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Is there a name for the game's 2D-as-3D animation style?


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Thanks all. I know that a flat animation in a 3D space is typically called a 'billboard', but in this case, the whole world is billboards, except for the ground. Hopefully a dev will pop into this thread.

 

Regardless, I think it's great.

 


Shall I really go over all the reasons why "half a dimension" is utter nonsense? Just don't say it, it's gibberish.

@ThaumicParrot,  is right. It's a coined term for this style.

https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=2.5D

 

Another example is Paper Mario.

 

Shall I really go over all the reasons why "half a dimension" is utter nonsense? Just don't say it, it's gibberish.

Well I know it's not actually half a dimension, I just thought that that was the term used to describe the style. 

Shall I really go over all the reasons why "half a dimension" is utter nonsense? Just don't say it, it's gibberish.

 

Yeah, it sounds stupid if you think about it, but I believe it is the official name. It's used in a lot of games that are not defineable as either 2d or 3d.

It's isometric graphics. Games have been animated this way since forever. Before full realtime-3d was feasible on contemporary hardware everything was 2d sprites on a 3 dimensional plane (respectively 2 dimensional if there was no verticality in the game), it is just more obvious in DS because of the art style and ability to rotate camera.

It is identical to how games such as diablo and strategies were made back in the day.

It's isometric graphics. Games have been animated this way since forever. Before full realtime-3d was feasible on contemporary hardware everything was 2d sprites on a 3 dimensional plane (respectively 2 dimensional if there was no verticality in the game), it is just more obvious in DS because of the art style and ability to rotate camera.

It is identical to how games such as diablo and strategies were made back in the day.

 

You're right, I remember this term now. WikiPedia agrees.

As said, it's really obvious in DS because textures aren't in one harmonic perspective and the camera can be rotated.

 

@SniderThanYou,@jbeetle,@ThaumicParrot

You're right, I remember this term now. WikiPedia agrees.

As said, it's really obvious in DS because textures aren't in one harmonic perspective and the camera can be rotated.

@SniderThanYou,@jbeetle,@ThaumicParrot

Yea, a synonym if considered from a machining perspective. The point was that 2.5D is a thing in gaming, just not literally, obviously.

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