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May be i posted in wrong place, so i create new thread

Biomes

Must be desert in this game, with: lizards (like rabbit, but they hides in stones, and must be mined with pickaxe), cactuses (may be with rare dragon fruits and spikes?).

Cold biome (tundra), have a lot of animal life (mammoth, deers?) which are fast and may be killed only by distant weapons. You can't farm in tundra, but you may collect some local berries and moss. If you do this, your beefalo fur will acquire value as source of winter clothing?

Some unearthly biome? With giant fungus and some lianes (=rope)? Also i want to see some competitor life (mining stone, choping wood, gather food) - it may be some giant ants, wasps or termites?

You should add some fishing sites in forest and grassland. Or river with new food souces (crabs?).

Plants

Why can't dig reed? And may be eat it's tubers?

Items

Bow&Arrows, of course.

Items, may be amulets, increasing character's main perk (++ grow beard, or ++ fire light).

Backpack should be viewed on map.

Gameplay

Slash&Burn agriculture (~without manure one time).

Repair by summation of two %s of items.

Control

RMB may be used for immediate use of item on the ground such as eating seeds,carrots, etc or taking backpack.

Bugs

All amulets dissapeared when character die.

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Biomes

Must be desert in this game, with: lizards (like rabbit, but they hides in stones, and must be mined with pickaxe), cactuses (may be with rare dragon fruits and spikes?).

Interesting. As you can well imagine players have discussed various new biomes that we've wanted in the game and among those biomes the desert is one of the more popular ones. Lizards were suggested, however I don't think anyone every mentioned having them hide under stones like rabbits hide in holes. I assume that by "stone" you mean something other than the existing boulders. This would make sense, as right now players can dig-up rabbit holes with the shovel at the risk of losing a "rabbit source". So why not have the same for lizards? Lizards could spawn from under there rocks, scurry out and be frightened/hunted/killed just like rabbits, out chased back to their rock and forced out by mining the stone with a pick axe.

As the dragon fruit is a type of cactus fruit, I think it makes sense that players could find it growing here naturally. However, like in past discussions about fruit trees, I suggest that these cacti cannot be dug-up by the shovel and only spawn dragon fruit once every cycle or season (i.e. 30 days) to prevent their abuse.

Maybe there could be another plant, or cactus, that players can harvest for needles just like how reeds are harvested from swamps. Or simply, they too cannot be dug-up and replanted. Only harvested.

Cold biome (tundra), have a lot of animal life (mammoth, deers?) which are fast and may be killed only by distant weapons. You can't farm in tundra, but you may collect some local berries and moss. If you do this, your beefalo fur will acquire value as source of winter clothing?

A snowy biome was also suggested in the past, however with confirmation that the Devs plan to include winter (season) this has fallen out of favor as a biome. However your ideas for what could be found in a snowy biome could be applied to winter instead. As was suggested for winter, berries, hives/beeboxes, and crops could no longer be harvested. As for beefalo fur, I've always suggested a beefalo coat to help prevent the effects of the cold during winter, but we were recently given the winter hat... so maybe that will have the same idea.

Some unearthly biome? With giant fungus and some lianes (=rope)? Also i want to see some competitor life (mining stone, choping wood, gather food) - it may be some giant ants, wasps or termites?

Not sure... I know in the past I've suggested underground caverns where mushrooms and fungus could be found. I don't think we need giant insects, only because I would like to see more unique creatures in the game than just "giant" normal ones.

You should add some fishing sites in forest and grassland. Or river with new food souces (crabs?).

Sure, why not? :)

Why can't dig reed?

Rationally? Because they only grow in watery ground, like the swamp, so it would be somewhat redundant to dig them up. Gameplay wise? Because it gives purpose to players traveling to the swamp and risking its dangers rather than digging up everything and replanting it by their base camp... and removing any need to travel.

And may be eat it's tubers?

I sit up at night wondering this too. ;)

Bow&Arrows, of course.

Of course.

Items, may be amulets, increasing character's main perk (++ grow beard, or ++ fire light).

Nah. I wouldn't want a simple amulet granting me buffs, especially nothing that tampered with the light level. That's a touchy "gameplay balance" issue.

Backpack should be viewed on map.

I suggest you stop dropping it. :p

Slash&Burn agriculture (~without manure one time).

Are you suggesting we can destroy a resource spawner (i.e. grass tuft) for a resource at the permanent cost of the resource? If so, I wouldn't think the cost was worth the price.

Repair by summation of two %s of items.

This has been suggested before, mainly due to Minecraft. I know I suggested it. One idea was a workbench that allowed players to spend resources used to craft the item to reapir it. So, using sticks could restore % durability to a shovel, but not as much as using flint or gold ore (for a gold shovel).

RMB may be used for immediate use of item on the ground such as eating seeds,carrots, etc or taking backpack.

But I use that button to pick stuff up... I'm anti-Spacebar!

Graveyards with 5 graves of second-hand dentures, are feature, not bug, too?

Old people have dentures and are prone to dying... so in a purely logical sense the odds favor it. :p

True. Now all we need is more uses for these items. :)

Ball and Cup -Use to increase sanity

Dessicated Tentacle - Plant new tentacles in the swamp?

Fake Kazoo - Distract enemies with a horrid noise

Gnome - They're just there to watch you judgingly

Gord's Knot - No clue, clothing decoration of sorts?

Frazzled Wires - Use with Tiny Rocketship to make fireworks? Increase the sanity by a lot while attracting mobs to your location?

Hardened Rubber Bung - No idea

Lying Robot - No idea either, make it move by using Frazzled Wires on it? It could be like a temporary companion that isn't reliable

Melty Marbles - No ideas here either

Mismatched Buttons - Use to make some sort of clothing

Second-hand Dentures - I remember briefly seeing someone say it could boost sanity?

Tiny Rocketship - Make fireworks when used with Frazzled Wires.

Just throwing some ideas out there for the sake of discussion. I don't necessarily like all of them.

Edited by jujubomber
That's odd, why did random asterisks appear in my post?
Ball and Cup -*Use to increase sanity

I always imagined this, being a toy, could be given to Abigail (for Wendy) to grant you a limited time bonus/power/effect. For other players maybe it could be useless...

Dessicated Tentacle - Plant new tentacles in the swamp?

Good idea. I agree.

Fake Kazoo - Distract enemies with a horrid noise

That, or maybe have it lure/attract enemies to you so they break off their attack on others (i.e. pig men, smallbirds, mandrakes, ect). Or, have it act as a whistle and use it to call your pet smallbirds to you (and break off attacks on creatures that could kill them).

Gnome -*They're just there to watch you judgingly

Sure, why not? Or maybe you have to place them on the ground and their either attract an attack for you (i.e. hound attacks it over you, but destroys it) or they ward off minor enemies, like spiders (i.e. spiders are afraid of them, like fire).

Gord's Knot - No clue, clothing decoration of sorts?

Well the Don't Starve wiki offered this information: "Gord's Knot is a reference to the Gordian Knot, which was a knot what was impossible to disentangle. The one who would open the knot was said to become ruler of Asia. Alexander the Great opened the knot by cutting it with his sword. That is why it is being used as a metaphor for an intractable problem solved easily by thinking outside the box."

Although I'm not sure that gives any ideas as to how they could work...

Frazzled Wires - Use with Tiny Rocketship to make fireworks? Increase the sanity by a lot while attracting mobs to your location?

Hmmm. I always suggested that maybe the wires could have no initial purpose, but rather that there could be a location on the map where there would be ruins and an obelisk. The obelisk would be connected to the Old Ones, Deep Spawn, or other ancient Cthulhu Mythos races and in studying it the player loses Sanity, but unlocks a new invention they can try to build and sai invention requires wires.

Hardened Rubber Bung -*No idea

We would need a bathtub...

Lying Robot - No idea either, make it move by using Frazzled Wires on it? It could be like a temporary companion that isn't reliable

Maybe it restores a small amount of Sanity, as its lies could restore your confidence. But at random it could also tell you something frightening that causes you to lose Sanity. So, in short, a Sanity gambling device.

An older suggestion I had involved having the robot give you hints through its lies.

Melty Marbles -*No ideas here either

Maybe another toy item you could sacrifice to Abigail (for Wendy). Or, because they're melted, maybe having them in your hand could calm (restore Sanity) Willow. After all, they probably melted from extreme heat/fire.

Mismatched Buttons - Use to make some sort of clothing

Agreed. Maybe this could be connected to another "location invention" as I suggested for the wires (above).

Second-hand Dentures - I remember briefly seeing someone say it could boost sanity?

I was thinking maybe they could be used to open "hard" foods, like clams or coconuts. Or maybe they could also be used for a "location invention" to craft a new fishing pole that lets you hunt rabbits (lower into hole /w rabbit, dentures bite it, pull up rabbit). ;)

Tiny Rocketship -*Make fireworks when used with Frazzled Wires.

Hmmm. Not sure we need fireworks. However it's an interesting idea. Maybe it could fly around where you launch it trailing sparks that illuminate the area. It could be a light source that lasts a while, but then it explodes and is gone forever. So worthwhile, but limited in nature as they can only come from graves.

Not sure... I know in the past I've suggested underground caverns where mushrooms and fungus could be found. I don't think we need giant insects, only because I would like to see more unique creatures in the game than just "giant" normal ones.

I have no other examples to social animals. On earth - they are almost all insects (+man and molerat).

Rationally? Because they only grow in watery ground, like the swamp, so it would be somewhat redundant to dig them up. Gameplay wise? Because it gives purpose to players traveling to the swamp and risking its dangers rather than digging up everything and replanting it by their base camp... and removing any need to travel.

By the way, swamp may be simply transformed to new biome of bamboo forest/wetlands. Just make bamboo.

At the same time it will be an alternative to wood chopping.

Are you suggesting we can destroy a resource spawner (i.e. grass tuft) for a resource at the permanent cost of the resource? If so, I wouldn't think the cost was worth the price.

I said about burning forest to make soil temporally more fertile.

This has been suggested before, mainly due to Minecraft. I know I suggested it. One idea was a workbench that allowed players to spend resources used to craft the item to reapir it. So, using sticks could restore % durability to a shovel, but not as much as using flint or gold ore (for a gold shovel).

If character can create it without workbench, he/she must be able to repair it without workbench.

The gords knot could work like the sleeping roll when near a light source , suggesting that they were up all night trying to untangle the knot.

Also the lying robot could be a temporary companion that says sarcastic stuff like "there isn't a tentacle nearby" that warns you a tentacle is nearby.

Edited by TylerTheDragon
I always imagined this, being a toy, could be given to Abigail (for Wendy) to grant you a limited time bonus/power/effect. For other players maybe it could be useless...

(...)

Maybe another toy item you could sacrifice to Abigail (for Wendy). Or, because they're melted, maybe having them in your hand could calm (restore Sanity) Willow. After all, they probably melted from extreme heat/fire.

I like the idea that some of the items will only work for certain characters. Speaking of which...

Well the Don't Starve wiki offered this information: "Gord's Knot is a reference to the Gordian Knot, which was a knot what was impossible to disentangle. The one who would open the knot was said to become ruler of Asia. Alexander the Great opened the knot by cutting it with his sword. That is why it is being used as a metaphor for an intractable problem solved easily by thinking outside the box."
The gords knot could work like the sleeping roll when near a light source , suggesting that they were up all night trying to untangle the knot.

I think this could be either a Wolfgang specific item (he forced it apart with his strength) or Wilson specific (he did it with science.) Of course, Wilson already has his beard so maybe not... It's just a thought.

That, or maybe have it lure/attract enemies to you so they break off their attack on others (i.e. pig men, smallbirds, mandrakes, ect). Or, have it act as a whistle and use it to call your pet smallbirds to you (and break off attacks on creatures that could kill them).

Ah-ha! I like these ideas! I'm leaning more towards a pet whistle type of use though.

Sure, why not? Or maybe you have to place them on the ground and their either attract an attack for you (i.e. hound attacks it over you, but destroys it) or they ward off minor enemies, like spiders (i.e. spiders are afraid of them, like fire).

Using them as bait sounds pretty good.

Hmmm. I always suggested that maybe the wires could have no initial purpose, but rather that there could be a location on the map where there would be ruins and an obelisk. The obelisk would be connected to the Old Ones, Deep Spawn, or other ancient Cthulhu Mythos races and in studying it the player loses Sanity, but unlocks a new invention they can try to build and sai invention requires wires.

Interesting though the problem would be if by chance no wires were spawned when you were to dig up all the graves. Also I'm kind of iffy about the obelisk idea, but it's not my say if it gets added.

We would need a bathtub...

Hehehe, somehow I think the characters wouldn't get in because they'd feel watched :p Unless of course... you need a shower curtain in order to use it?

Maybe it restores a small amount of Sanity, as its lies could restore your confidence. But at random it could also tell you something frightening that causes you to lose Sanity. So, in short, a Sanity gambling device.

An older suggestion I had involved having the robot give you hints through its lies.

Also the lying robot could be a temporary companion that says sarcastic stuff like "there isn't a tentacle nearby" that warns you a tentacle is nearby.

I kind of like both of these ideas. Sanity gambling could be interesting, and depending on how many uses you get from it it would be more beneficial to use it when you had really low sanity (or maybe it just gets harder to get a sanity boost?)

I was thinking maybe they could be used to open "hard" foods, like clams or coconuts. Or maybe they could also be used for a "location invention" to craft a new fishing pole that lets you hunt rabbits (lower into hole /w rabbit, dentures bite it, pull up rabbit). ;)

The location specific invention is sounding more appealing to me the more I think about it. Anyways, I agree with the Rabbit Grabber idea, if not for just watching the humorous animation that's sure to follow. :D

Also, sorry for not addressing your post earlier OP, that was rather rude of me. :oops: Now however I know what to say.

Biomes

Must be desert in this game, with: lizards (like rabbit, but they hides in stones, and must be mined with pickaxe), cactuses (may be with rare dragon fruits and spikes?).

Maybe have scorpions come out sometimes as well when you try to harvest some lizards? Also by "mining for lizards" I'm assuming the stone would eventually break? I'm not sure I'm okay with potentially exterminating lizards while trying to get them, unless you get a resource that makes a good item of some sort, so it would make sense to have it limited.

Suddenly a thought, maybe Tumbleweed could spawn randomly in the desert biome? If you could catch it you would get twigs.

Some unearthly biome? With giant fungus and some lianes (=rope)? Also i want to see some competitor life (mining stone, choping wood, gather food) - it may be some giant ants, wasps or termites?

I agree that there should be mushrooms in the game. Competitors would be interesting as well, though I think they should specialize in taking up one or two types of resource... like a beaver for example? Cuts down all the trees.

I have no other examples to social animals. On earth - they are almost all insects (+man and molerat).

Then perhaps the solution would be to create our own unique species?

By the way, swamp may be simply transformed to new biome of bamboo forest/wetlands. Just make bamboo.

At the same time it will be an alternative to wood chopping.

True. Bamboo could be another source of "wood", especially in a world with no natural forests (in reference to the portals players would travel through eventually).

I said about burning forest to make soil temporally more fertile.

Fair enough. But how would that benefit the player? Right now when a tree/forest burns down it leaves behind charcoal... and nothing else.If the soil where the tree burned down was fertilized I'm not sure how the player would utilize it.

If character can create it without workbench, he/she must be able to repair it without workbench.

True. But we do use the crafting menu to create new items. How would you combine two items without risking an accident? Say you have two pick axes... one used and another unused. You click the new pick axe on the old one by accident... would they combine and unintentionally cost you a pick axe?

The gords knot could work like the sleeping roll when near a light source , suggesting that they were up all night trying to untangle the knot.

Maybe. Although I'm still leery about the straw roll already... its use cheapens the game experience, IMHO.

Also the lying robot could be a temporary companion that says sarcastic stuff like "there isn't a tentacle nearby" that warns you a tentacle is nearby.

Sure, why not? :)

I like the idea that some of the items will only work for certain characters.

Well, within reason. I have to add this as I realize the game could have more characters than graveyard items, and if each character has a unique item only useful to them then it will mean most of the other items would be rendered useless. Rather, maybe certain items could have different effects for different characters, while others have no effect.

For example, I suggested the melted marbles would calm Willow if she equipped them, restoring her Sanity slowly as she played with them and wondered what raging inferno had melted them so badly. On the flip side the marbles were once a toy. Maybe if you're playing as Wendy she can instead sacrifice the melted marbles to Abigail for a limited time effect. Same item, two different uses.

I think this could be either a Wolfgang specific item (he forced it apart with his strength) or Wilson specific (he did it with science.) Of course, Wilson already has his beard so maybe not... It's just a thought.

True, and as I stated above, maybe both characters could benefit from the Gord's Knot but in different ways. Again, I have no clue in what ways. :p

Interesting though the problem would be if by chance no wires were spawned when you were to dig up all the graves.

True, it would be a let down to discover a new invention and yet not have uncovered the wires. Of course, we don't yet know how the "portal" system will work. Maybe the player will travel to another island wher he'll have another chnace to uncover the wires he needs.

Also I'm kind of iffy about the obelisk idea, but it's not my say if it gets added.

Fair enough, then let me try and convince you otherwise. The Devs have been influenced by many sources for the game, but one of those sources is the works of H.P. Lovecraft, the horror novelist. His collection of stories, which were influenced by Poe, created what is know today as the Cthulhu Mythos, named after the monstrous world-ending abomination, Cthulhu. However the mythos itself is a far larger collection of creatures ranging for aquatic monsters known as the Deep Ones who dwell in underwater sunken cities to the Fungi of Yuggoth... horrible space insects that travel to Earth to harvest its resources... and the occasional human brain. There are many other species, both monstrous and alien, from the future and the past, from space and other dimensions.

For my idea I suggested that randomly a location could spawn on a map alongside an island's coastline/edge. It would be comprised of broken walls and rubble that could once have been a structure, but now is nothing more than debris. The ruins would then extend off the island and into the sea... indicating that perhaps these ruins were once sunken below the waves and when the island rose up centuries ago it raised these ruins as well with it. The obelisk amidst the ruins would be black obsidian, centuries old, and covered in strange alien hieroglyphic symbols. Examining the obelisk would gradually allow the character to rationalize a concept or idea beyond human understanding... and in doing so reverse engineer those alien ideas into something they could use. However in understanding these alien ideas the character also comes to realize something horrific about the universe around them and because of this they lose Sanity.

I kind of like both of these ideas. Sanity gambling could be interesting, and depending on how many uses you get from it it would be more beneficial to use it when you had really low sanity (or maybe it just gets harder to get a sanity boost?)

Maybe as the character loses more Sanity (i.e. low sanity) it becomes harder and harder to restore. So in such a case an item that arbitrarily restores sanity might be a boon, or curse should it cost them the last of their sanity.

The location specific invention is sounding more appealing to me the more I think about it. Anyways, I agree with the Rabbit Grabber idea, if not for just watching the humorous animation that's sure to follow. :D

I'm glad to hear it. :)

Maybe have scorpions come out sometimes as well when you try to harvest some lizards? Also by "mining for lizards" I'm assuming the stone would eventually break? I'm not sure I'm okay with potentially exterminating lizards while trying to get them, unless you get a resource that makes a good item of some sort, so it would make sense to have it limited.

Well I assume lizards and rocks are the rabbits and rabbit holes of the desert. Right now when you spook a rabbit it runs into its hole, but you can dig-up the hole with a shovel and force the rabbit out. However you lose the rabbit hole forever, meaning you lose a rabbit spawner. The lizard/rock could work the same way, except you use a pick axe instead of a shovel.

Suddenly a thought, maybe Tumbleweed could spawn randomly in the desert biome? If you could catch it you would get twigs.

Why not?

I agree that there should be mushrooms in the game.

Agreed.

Competitors would be interesting as well, though I think they should specialize in taking up one or two types of resource... like a beaver for example? Cuts down all the trees.

If beavers cut down trees, wouldn't that help you...?

Fair enough. But how would that benefit the player? Right now when a tree/forest burns down it leaves behind charcoal... and nothing else.If the soil where the tree burned down was fertilized I'm not sure how the player would utilize it.

If you plant bush or grass on it (on soil from burned trees), then you dont need fertilize it.

True. But we do use the crafting menu to create new items. How would you combine two items without risking an accident? Say you have two pick axes... one used and another unused. You click the new pick axe on the old one by accident... would they combine and unintentionally cost you a pick axe?

Simply: by combining two items in your inventory.

If you plant bush or grass on it (on soil from burned trees), then you dont need fertilize it.

So, would teh ground texture change to indicate the soil was now fertilized? Also, you mentioned grass tufts and berry bushes, but I assume saplings would also gain this benefit? What happens if you plant a tree (pine cone) there?

Simply: by combining two items in your inventory.

Now when you say "combining two items" do you mean you RMB to pick-up one and then you RMB again on the same type of item in your inventory? If so, my concern is what if you did this by accident. What if you were jut sorting your inventory and happened to do it?

Also the lying robot could be a temporary companion that says sarcastic stuff like "there isn't a tentacle nearby" that warns you a tentacle is nearby.

I would love this to be added. Could have so many funny little things to say;

Wilson - "It's getting dark"

Lying Robot - 'no it isn't :3'

Ball and Cup -Use to increase sanity

Dessicated Tentacle - Plant new tentacles in the swamp?

Fake Kazoo - Distract enemies with a horrid noise

Gnome - They're just there to watch you judgingly

Gord's Knot - No clue, clothing decoration of sorts?

Frazzled Wires - Use with Tiny Rocketship to make fireworks? Increase the sanity by a lot while attracting mobs to your location?

Hardened Rubber Bung - No idea

Lying Robot - No idea either, make it move by using Frazzled Wires on it? It could be like a temporary companion that isn't reliable

Melty Marbles - No ideas here either

Mismatched Buttons - Use to make some sort of clothing

Second-hand Dentures - I remember briefly seeing someone say it could boost sanity?

Tiny Rocketship - Make fireworks when used with Frazzled Wires.

Just throwing some ideas out there for the sake of discussion. I don't necessarily like all of them.

Ball and Cup - Create a popgun

Dessicated Tentacle - Create a tentacle spike

Fake Kazoo - Hey maybe it's good for some idea I posted earlier:

[ideas] Dog whistle/ Firecracker/ anything attracting Hounds

Gnome - Plug a rabbit hole with it and see it watch rabbits judgingly

Gord's Knot - Chop it in half with your axe (out of frustration) regaining all your sanity afterwards

Frazzled Wires - Make a device... Trap maybe(?)

Hardened Rubber Bung - Plug a rabbit hole

Lying Robot - To increase sanity. See below.

Melty Marbles - Cook it to create "glass" or cook it to create "ammo"(?)

Mismatched Buttons - Ammo(?) Or clothing ofcourse

Second-hand Dentures - ... Decreases sanity if you touch it :p *ugh! disgusting!* Or combine with ghosts: have flying teeth protect your property... ...Or create a Tooth Trap!

Tiny Rocketship - Combine with gnome, send it to space, get the "Little Rocket Man" achievement, make Gordon Freeman happy.

I don't really like the ammo ideas since I don't think ranged weapons are "it" for in this game, but this would make great ammo for maybe a slingshot.

Also the lying robot could be a temporary companion that says sarcastic stuff like "there isn't a tentacle nearby" that warns you a tentacle is nearby.

I would love this to be added. Could have so many funny little things to say;

Wilson - "It's getting dark"

Lying Robot - 'no it isn't :3'

A robot telling you sweet little lies to regain sanity.

[i"Oh Wilson you're so handsome!"

Kind regards, Karisuto

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