Gingerbread Posted September 11, 2015 Share Posted September 11, 2015 So according to the livestream on klei's channel for today, devs told us that we do need 2 separate dedicated servers to go into caves. I just wonder if these 2 worlds will eventually be playable in a single dedicated server? They also told us that no ruins yet and a known bug is if you die down there there is no way to go back to overworld. I do not really know how these will affect servers and gameplay for now. In this case, I wonder that if we have a lets say 6 seat dedicated server, can we open a 3 seat dedicated server for caves or do we have to open up another 6 seat dedicated server also for caves? Another question is, is it possible to merge 2 dedicated servers hosted by different people to make caves work? Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/ Share on other sites More sharing options...
GuyNamedChris Posted September 11, 2015 Share Posted September 11, 2015 I think that the player slots are the same and when you leave, someone can take your spot in the overworld and you'd be stuck in the caves until they leave, what I want to know is how they plan to make caves work for player hosted servers Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671411 Share on other sites More sharing options...
imsomony Posted September 11, 2015 Share Posted September 11, 2015 Jamie said in the stream that they're going to work on making it available for regular player-hosted servers as well, not only dedicated, so I assume that if/when they get that going, dedicated servers can make them run on just one. Seems like they're going with dedicated for the time being because this is the beginning roll-out stage, and there will be more changes to come. Good question about changing the max number of players who can go down in the caves. I know others have been asking about world customization options for it, so that could be an enhancement worth looking into. No idea about the merging, but if this is anything like prior content updates for DS or DST, the world will need to be restarted in order for caves to generate properly. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671412 Share on other sites More sharing options...
XirmiX Posted September 11, 2015 Share Posted September 11, 2015 What I wanna know is if the caves will be possible to enter from a world that was made before the caves update. I don't want to lose the over-2000-day progress on a server, you know! I'm guessing if you'll need two servers, the host will need to activate another server for the caves and then the 16 entrances will need to be spawned. Am I right, @JoeW? Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671548 Share on other sites More sharing options...
UnionGaming Posted September 11, 2015 Share Posted September 11, 2015 The not leaving caves was justified by the portal inside. I'd like to know if you could have 16 overworlds, each with one entrance. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671549 Share on other sites More sharing options...
jbeetle Posted September 11, 2015 Share Posted September 11, 2015 Jamie said in the stream that they're going to work on making it available for regular player-hosted servers as well, not only dedicated, so I assume that if/when they get that going, dedicated servers can make them run on just one. Seems like they're going with dedicated for the time being because this is the beginning roll-out stage, and there will be more changes to come. Good question about changing the max number of players who can go down in the caves. I know others have been asking about world customization options for it, so that could be an enhancement worth looking into. No idea about the merging, but if this is anything like prior content updates for DS or DST, the world will need to be restarted in order for caves to generate properly.if they make it possible, that sounds like it'll be inferior and laggier. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671551 Share on other sites More sharing options...
XirmiX Posted September 11, 2015 Share Posted September 11, 2015 The not leaving caves was justified by the portal inside. I'd like to know if you could have 16 overworlds, each with one entrance.No, that'd be hardcore as hell and would require hyper servers or whatever for them to run. They delayed ruins already! Not to mention that their servers, in future will need to support for one "universe": OverworldCavesRuins(Although I doubt it) Adventure modeShipwrecked overworld (long till that becomes a thing, but it probably will still be implemented)Other worlds (if modded in, such as U&A cloud world, dungeons from HITD or CITD underwater worlds)/\ time all of the above by the amount of worlds that will be running with Teleportato active! Yeah, heavy unverse for servers such as of Klei's! Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671567 Share on other sites More sharing options...
UnionGaming Posted September 11, 2015 Share Posted September 11, 2015 No, that'd be hardcore as hell and would require hyper servers or whatever for them to run. They delayed ruins already! As in, 17 servers. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671571 Share on other sites More sharing options...
XirmiX Posted September 11, 2015 Share Posted September 11, 2015 As in, 17 servers.17 servers for just one universe would mean that Klei will need a bunch more servers, I doubt they could afford that. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671574 Share on other sites More sharing options...
UnionGaming Posted September 11, 2015 Share Posted September 11, 2015 17 servers for just one universe would mean that Klei will need a bunch more servers, I doubt they could afford that. Custom servers.. Not Klei ones... Like, run a rack with 16 overworlds, 16 caves that each link to these 16 overworlds, 16 ruins to link to the caves O__O Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671577 Share on other sites More sharing options...
Nickolas2600 Posted September 11, 2015 Share Posted September 11, 2015 for me i usally only play with my friends on a private servers. So I guess I have to learn to make two dedicated ones over the weekend. If anyone could help me with this that would be great! Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671590 Share on other sites More sharing options...
Gingerbread Posted September 11, 2015 Author Share Posted September 11, 2015 if they make it possible, that sounds like it'll be inferior and laggier. so is it impossible to have a not laggy server that could run all different worlds at a time? Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671608 Share on other sites More sharing options...
Gingerbread Posted September 11, 2015 Author Share Posted September 11, 2015 No, that'd be hardcore as hell and would require hyper servers or whatever for them to run. They delayed ruins already! Not to mention that their servers, in future will need to support for one "universe": OverworldCavesRuins(Although I doubt it) Adventure modeShipwrecked overworld (long till that becomes a thing, but it probably will still be implemented)Other worlds (if modded in, such as U&A cloud world, dungeons from HITD or CITD underwater worlds)/\ time all of the above by the amount of worlds that will be running with Teleportato active! Yeah, heavy unverse for servers such as of Klei's! I dont think they would add adventure mode. shipwrecked world can be added not any earlier than 2 years. we could run different world in the same server not any earlier than 2016 spring. Progress made me think so.. Seems like a lot of hard work is needed to accomplish even caves to work in the same server. I hope I am wrong. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671611 Share on other sites More sharing options...
XirmiX Posted September 11, 2015 Share Posted September 11, 2015 Custom servers.. Not Klei ones... Like, run a rack with 16 overworlds, 16 caves that each link to these 16 overworlds, 16 ruins to link to the caves O__ONobody (or almost nobody) has that much money to have that much servers or server power to run it. I certainly don't, do you? Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671613 Share on other sites More sharing options...
UnionGaming Posted September 11, 2015 Share Posted September 11, 2015 Nobody (or almost nobody) has that much money to have that much servers or server power to run it. I certainly don't, do you? Yes. Of COURSE I do... duh. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671615 Share on other sites More sharing options...
jbeetle Posted September 11, 2015 Share Posted September 11, 2015 so is it impossible to have a not laggy server that could run all different worlds at a time?Almost certain it's possible, but not likely on someone's personal computer. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671633 Share on other sites More sharing options...
Zackreaver Posted September 11, 2015 Share Posted September 11, 2015 a known bug is if you die down there there is no way to go back to overworld. I do not really know how these will affect servers and gameplay for now. This is a bug, this is also why cave's are not out yet. They are working with server to server communication, they intend to have ghost's being able to move between servers but they have not finished that yet. We are for the most part either going to get the caves update when these major bug's are fixed, or we are going to test inside a beta branch. But remember, this is beta, we're supposed to be testing features and finding bugs. The don't starve together that we are playing is a very stable version of what they have worked on for months, we usually only get the build's that are at least playable. Especially considering we payed for beta access, not an alpha access, so a majority of people expect a primarily functioning game with only minor bugs. The not leaving caves was justified by the portal inside. Not being able to leave caves as a ghost is a bug, the portal is not a justification it's just a feature because the caves are their own server. According to them you could even have a server that is just simply only caves, and because of that the caves need an actual portal for players to enter the game from. Nobody (or almost nobody) has that much money to have that much servers or server power to run it. I certainly don't, do you? System limitations are specifically to the individual person, what klei is giving us are the tools and the capabilities, but they are also trying to minimize the requirements for the everyman to do basic things. If you want to host a million mega servers that require an entire complex of computers then thats your call. But klei is trying to make it so that the everyday normal person can host at least an overworld and caves server themselves (And maybe a ruins server once stability is attained) What we saw in that twitch stream was merely a demonstration of what they got done and how they are approaching the task of caves, I find it absolutely amazing, at last we can have multiple servers linked together, this gives so much inspiration for modding. But don't take it at face value, a bug is something unintended that is happening, not a feature that we all have to live with. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671646 Share on other sites More sharing options...
Gingerbread Posted September 11, 2015 Author Share Posted September 11, 2015 Almost certain it's possible, but not likely on someone's personal computer. maybe this is the reason why they keep updating DS like coming up with SW DLC... if i cant run multiple worlds in my own server while playing on my own, then there is no reason to play DST for me and I would not buy DST if I was someone looking for a survival game and found info about DST and DS and if I am told I cant run ccaves in my own pc, then there is no reason to even play with others and pay same money for DST while you can have much more content in your very own computer by playing DS. This means that DS is better than DST.. The only advantage of DST would be to play with bunch of people who gets bored in 5-6 game days and leaves the server with important stuff they took from the world... Please someone can explain to me that knows how to program these stuff about implementation of caves and ruins to DST. Cant they make it work like wormholes? Like wormholes take you to another side of the map. Caves can be on the other side of the world but map will show you overworld map if you are currently there or cave map if you are in caves.. People keep saying they have different environment lights are out in caves. I mean cant they separate the world generation like half lights on other half lights out, and caves will generate in lights out section and overworld will generate in lights on section. Since i have no technical knowledge, my questions would be stupid or would be already answered.. Sorry if those are answered before but I really wonder these things. Because what I really know is, in adventure mode, "two worlds", in one of the map, one world is good place and the other side of the map is all swamp... So this makes me think that it is possible to make such a world generation. I mean one side would generate overworld. Other side of the whole map (that we cant see as a whole at a time) will generate caves and another one will go for ruins. The only problem i see is lights on and out. It seems like you can easily make one side lights on and other part lights out. Like you can imagine anything but devs would be the one who will program it. I dont really understand how this could be hard to implement... Again I is an ignorant fella about these programmin. if you is good, i love answer. i love friend. you friend. i follow. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671651 Share on other sites More sharing options...
Jstall Posted September 11, 2015 Share Posted September 11, 2015 So, to clarify you will not be able to run caves on a server hosted on a personal computer? Am I interpreting this correctly? Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671657 Share on other sites More sharing options...
XirmiX Posted September 11, 2015 Share Posted September 11, 2015 System limitations are specifically to the individual person, what klei is giving us are the tools and the capabilities, but they are also trying to minimize the requirements for the everyman to do basic things. If you want to host a million mega servers that require an entire complex of computers then thats your call. But klei is trying to make it so that the everyday normal person can host at least an overworld and caves server themselves (And maybe a ruins server once stability is attained) What we saw in that twitch stream was merely a demonstration of what they got done and how they are approaching the task of caves, I find it absolutely amazing, at last we can have multiple servers linked together, this gives so much inspiration for modding. But don't take it at face value, a bug is something unintended that is happening, not a feature that we all have to live with.For one, do you have an idea of how system requirements are reduced? I'm pretty sure that it would mean worse graphics, worse animations, worse ping, worse fps, code shrunk and possibly mechanics/content being taken out in order to let a whole bunch of worlds run on a single average type of server. I doubt that technology has even developed to be stable enough to do that, and again, if it already has, then it still would cost high amounts of money most likely. Aiming for it is good, but I doubt we will ever get there unless something in particular changes... Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671665 Share on other sites More sharing options...
jbeetle Posted September 11, 2015 Share Posted September 11, 2015 So, to clarify you will not be able to run caves on a server hosted on a personal computer? Am I interpreting this correctly?My posts were all speculative, if that's what you're talking about. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671681 Share on other sites More sharing options...
Jstall Posted September 11, 2015 Share Posted September 11, 2015 My posts were all speculative, if that's what you're talking about. Not really your posts in particular. The first paragraph of the original post(sorry not sure what the markup is to quote and can only seem to get jbeetle's quote from the UI) :"So according to the livestream on klei's channel for today, devs told us that we do need 2 separate dedicated servers to go into caves." That sounds like it may not be possible with a standard server hosted on a PC, like how my wife and I play. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671688 Share on other sites More sharing options...
jbeetle Posted September 12, 2015 Share Posted September 12, 2015 Not really your posts in particular. The first paragraph of the original post(sorry not sure what the markup is to quote and can only seem to get jbeetle's quote from the UI) :"So according to the livestream on klei's channel for today, devs told us that we do need 2 separate dedicated servers to go into caves." That sounds like it may not be possible with a standard server hosted on a PC, like how my wife and I play. From what I gather, it's correct that at this point in time, you have to have two seperate dedicated servers...and that they're looking into getting it to work for PCs. I just don't see how a computer that's already running stuff other than the server can get decent quality. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671731 Share on other sites More sharing options...
Gingerbread Posted September 12, 2015 Author Share Posted September 12, 2015 So, to clarify you will not be able to run caves on a server hosted on a personal computer? Am I interpreting this correctly? for the time being yes you won't be. and also no ruins even for 2 different dedic servers. but i dont know what will happen in the end. people keep saying it is possible. I want to believe that it is something easy and can be added right away but lets see. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671748 Share on other sites More sharing options...
Developer Diabu Posted September 12, 2015 Developer Share Posted September 12, 2015 So, to clarify you will not be able to run caves on a server hosted on a personal computer? Am I interpreting this correctly? Hey guys,I wanted to clarify this, as I answered this question on the Twitch chat after the stream.So you will need to start two DST Dedicated servers : one for each world but you don't have to use two different machine. If you already have a computer running a dedicated server, you'll just have to start another one on the same computer. It will use another processor core and should not be slower than usual. Link to comment https://forums.kleientertainment.com/forums/topic/57764-caves-are-soon-but/#findComment-671781 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.