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Dragonpie

3 berries and 1 Dragon Fruit. 75 hunger and 54 health.

Since they are both ridiculously easy to farm in large quantities and a renewable resource it seems this recipe alone nullifies the point of all other crock-pot recipes in the entire game.

The only thing keeping this recipe from replacing all food in the game is the fact that the food doesn't stack (yet) something I hope is a bug or some oversight.

I use cooked pumpkins on a regular basis as my source to feed my hunger. When I need health on top of my hunger then I eat Honeyed Ham made from cooked monster meat. That mix has been going well for over 200 days strong.

How boring.

That's a good idea anyway eating honey itself for pure HP and cooked pumpkin for pure hunger should make for the perfect renewable travelling meal.

Minus the ham that is because they stack like arse.

The hot pumpkin are great too, they stack and are easier to get and cook.

But yeah, almost all other recipe are kinda useless... I think they are just for sake of curiosity, I had fun mixing things in the pot and get new stuff.

Maybe in the future the cooked food will give us stats/ability like speed, strength, night vision, fire proof, and so.

PS: Waiting for bacon posts

Edited by rodrigo4sb

The hot pumpkin are great too, they stack and are easier to get and cook.

But yeah, almost all other recipe are kinda useless... I think they are just for sake of curiosity, I had fun mixing things in the pot and get new stuff.

Maybe in the future the cooked food will give us stats/ability like speed, strength, night vision, fire proof, and so.

PS: Waiting for bacon posts

Sirmentlegen, the sexy high bacon priest! We need you!

How boring.

That's a good idea anyway eating honey itself for pure HP and cooked pumpkin for pure hunger should make for the perfect renewable travelling meal.

Minus the ham that is because they stack like arse.

I think food is imbalanced right now. Honey gives you 20 HP and you can get tons of it fairly easily over just a little time. I like the idea of crock-pot food being really really good. But a 40 stack of honey + a 20 stack of cooked pumpkin is a lot better than lugging around a bunch of pie and ham.

I would lug the crock-pot food if it stacked better. Like 20.

Plus some recipes just plain don't make sense. a Fruit Medley of 4 cooked berries give less food than just eating the berries on their own and the damn thing doesn't stack unlike the berries.

I would say a vast majority of all recipes are completely useless. Once you start making them in practise it comes down to a handfull of recipes that actually have any use.

The shishkebob of 1 monster meat + 3 sticks is a good way to make use of monster meat

Turkey dinner is good but rare

honeyed ham is good but ruined by the lack of stacking

eggplant recipes are good but when you farm what's the point of farming anything but the best? It falls short of hot pumpkin and dragonpie so why grow eggplants when those options exist?

The meaty stews give less food than the sum of their parts

The frog legs are included in some pretty powerful recipes but it would cost me more food to hunt for frogs than I would get from the food I cooked with them.

The rule of thumb should be that you start by getting the combined food and health bonus from the stuff you put in. Then add a bonus after that depending on the recipe. You should never end up with less than what you put in.

The cooking system is clearly in need of tweaking, as is the the birdcage. I trust that Klei are aware of this (or will be as Soon as they return from their well-deserved break) and we will see further adjustments in the future.

I think the game needs more early-game foods (like the carrots you can pick, which don't respawn) and most or all foods need to be reduced in value. Thus, players would depend on the early surplus foods to make up for the reduced effectiveness, and then it would make sense to make the crock-pot a more powerful item... Since it would be required (it or an alternative) to make up for the lack when those early-game foods are no longer plentiful.

My thinking is that if there were foods that were easy to get in the early game (as the carrots are now) the balance of food values could be adjusted somewhat, making actual hunger an issue, later in the game, if you didn't have the crock pot, or the fishing rod, or a large farm, et c. Not sure how to take that to the next level, though, aside from the whole Winter thing.

Also who actually uses carrots and berries to bait rabbits? I eat the carrots and then kill the rabbit and eat that too. The bait should be a part of the trap recipe so you only waste 1 carrot per 10 trapped rabbits. That would make it worth it placing out traps when they're all pre-baited

I'm not. But the option is there but not very cost efficient.

If the traps came baited then you could just spread 30 across a rabbit region and then return every few days and collect the catch.

That reminds me.... This game needs lobster traps... That would be awesome.

Baiting a trap doesn't solve the problem that they don't do anything when you aren't nearby. :) Baiting traps is for the overly impatient, generally. I stopped baiting traps when they stopped trapping birds. :) Before that, I baited traps when I really needed feathers.

Froggle Bunwich is a more easily accessable recipy than dragon pie, 1 Frogs legs and 3 cooked berries.

Stuffed eggplant is also good if you have a few farms, the common carrots and corn for filler, the eggplant and an easily found monster meat.

Both of them heal 50~ health and restore 70~ stamina.

Froggle Bunwich is a more easily accessable recipy than dragon pie, 1 Frogs legs and 3 cooked berries.

Stuffed eggplant is also good if you have a few farms, the common carrots and corn for filler, the eggplant and an easily found monster meat.

Both of them heal 50~ health and restore 70~ stamina.

You consider it less work to hunt a frog than harvest a dragonfruit?

That's why I liked the randomness of the farms. Made people make different items as opposed to just getting certain seeds for harvesting only the ones that heal the most and making it so the whole thing has to be nerfed.

You consider it less work to hunt a frog than harvest a dragonfruit?

I do when farming dragon fruit requires you to build 4~ turbo farms and a bird cage when I could just go stab a frog which spawns twice a day.

I do when farming dragon fruit requires you to build 4~ turbo farms and a bird cage when I could just go stab a frog which spawns twice a day.

Make that 10 turbo farms and the materials are common. Not to mention the farm does its own work. You just collect and replant.

my reason for cooking and eating different food is why the hell would a character like wolfgang eat a dragonpie?!?

there's no meat in that?

and can you really see willow sitting there farming something?

without the temptation to just burn the crops down?

in all seriousness food and recipes are not the most balanced things - currently they seem to serve as amusing easter eggs really :\

that moment when you create eggs and bacon for the first time and your face lights up

try creating some backstory for the characters and then making them eat food based off of that

I've currently got wendy living in the swamp and living off fish, frog and kebobs

Edited by Marcuzi

I think I liked farming more if the bird cage didn't function like it did. I had more fun when the menu varied based on what veggies I had in store. I would farm 4-5 generations of crops and then just cook the whole lot of them with the meats and berries I had collected.

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