Developer Ipsquiggle Posted October 2, 2015 Developer Share Posted October 2, 2015 Cool, a few new things made it in today! Build number: 151919 New features:Caves contain boons and touchstonesMushtrees and lightplants have been added to world regrowth, and will repopulate over time.OSX DEDICATED SERVER. If you or someone you know can help test this out, please give it a go and let us know if you find any issues!Clockwork followers won't attack other players unless their leader attacks that player. (PVP rules for clockworks, basically.)Bugs killed:Worlds and caves spawning without 10 entrances/exits. (If you still go through an exit in a newly generated world and end up at the portal, let me know)Miner hat stuck at 1% durability If you missed it, instructions on how to get into the caves beta are here:http://forums.kleien...ta/#entry673404 Happy spelunking, folks! Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted October 2, 2015 Share Posted October 2, 2015 YES!! BOONS FOR CAVES! Thank you, Klei! Now i have to regenerate my world again though. Link to comment Share on other sites More sharing options...
absimiliard Posted October 2, 2015 Share Posted October 2, 2015 Awesome stuff Mr. Entropy Wrangler. (as a sysad I walk the line between Order and Chaos as well) In particular the return of boons has been very nice. I really appreciated seeing them again in the overworld, I'm very much looking forward to them in the caves. Regarding mushtree regrowth, mind if I ask if you worked the spores into that somehow? Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted October 2, 2015 Share Posted October 2, 2015 Uh, nightmarebeaks chase you indefinitely. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted October 2, 2015 Author Developer Share Posted October 2, 2015 Awesome stuff Mr. Entropy Wrangler. (as a sysad I walk the line between Order and Chaos as well) In particular the return of boons has been very nice. I really appreciated seeing them again in the overworld, I'm very much looking forward to them in the caves. Regarding mushtree regrowth, mind if I ask if you worked the spores into that somehow? They only regrow during their sporeing season. Uh, nightmarebeaks chase you indefinitely. Oops! Link to comment Share on other sites More sharing options...
smallishbird Posted October 2, 2015 Share Posted October 2, 2015 Cool, a few new things made it in today! Build number: 151919 New features:OSX DEDICATED SERVER. If you or someone you know can help test this out, please give it a go and let us know if you find any issues!Are there instructions on how to run one on OSX somewhere? I tried through steamcmd but I get an error saying invalid platform. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted October 2, 2015 Author Developer Share Posted October 2, 2015 Are there instructions on how to run one on OSX somewhere? I tried through steamcmd but I get an error saying invalid platform. I forgot to check a checkbox, please try again! Edit: Oh, and it needs to be on the cavesbeta branch, like everything else. Link to comment Share on other sites More sharing options...
smallishbird Posted October 2, 2015 Share Posted October 2, 2015 I forgot to check a checkbox, please try again! Edit: Oh, and it needs to be on the cavesbeta branch, like everything else.Is it supposed to work following these instructions? http://dont-starve-game.wikia.com/wiki/Guides/Simple_Dedicated_Server_SetupWhen I right click on the Don't Starve Together Dedicated Server [cavesbeta], and click play game I get an missing executable error. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted October 3, 2015 Author Developer Share Posted October 3, 2015 Is it supposed to work following these instructions? http://dont-starve-game.wikia.com/wiki/Guides/Simple_Dedicated_Server_SetupWhen I right click on the Don't Starve Together Dedicated Server [cavesbeta], and click play game I get an missing executable error. You might have to completely exit and relaunch steam if it was running when I checked the box. Alternatively if you're going to doing command line parameters, from the terminal you can run dontstarve_dedicated_server_nullrenderer.app/Content/MacOS/dontstarve_dedicated_server_nullrenderer. This .app will be in your steamapps/common directory, usual at <username>/Library/Application Support/Steam/SteamApps/common Link to comment Share on other sites More sharing options...
Zinglon Posted October 3, 2015 Share Posted October 3, 2015 I thought that returning boons generation to normal might be critical for guaranteed generation of pig king... I found a pig village with chess flooring with 2 more skeleton loots, no pig king in whole world. Link to comment Share on other sites More sharing options...
smallishbird Posted October 3, 2015 Share Posted October 3, 2015 You might have to completely exit and relaunch steam if it was running when I checked the box. Alternatively if you're going to doing command line parameters, from the terminal you can run dontstarve_dedicated_server_nullrenderer.app/Content/MacOS/dontstarve_dedicated_server_nullrenderer. This .app will be in your steamapps/common directory, usual at <username>/Library/Application Support/Steam/SteamApps/commonI'm confused on what I'm supposed to do after installing and validating the dedicated server. So far I've logged into steam cmd I ran the command force_install_dir at ~/Library/Application Support/Steam/SteamApps/common and then I updated and validated by running app_update 343050 -cavesbeta validate. Link to comment Share on other sites More sharing options...
smallishbird Posted October 3, 2015 Share Posted October 3, 2015 Also I noticed when I install the Don't Starve Togetehr Dedicated Server, all it does is create an empty Don't Starve Together Dedicated Server folder. I'm assuming this is why I get a missing executable error. Link to comment Share on other sites More sharing options...
absimiliard Posted October 3, 2015 Share Posted October 3, 2015 It's worth noting that the players on my survival pair of servers (one cave, one master) are reporting that it's been restarting a few times since the new update. I experienced it myself once, with it disconnecting everyone and then restarting the world over again. It didn't regen the world, but you did have to go back in. I haven't seen anything on the console relating to it restarting. If I do I'll post a log. Link to comment Share on other sites More sharing options...
DarkXero Posted October 3, 2015 Share Posted October 3, 2015 Touchstone are a nice touch.You can hammer the pig heads to get pig skin to make underground pig houses. (And umbrellas, and football helmets.) Bunnymen go out of their houses during dusk, night, cavedusk and cavenight.Pigmen go out of their houses only during day. They stay in their houses during caveday. Is this intended? Well, it makes sense since pigs during caveday might find themselves in darkness.On the same note, moleworms don't stop sleeping in the caves. Nor rabbits do.Also birds brought down there will stay asleep. Link to comment Share on other sites More sharing options...
Zinglon Posted October 3, 2015 Share Posted October 3, 2015 I can't join in the wilderness server that is updated. Yesterday I played in that server. Link to comment Share on other sites More sharing options...
absimiliard Posted October 3, 2015 Share Posted October 3, 2015 If it's my wilderness server Zinglon there's a problem w. the update of the overworld. It's being worked on. Link to comment Share on other sites More sharing options...
Zinglon Posted October 3, 2015 Share Posted October 3, 2015 Ahh, got it. I misunderstood your wording.. If it's my wilderness server Zinglon there's a problem w. the update of the overworld. It's being worked on. Link to comment Share on other sites More sharing options...
SpawnOfDarkness Posted October 3, 2015 Share Posted October 3, 2015 You might have to completely exit and relaunch steam if it was running when I checked the box. Alternatively if you're going to doing command line parameters, from the terminal you can run dontstarve_dedicated_server_nullrenderer.app/Content/MacOS/dontstarve_dedicated_server_nullrenderer. This .app will be in your steamapps/common directory, usual at <username>/Library/Application Support/Steam/SteamApps/commonWhen will you release the caves officialy ? I think they're in a good state cant find any major issues.. Link to comment Share on other sites More sharing options...
NotStarvnMarvn Posted October 3, 2015 Share Posted October 3, 2015 I don't think spores do anything. I let 10 spores go and poof they gone. No mushtree. Link to comment Share on other sites More sharing options...
Rtd Posted October 3, 2015 Share Posted October 3, 2015 Got a crash while my cave server was idle:WARNING QUAKE STARTING QUAKE ENDING QUAKE BEGINNING QUAKE WARNING QUAKE STARTING QUAKE ENDING QUAKE BEGINNING QUAKE WARNING QUAKE STARTING QUAKE ENDING QUAKE BEGINNING QUAKE [string "scripts/components/caveweather.lua"]:339: attempt to perform arithmetic on field '?' (a nil value)LUA ERROR stack traceback:scripts/components/caveweather.lua:339 in (local) fn (Lua) <333-346> src = 100033 - world (valid:true) data = table: 0x11090690 p = 0.99999734641021scripts/entityscript.lua:942 in (method) PushEvent (Lua) <936-959> self (valid:true) = GUID = 100033 inlimbo = false Pathfinder = Pathfinder (0xa829998) worldstatewatching = table: 0x16096760 worldprefab = cave ismastershard = false shard = 100037 - shard_network (valid:true) OnRemoveEntity = function - scripts/prefabs/world.lua:189 pendingtasks = table: 0xa0b7ac0 hideminimap = false state = table: 0xa877b48 name = MISSING NAME Transform = Transform (0xa4089f8) generated = table: 0x9cbbe90 event_listening = table: 0xb395a90 PostInit = function - scripts/prefabs/world.lua:167 lower_components_shadow = table: 0xa89c6d0 entity = Entity (0xae1e8e0) prefab = world updatecomponents = table: 0xa009b50 Map = Map (0x9dca6d8) game_data_task = PERIODIC 100033: 0.000000 persists = false meta = table: 0xa2eac18 net = 100036 - cave_network (valid:true) SoundEmitter = SoundEmitter (0xab63bb0) minimap = 100034 - minimap (valid:true) actioncomponents = table: 0xa89c6f8 ismastersim = true GroundCreep = GroundCreep (0xa8299f8) event_listeners = table: 0x9cfa8b0 replica = table: 0xa89c720 topology = table: 0xa216380 components = table: 0xae7e2b0 spawntime = 2.1000001095235 event = seasontick data = table: 0x11090690 listeners = table: 0xaf07608 entity = 100036 - cave_network (valid:true) fns = table: 0xabe4c30 i = 2 fn = function - scripts/components/caveweather.lua:333scripts/components/seasons.lua:248 in (local) fn (Lua) <240-253> data = table: 0x11090690scripts/entityscript.lua:942 in (method) PushEvent (Lua) <936-959> self (valid:true) = GUID = 100036 inlimbo = false actionreplica = table: 0xb1c1d88 event_listening = table: 0xb180b68 actioncomponents = table: 0xaa1c870 worldstatewatching = table: 0xade0a70 lower_components_shadow = table: 0xa764570 entity = Entity (0xa765e00) prefab = cave_network updatecomponents = table: 0xa8b2558 Network = Network (0xaa91000) persists = false OnRemoveEntity = function - scripts/prefabs/world_network.lua:12 event_listeners = table: 0xb0470e8 spawntime = 2.1000001095235 name = MISSING NAME replica = table: 0xa012950 PostInit = function - scripts/prefabs/world_network.lua:1 components = table: 0xa8478d8 pendingtasks = table: 0xaaeae80 event = seasondirty data = nil listeners = table: 0xa8fcde8 entity = 100036 - cave_network (valid:true) fns = table: 0xa5f55d8 i = 1 fn = function - scripts/components/seasons.lua:240scripts/mainfunctions.lua:287 in () ? (Lua) <284-289> guid = 100036 event = seasondirty data = nil inst = 100036 - cave_network (valid:true)[string "scripts/components/caveweather.lua"]:339: attempt to perform arithmetic on field '?' (a nil value)LUA ERROR stack traceback: scripts/components/caveweather.lua:339 in (local) fn (Lua) <333-346> scripts/entityscript.lua:942 in (method) PushEvent (Lua) <936-959> scripts/components/seasons.lua:248 in (local) fn (Lua) <240-253> scripts/entityscript.lua:942 in (method) PushEvent (Lua) <936-959> scripts/mainfunctions.lua:287 in () ? (Lua) <284-289> SCRIPT ERROR! Showing error screen CURL ERROR: <url> malformed Link to comment Share on other sites More sharing options...
StretchVanb Posted October 3, 2015 Share Posted October 3, 2015 For some reason, my MacOSX server is missing a executable still, i updated to cavesbeta and restarted steam fully twice, but the server is still missing the executable. I can't host a server if there is no server. Link to comment Share on other sites More sharing options...
Zinglon Posted October 3, 2015 Share Posted October 3, 2015 Not now, because they have to settle up double hosting issue in normal game hosting, not dedicated.. When will you release the caves officialy ? I think they're in a good state cant find any major issues.. Link to comment Share on other sites More sharing options...
smallishbird Posted October 3, 2015 Share Posted October 3, 2015 For some reason, my MacOSX server is missing a executable still, i updated to cavesbeta and restarted steam fully twice, but the server is still missing the executable. I can't host a server if there is no server.Exactly this. When installing the Don't Starve Together Dedicated server it doesn't install anything but a empty folder. We just have to wait for a fix. Link to comment Share on other sites More sharing options...
StretchVanb Posted October 3, 2015 Share Posted October 3, 2015 @smallishbird I wonder if its only a error on our side, or Klei's. @Ipsquiggle is it a error on your side and if it is, do you think you can fix it? Link to comment Share on other sites More sharing options...
K213 Posted October 3, 2015 Share Posted October 3, 2015 I found a crash error jumping into a wormhole on master server. I updated the game and dedicated server to the newest version. We played like normal on the server, but jumping into the wormhole made the master server crash with "script error" Please see attached image: Link to comment Share on other sites More sharing options...
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