonymousKoala Posted March 10, 2016 Share Posted March 10, 2016 Just now, HeilerderWelten said: There is really quiet some need for a Ghost Ship in Shipwrecked, that would be very cool, nice idea. ^^ I have quite a few ideas for things from the chest of the depths. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732188 Share on other sites More sharing options...
DeputyDeath Posted March 10, 2016 Share Posted March 10, 2016 But the booty bag IS a unique drop. It's the only backpack that's worth using over the krampus' sack, and that's really saying something. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732207 Share on other sites More sharing options...
Mildcream Posted March 10, 2016 Share Posted March 10, 2016 Just now, DeputyDeath said: But the booty bag IS a unique drop. It's the only backpack that's worth using over the krampus' sack, and that's really saying something. *cough cough* Chef pack as Warly *cough cough* Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732208 Share on other sites More sharing options...
MoloMan Posted March 10, 2016 Share Posted March 10, 2016 Just now, DeputyDeath said: But the booty bag IS a unique drop. It's the only backpack that's worth using over the krampus' sack, and that's really saying something. Then they should remove it from being found in the x mark chests. You get it with Woodlegs long beforme you kill Wuacken. Multiple times. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732210 Share on other sites More sharing options...
DeputyDeath Posted March 10, 2016 Share Posted March 10, 2016 Just now, MoloMan said: Then they should remove it from being found in the x mark chests. You get it with Woodlegs long beforme you kill Wuacken. Multiple times. Wait It's in the treasure chests? That's dumb. Although saying that, I thought the dumbrella could be found in steamer trunks so that should be changed too. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732212 Share on other sites More sharing options...
MoloMan Posted March 10, 2016 Share Posted March 10, 2016 Just now, DeputyDeath said: Wait It's in the treasure chests? That's dumb. Although saying that, I thought the dumbrella could be found in steamer trunks so that should be changed too. I've only fought tigershark one time. You don't have to cause there's alomst always a dumbrella somwhere on the map... Why? That's like putting Maxwell in a tiny cage on a normal world. " You don't have to play adventure mode HERE HAVE A MAXWELL!!!" Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-732214 Share on other sites More sharing options...
Xedlord Posted March 14, 2016 Share Posted March 14, 2016 On Wednesday, March 09, 2016 at 6:01 AM, HeilerderWelten said: As it seems we have 1 last content Update coming, so we should probably discuss the Quacken in the room. ^__^ <img alt="Quacken.png.2aaef1393499d3f153efdeb2e92a" class="ipsImage ipsImage_thumbnailed" data-fileid="72225" data-unique="dn3jxddvg" src="//forums.kleicdn.com/monthly_2016_03/Quacken.png.2aaef1393499d3f153efdeb2e92ab689.png"> At the moment the Quacken only drops 3 things: 1. one of the three keys to free Woodlegs (doesn't matter after you unlock Woodlegs) 2. a Chest (with stuff that you can craft by other means, can find in normal Treasure chests and get from the Slot machine like: coral, sea weed, obsidian, dubloons, walking cane, obsidian armor, thulecite armor) 3. the Booty Bag (a backpack that looks like a chest and drops 1 Dubloon periodically) The Quacken is like the Tiger Shark and the Sealnado one of the Giants of Shipwrecked and all Giants except the Quacken drop personal loot: like Eye of the Tiger, Shark Gills, Magic Seal, Turbine Blades, Deerclops Eye Ball, Bearger Fur, Dragon Scales, etc. So what are your feelings about that follow Forum Members and also Klei and Capy Developers? Are you pleased with Quackens momentarily drops or do you think there should be changed something? Please lets discuss what could be done, what are your ideas for new drops or do you not interested in new drops? Here are two of my ideas, that I posted in the: "5 Changes for the new Release the Quacken Update": 1. The Quacken can drop his/her Quacken Beak - can be used to craft: Battering Ram (Quackering Ram) - can be put in the cannon/lamp slot of your boat - you will do a high amount of damage if you ram into enemys with your boat - that could mix up sea combat quiet a bit, just ram with full speed and full durability in a big pack of Sharx (Sea Hounds) and obliterate them! - will give your boat + 100 additional durabilty when equipped - the Quackering Ram could be balanced, by losing durability while you ram in things (jellyfishes, blue whales, tiger sharks) also your ship could loose some points of durability in every clash - the durability loss could depend on how much max. health enemys have? (if you ram Jellyfishes you will loose way less durability, as when you ram into the Tiger Shark or White Whale) 2. The Quacken can also drop an Oil Gland - can be used to craft: Oil Thrower - is a weapon that shoots in an arc and has an splash/AOE effect on impact (like the Quacken oil attack) - it does no damage, but slows all creatures in the AOE area down (50-70% speed loss for 10-20 seconds) - that can give the player an edge in sea combat against big waves of Sharx (Sea Hounds), just slow them down! - the oil will linger in the area (oil puddle) for 10 seconds and enemys will be drenched in oil - the oil can be ignited with a torch (fire dart, fire staff, etc.) and deals a lot of fire damage in an explosion - the weapon has 10 uses, but can be refueled with Bottles of Oil - you can fill empty bottles with the lingering oil (oil puddles) in the water (from the Quacken oil attack) - so you can "harvest" oil in the boss fight, you can also find oil puddles rarely if you kill Floaty Boaty Knights - Snake Oil may or may not be used to refuel the Oil Thrower - normally Squids spit ink, but the Quacken is more or less a Duck-Squid hybryd and Ducks are quiet oily ^^ - also oil is a more interesting mechanic than ink in my opinion, it could make Fire Darts and Fire Staffs way more useful, because you can ignite the oil on enemys or on the floor/water from a distance with them P.S. Other Forum Members suggested, special Tentacle Spikes and other stuff, what are your thoughts about that? Also, do you think the 1000 health of the Quacken are enough for a Giant? (Sealnado has 3000, Tiger Shark has 2500) I am interested in your ideas and I am quiet shure that Klei and Capy also are. Personally I think that the Quacken should have 3500 health But the new update is just for minor bug fixes not new content I'm sorry to say this but I don't think that they care about any brilliant ideas that anyone has so it's no use trying Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-733886 Share on other sites More sharing options...
WillPwn4Food Posted March 14, 2016 Share Posted March 14, 2016 If the Quaken's chest simply contained typically, non-renewable items, I'd be happy. However, only fireflies and bioluminescence come to mind. Are there other valuable non-renewable items in the world? Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-733892 Share on other sites More sharing options...
Ginosaji Posted March 14, 2016 Share Posted March 14, 2016 trinkets like the soda and the wooden voodoo doll. i see no point in changing its loot. every kill basically supplies you with new thulecite items which are nice to have to protect yourself from volcano ball impacts. the cane is a good item aswell, because i can be lost by dying on water an then it'll sink to the ocean floor. why does every giant has to drop unique items? most of the rog loot from giants are overrated garbage anyway. dragonfly scales are useless unless you firefarm pigs and bunnyman, which i consider a too broken exploit or you want a fancy base with scaled chests but the grind for a good amount of chests is dumb. the Moose feathers are not mandatory, because there are many options in summer to cool yourself down (chilled amulet, endo fire, ice boxed thermal stone, ice cube). the tornado staff might has some uses but it's not worth wasting gears on when you still need to build a few more flingos for your base. the bearger fur is not mandatory either, because the ice pack could be replaced with snow chester and the vest is only good for the quick sanity healing by doing the vest + tam o shanter + pretty parasol combo for the highest possible sanity regen rate. for warmth people just rock the puffy vest. the deerclops has the only useful loot in rog, because you could craft the eyebrella from his eyeball for the best headgear insulation during summer. the houndius shootius could be used to warg farm for monstermeat, gems and tooths. so i don't understand whats wrong with the quackens loot. usually once the player gets a clothing item from a giant (beargervest, eyebrella,dumbrella,ironwind) that item will be sewed up every few days anyway and the player will usually keep it untill its the end of the run, so multiple renewable items are very welcome imo. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-733903 Share on other sites More sharing options...
Developer ImDaMisterL Posted March 14, 2016 Developer Share Posted March 14, 2016 1 hour ago, aukingiii said: But the new update is just for minor bug fixes not new content I'm sorry to say this but I don't think that they care about any brilliant ideas that anyone has so it's no use trying Well, it's actually for bugfixes and balances, so we might get some changes to the Quacken, yes. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-733907 Share on other sites More sharing options...
HeilerderWelten Posted March 15, 2016 Author Share Posted March 15, 2016 15 hours ago, Kill3r86X said: trinkets like the soda and the wooden voodoo doll. i see no point in changing its loot. every kill basically supplies you with new thulecite items which are nice to have to protect yourself from volcano ball impacts. the cane is a good item aswell, because i can be lost by dying on water an then it'll sink to the ocean floor. why does every giant has to drop unique items? most of the rog loot from giants are overrated garbage anyway. dragonfly scales are useless unless you firefarm pigs and bunnyman, which i consider a too broken exploit or you want a fancy base with scaled chests but the grind for a good amount of chests is dumb. the Moose feathers are not mandatory, because there are many options in summer to cool yourself down (chilled amulet, endo fire, ice boxed thermal stone, ice cube). the tornado staff might has some uses but it's not worth wasting gears on when you still need to build a few more flingos for your base. the bearger fur is not mandatory either, because the ice pack could be replaced with snow chester and the vest is only good for the quick sanity healing by doing the vest + tam o shanter + pretty parasol combo for the highest possible sanity regen rate. for warmth people just rock the puffy vest. the deerclops has the only useful loot in rog, because you could craft the eyebrella from his eyeball for the best headgear insulation during summer. the houndius shootius could be used to warg farm for monstermeat, gems and tooths. so i don't understand whats wrong with the quackens loot. usually once the player gets a clothing item from a giant (beargervest, eyebrella,dumbrella,ironwind) that item will be sewed up every few days anyway and the player will usually keep it untill its the end of the run, so multiple renewable items are very welcome imo. For me is the main reason, that all other giants drop body parts that you can use to craft high tier items, that are useful or fun, the Quacken has nothing like that, she/he drops only items that you can get by other means or items that are old. (from rog or vanilla) Bearger: Thick Fur Hibearnation Vest - restores 4.5 sanity per minute, has the highest freezing insulation, reduces hunger drain (there is no torso item that does all those things that great, it is also a unique design) Insulated Pack - slows stored food spoilage, has 6 slots, acts like a backpack, ice melts in it, thermal stone doesn't freeze in it (is not very good, needs a buff like: 8 slots, can freeze thermal stones, ice doesn't melt, may cool the player a bit down in summer) Deerclops: Deerclops Eyeball Eyebrella - 100% water resistance, immune to lightning strikes, heat unsulation (is very useful for several seasons and fighting moslings, incredible good design) Houndius Shootius - has 1000 health, does heal its "wounds", deals 65 damage, can be used with a Bat Bat to heal the player (is a decent item on its own, gets extremly strong after crafting 3, is fun to use, has an interesting design) Dragonfly: Scales Scalemail - 3.3 sanity per minute, 1800 health, 100% fire immunity, 70% damage reduction, fire counter when damaged (mediocre item, I would tweak it a bit: disable the fire counter and give it the same freezing insulation as a thermal stone, when standing near a fire, it should start to emit a small amount of light and heat, like a hot thermal stone and when it gets cold the armor gets green, like the scales of a neutral dragonfly, it won't emit light and heat if it is cold, it would get more usefulness in winter and in nights, it would also don't burn your base down, if you get hit, it would overheat you like a hot thermal stone, when fighting the dragonfly, but you can just stand near a thermal fire, wear an ice cube, eat ice, wear an Eyebrella or use a Luxury Fan, with those changes it would act like a 100% fire immunity log suit with 1800 hp, sanity regen + an build in thermal stone (sanity regen and thermal stone use wouldn't cost durability), it would also have a calm and enraged design and it wouldn't burn you stuff down anymore) Scaled Chest - 12 slot chest, can't burn (decent item, a bit too expensive, but with a nice design, should get a little buff: Deerclops, Bearger, Ancient Guardian, Rook, etc. shouldn't be able to destroy that Giant Chest, Krampus, Slurtles, etc. shouldn't be able to steal items from it) Scaled Flooring (DST) - slows fire spreading, you get 6 tiles per Scale (decent item, you get way more scales in DST, its design is ok, slowes wildfires and fire spreading from other objects quiet a bit down) Lavae Egg (DST) - gives you a cute, little pet, that burns your base down (great liitle thing, it can burn all my bases down as long as it wants....it is so extra adorable (^__^)) Moose/Goose: Down Feather Weather Pain - creates tornados that destroy objects and damage creatures (may not be a very reliable weapon, but is fun as fu**, can be used to chop an insane amount of trees without using giants or Woody, etc.) Luxury Fan - puts out fires (like a mobile ice flingomatic), cools the player down (by down to 2.5°C) (very useful if you start in spring and can't craft an ice flingo before summer, is also very useful because it is mobile (flingos are not), the cooling effect can save your ham in summer, while fighting the Dragonfly, red hounds or fighting against wildfires) Tiger Shark: Eye of the Tiger Shark Super Spyglass - reveals a big portion of the map (way bigger range than normal spyglass, but for my taste too little uses: I would give it 7-10 uses, 5 are not enough for a boss item) Shark Gills Sea Sack - the same as Insulated Pack (not a big fan of that, it is easier to craft than the Insulated Pack, so it isn't as bad, but I would be more pleased if it would get 1 or 2 additional functions or a completly new use, so that it isn't just an Insulated Pack reskin, it could act as a Rot Machine, that lets items spoil faster (rotten eggs, rot, etc.) or something else) Dumbrella - an even better Eyebrella, 3 days more durability and easier to craft (another reskin, but with a way better design than the Sea Sack, personally I would raise the amount of Shark Gills to 2-3, it is a too good item for just 1 Shark Gill, I would also like to see an additional function, so that it isn't just another Eyebrella) Sealnado: Turbine Blades Iron Wind - best "sail" item, 4 days durability, 50% speed boost (that thing has a great design, is really fast and durable, there is no way to not like it) Magic Seal Sail Stick - will redirect strong winds so they blow in the same direction the player is traveling (good item in hurricane season, mediocre item in all other seasons, I would change it: so that it creates strong winds that blow in you direction when it is equiped, it would be way more useful this way) Howling Conch - will start strong winds lasting for about half a day (bad item, you have to kill 2 Sealnados to use that thing together with the Sail Stick, you need atleast 2 years to get both items, maybe even longer, because Sealnado may not visit you at all in hurricane season, I would change its use completly: the Howling Conch should create a giant tornado (the size of the Sealnado) that damages all creatures and breaks all objekts in its close range, the tornado lasts half a day and will move on one screen (normal zoom rate) back and forth, it could be used to obliterate a pack of Sea Hounds, Water Beefalos, Hounds, Spiders, Ballfins, etc. or to chop a ton of trees down) even Ancient Guardian: Guardian Horn Houndius Shootius - see under the Deerclops description The Quacken has no personal drops, only items that you can get from other sources as well, thats why I don't like its drops. 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AnonymousKoala Posted March 15, 2016 Share Posted March 15, 2016 ^^^ The thing is, Quacken, even if buffed, other than the walking cane, really has no reason to be spawned and fought, and if you spawn one while trawling by accident, its more worth it to run away instead of actually killing it. All the giants, even those who aren't that much of a threat, have a reason for you to engage them in combat. Quacken has none. Deerclops works because you'll face it anyway and you need to stop it from destroying your stuff, alongside the fact the eye's craftables are awesome and if you can spare some sanity, even the eye can be eaten to heal quite a lot. Goose Moose works because the luxury fan is great and the weather pain is fun and has its uses, but you don't get enough feathers for either of these from Goose Moose herself, encouraging you to kill the Mosslings too, who without being encouraged to do so, most of us would probably never fight because of how annoying they are. Tiger Shark works for the same reason Deerclops does. Dragonfly works because her drops help you in the next summer, thus helping you at the hardest time of the year. Bearger works because you'll face it anyway and have to stop it before it destroys you and your base, alongside the fact that 1 of the craftables that can be made from his fur is great, and the other is at least useful in some ways. Sealnado works because of the same reasons. The Seal Form doesn't, as the magic seal craftables suck on their own, and you need to kill 2 sealnados to actually get some use of them without it being Hurricane Season, and using the Conch in general is not worth it as it has too little uses. Last but not least, Guardian works, because of the houndius shootius, and giving you more thulecite stuff, which are non renewable, making any more of them extremley welcome. Quacken doesn't work because even if you encounter it, it has no loot that makes the fight worth it if it gets buffed. Personally, I'd love it if the chest of the depths had its own unique pool of loot, that cannot be acquired by any other means and are very good(Like the ghost ship I mentioned, that is summoned by a special pirate hat, and works like Chester and Packim. As long as the Hat's on you, the ship exists. When it isn't, the ship doesn't exist). Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-734135 Share on other sites More sharing options...
VeryDead Posted March 15, 2016 Share Posted March 15, 2016 On the topic of the Quacken, from what I've seen and experienced, it's much too easy to warrant a more varried unique drop outside of the booty bag. Even then, the drops of the various giants vary from seasonal to overall utility, which is true with the tigershark, and perhaps with the Sealnado (Looking at you, magic seal) in the future. Of course though, this issue goes full circle with the fact that it's drops aren't special, thus it's best to just ignore it. The Quacken needs to be made a bit tougher if we want to get something nice from killing it, otherwise it would be a bit silly about how you get an amazing item from such an easy boss (besides maybe the Spiderhat, but that basically has no durability.) On the topic of drops though, I'd like to see its drops work a bit like the houndius shootius, where you combine it with another boss drop and difficult items to make something very nice. As for what the quacken would drop, I think the two most likely candidates would be its ink sack if it actually has one or its beak. For my ideas that could be built with it? Ink Darts These darts would act quite a bit like blowdarts, and likely would require them to craft. Perhaps upon crafting, you get 10 or 5 of them to make up for the fact the Quacken only appears every 20 days at best. When used on an enemy, it would either deal minor or no damage, but would send them into a panic state ala possessing an enemy in DST. In this state, for about 10 seconds or so, the enemy would lose aggro on whatever it was targetting and run around in random directions. It'd be an effective way as a getaway tool if you accidentally aggroed a fast, or difficult mob. Not the most useful if things, but a nice utility, get out of jail free card of sorts. Deep Sea Beak This would act as a sail replacement for your ship, and would look like a crane of sorts with the hook or claw being the quacken's beak. It would act as a trawl net, except it would use durability (thus, you could scoop up multiple loads of treasure before the crane breaks) and of course, since the deep sea beak would be able to go much deeper than a trawl net, be able to fish out rare rewards (IE: Tridents) more often and be able to find much more precious items on the sea floor. Well, that's what I got for now. Hopefully, the Quacken will see a change to make it more interesting in the future. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-734213 Share on other sites More sharing options...
Ginosaji Posted March 15, 2016 Share Posted March 15, 2016 the thing is, that klei didn't really intended to merge sw with rog so we have to look on sw by its own. if you compare the game to the sw -> rog integration someone could say that sw in general is lacking at every point because you can trade away stacks and stacks of meat to the pigking for gold which makes the yaarctopuss pretty much useless because of the 1 trade per day limitation. and that's the same symptom for the quacken. you people argu that its loot is nothing special because of the ruins raid and walrus hunting in rog and that its basically now natural that every player merges with rog, but that is not the case! people who play sw by its own want a reliable way to renew the thulecite gear and the cane and that's what the quackens role is in sw. sure the people could gamble dubloons away for the same loot but that's no guaranteed drop because you can gamble away over 100 dubloons and mostly get food from the machine. so this is the prime example why the merge was a bad idea to begin with, because klei has a very hard time now to balance the game the right way which probably is a very hard task to do now because there's no way for klei to know if the player is going to merge worlds or not. i probably don't need to explain how OP it is to be able to travel to rog to survive there in a more friendly world with all the awesome craftables and resources which are more easily accessible than in sw. bringing coffee to rog is beyond broken because the speed boost was intended for sw only to shorten sailing trips and possibly make dodging volcano balls and kiting stuff on water easier. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-734296 Share on other sites More sharing options...
AnonymousKoala Posted March 15, 2016 Share Posted March 15, 2016 Just now, Kill3r86X said: the thing is, that klei didn't really intended to merge sw with rog so we have to look on sw by its own. if you compare the game to the sw -> rog integration someone could say that sw in general is lacking at every point because you can trade away stacks and stacks of meat to the pigking for gold which makes the yaarctopuss pretty much useless because of the 1 trade per day limitation. and that's the same symptom for the quacken. you people argu that its loot is nothing special because of the ruins raid and walrus hunting in rog and that its basically now natural that every player merges with rog, but that is not the case! people who play sw by its own want a reliable way to renew the thulecite gear and the cane and that's what the quackens role is in sw. sure the people could gamble dubloons away for the same loot but that's no guaranteed drop because you can gamble away over 100 dubloons and mostly get food from the machine. so this is the prime example why the merge was a bad idea to begin with, because klei has a very hard time now to balance the game the right way which probably is a very hard task to do now because there's no way for klei to know if the player is going to merge worlds or not. i probably don't need to explain how OP it is to be able to travel to rog to survive there in a more friendly world with all the awesome craftables and resources which are more easily accessible than in sw. bringing coffee to rog is beyond broken because the speed boost was intended for sw only to shorten sailing trips and possibly make dodging volcano balls and kiting stuff on water easier. The reliable way for me is the slot machine, but then again DS RNGesus somehow loves me(Almost every other game's RNG hates me, yet not this one. Im pleased). I never merge worlds actually(which is why I never talk about it, and refer to SW as its own game). The real issue though is, for something that happens once a season, lets look at what it drops, shall we? Blueprints - Useless after a certain time. Obsidian Armor - Can be crafted on its own, and easily renewable. Thulecite Set - Treasure Chests and Slot Machine already hand it out. More RNG Dependant. I can deal with Quacken giving this. Walking Cane - Same as Thulecite Set, although I feel like this makes the slot machine redundant for a lot of people, as the cane for them is the best outcome. Volcano Staff - Same as Obsidian Armor. Ballphin Free Tuna - I have a soft spot for this. Obsidian/Dubloons - Quite easily renewable, honestly. Coral/Seaweed - Useless junk. Lets see how many of these are worth it: 3. So once a season you summon the quacken, for 6 random items, from a pool of about 11 items. TLDR: once a season, gambling to see if you can get one of the good things from Quacken's pool of 11 items. Not really worth it. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-734307 Share on other sites More sharing options...
Ginosaji Posted March 15, 2016 Share Posted March 15, 2016 i think they made it so to make the fight vs the very first sealnado an easier fight. he can be tough if the player has no strong armor to withstand the suck in attack or the speed boost to escape into the safe distance due to strong wind in hurricane season. so the quackens loot is awesome armor and 25% speed boost to prepare for the first sealnado and the rest of the stuff is generally to supply the player with vital stuff for base building and crafting, thus the corals to start the chiminea, a blueprint which might helps in the beginning of the game, dubloons which could all be crafted to nuggets for structures such as the lightning rod or alchemy engine etc. the problem with this is that the loot really gets less interesting after a few years into the game, but hasn't it been like this for every giant in ds? if the quackens purpose really is to buff the player for the sealnado fight and give out freebies for faster base building, then maybe we could have a bottled treasure spawning with us next to the shipwreck where we'll be greeted by the parrot in the beginning of a new world. this treasure could have all the stuff from the quacken chest and then instead we could have unique loot from the quacken kill. Link to comment https://forums.kleientertainment.com/forums/topic/65325-new-quacken-drops/#findComment-734339 Share on other sites More sharing options...
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