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Sandbags currently useless in Spring?


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I think sandbags stops the sea, bu not the formation of puddles. Or i'ts a bug

 

As it is currently (and why flood season partly sucks) puddles start randomly and get larger as time passes. Sandbags only block the advancement of puddles but not their formation. If you are unlucky a puddle can randomly form directly in your camp and you have no chance of preventing a flooding.

 

There needs to be a costly alternative that can erase puddles otherwise it's a pure gamble year after year .... and I hate that.

There needs to be a costly alternative that can erase puddles otherwise it's a pure gamble year after year .... and I hate that.

 

You can erase puddles easily at the start of spring; when the puddle is only 1x1 wide, placing a sandbag directly on top of it will cancel it. It makes the season stupid easy if you erase all puddles, but at the same time a single puddle can leak through your sandbags.

 

So, the season can either be very easy or very hard depending on how you managed the puddles on day 1, which isn't really fun.

 

Puddles need to be tweaked a bit

Thanks to PolarBeer for this information (check his thread on 2nd page for pictures) but to rid yourself of puddles as soon as they form simply put an X of 5 sandbags centred on the puddle. If done early and correctly you will not have mosquito or flooding problems.

It is counter intuitive but you must put sandbags on the flood not around it.

Sandbags work, but not really in the way they should. It seems to erase the water rather than block it. They can block water from the outside to some extent, but water will still leak through. I've managed to keep my base somewhat dry even after water leaked through. I'd basically just place a sandbag wherever the water would leak, that seemed to stop it.

 

Basically whenever you see a puddle, put sand bags over it to remove it. Surrounding your base with sandbags can help to some extent but you have to do more.

OgK1yUR.jpg

Once you figure out to put them directly on top of puddles (puddles are tile-based; any tile with a sandbag on it cannot spread; placement of sandbags snaps to puddle tiles), they work quite well. The problem, I think, is in how counterintuitive this is. Maybe if some of the communication around it were changed... like if it only let you place sandbags on puddles directly, and the text for them was something like "squash those puny puddles before they grow strong!". Even with communication fixed, though, the mechanic doesn't really make that much sense.

As it is currently (and why flood season partly sucks) puddles start randomly and get larger as time passes. Sandbags only block the advancement of puddles but not their formation. If you are unlucky a puddle can randomly form directly in your camp and you have no chance of preventing a flooding.

 

There needs to be a costly alternative that can erase puddles otherwise it's a pure gamble year after year .... and I hate that.

 

In my game the sandbags also dont stop the advancement, they are completly useless (even 3 layers),

but I am am quiet sure it wont be like that for much longer.

You can erase puddles easily at the start of spring; when the puddle is only 1x1 wide, placing a sandbag directly on top of it will cancel it. It makes the season stupid easy if you erase all puddles, but at the same time a single puddle can leak through your sandbags.

 

So, the season can either be very easy or very hard depending on how you managed the puddles on day 1, which isn't really fun.

 

Puddles need to be tweaked a bit

 

In my opinion it would be better if the water only comes from the sea,

so that it actually matters where you place your base, there is no need for puddles.

 

You have to build the sanbags than around your base like a wall or around the coast of your Island and not throwing sanbags on random appearing pools of water that can spawn in your base.

My base was full of poison mosquitos half the season.

Sandbags work, but not really in the way they should. It seems to erase the water rather than block it. They can block water from the outside to some extent, but water will still leak through. I've managed to keep my base somewhat dry even after water leaked through. I'd basically just place a sandbag wherever the water would leak, that seemed to stop it.

 

Basically whenever you see a puddle, put sand bags over it to remove it. Surrounding your base with sandbags can help to some extent but you have to do more.

OgK1yUR.jpg

 

That cant be the answer, where is the "fashion souls" in that base layout?

The sandbags have to be symetrical, even if they are usless than. ^^

 

It would be better if the sandbags are walls (blocking the water out) and not tissues.

I hope that is not intentional, that would be quiet problematic.

(if a puddle spawns in our base, you have to place sandbags in your base and make it completly useless)

In my opinion it would be better if the water only comes from the sea,

so that it actually matters where you place your base, there is no need for puddles.

 

You have to build the sanbags than around your base like a wall or around the coast of your Island and not throwing sanbags on random appearing pools of water that can spawn in your base.

My base was full of poison mosquitos half the season.

 

i totally agree with this.    Certain biomes should be affected more than others and some should be left unaffected.  

 

BUT more importantly the water should come from rising seas like what was mentioned in this quote.

 

The first time i played i made my camp off the beach and near the middle of my island for i feared the seas would rise in the flooding season.

 

 If something like a the rising seas mechanic +a bucket was introduced and you had to scoop out water periodically out of your base to prevent mosquitoes it'd be better than the current mechanic .  and thats just off the top of my head.

i totally agree with this.    Certain biomes should be affected more than others and some should be left unaffected.  

 

BUT more importantly the water should come from rising seas like what was mentioned in this quote.

 

The first time i played i made my camp off the beach and near the middle of my island for i feared the seas would rise in the flooding season.

 

 If something like a the rising seas mechanic +a bucket was introduced and you had to scoop out water periodically out of your base to prevent mosquitoes it'd be better than the current mechanic .  and thats just off the top of my head.

Bucket mechanic is genius, give this man a metal. 

i totally agree with this. Certain biomes should be affected more than others and some should be left unaffected.

BUT more importantly the water should come from rising seas like what was mentioned in this quote.

The first time i played i made my camp off the beach and near the middle of my island for i feared the seas would rise in the flooding season.

If something like a the rising seas mechanic +a bucket was introduced and you had to scoop out water periodically out of your base to prevent mosquitoes it'd be better than the current mechanic . and thats just off the top of my head.

This is a great idea. I like it because while it would be nice to only have the flood come from the sea, that doesn't make a lot of sense. If it rains like crazy for weeks on end there would be puddles.

But yeah something like a bail bucket would be a fair way to solve this issue. Although it does kind of bring to light how useless sandbags are as long as you don't set up right next to the sea.

i totally agree with this.    Certain biomes should be affected more than others and some should be left unaffected.  

 

Simply make spawning puddles on wooden flooring impossible. That would be a nice way to protect your inner base. You can't however spam those wood tiles all over the world because plants can't grow on them.

 

--> everything on the outside of your sandbag wall gets flooded but your base stays dry.

Simply make spawning puddles on wooden flooring impossible. That would be a nice way to protect your inner base. You can't however spam those wood tiles all over the world because plants can't grow on them.

 

--> everything on the outside of your sandbag wall gets flooded but your base stays dry.

 

The problem is that you will have constantly Poison Mosquitos in your base,

because they just fly over your sanbags (and they spawn right next to your sanbags)

that makes the place you build your base irrelevant. (in terms of the flooding season)

 

In ROG you will know before the Goose, the hunting party, frogs, mosquitos, etc.

will spawn, where you can build your base.

 

The penguls can spawn randomly in your base in ROG winter (what I also dislike) but atleast the penguls dont attack you or even poison you. It would look strange if you just place all around your island wooden flooring to prevent the mosquitos spawn next to you.

 

That beeing said I dont dislike your wooden flooring idea, but it would be better if the

Poison Mosquito Puddles would only spawn on set places,

that you can see before the flooding season start, similiar to the Goose nest.

The problem is that you will have constantly Poison Mosquitos in your base,

 

What is the problem with the Mosquitos? They aren't really strong and you can auto attack and stunlock them easily. A Bug Net can even sort of instantly kill them.

 

Btw. you can prevent getting poisoned by wearing a seashell armour which is easy to craft too.

What is the problem with the Mosquitos? They aren't really strong and you can auto attack and stunlock them easily. A Bug Net can even sort of instantly kill them.

 

Btw. you can prevent getting poisoned by wearing a seashell armour which is easy to craft too.

 

The same reason why you make no base near bees, they sound annoying as hell over a period of more than 10 days also, you have to wear the seashell armor constantly and can´t wear a bagpack in that time, because those little shits will just poison you if you have to do other things than watching them constantly.

 

Besides of that you cant sleep before you kill them, because of "monsters are near".

It's definitely a very non-intuitive mechanic as it exists now.  It would be nice if there were a flooring that flood spots can't spawn on, but it needs to be expensive.  Maybe bamboo and limestone or obsidian (graphically resulting in bamboo floor up on stone piers).   

 

And the flood spawning, I'd say at any given point where the game tries to spawn a flood spot, it needs to check in each cardinal direction, and find a sandbag within something like 5 tiles in each direction.  If a spot placement fails due to sandbag presence, it could check a few more times in close proximity, to ensure the player isn't gambling by just placing 50% of the sandbags required and leaving it up to chance.  That way the player would still need to surround a given area to be sure of no floods inside.  They'll need to compartmentalize probably, unless the range check is pretty large, but at least there would be a method of keeping floods at bay.

 

The bucket idea is also a good one.

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