SneakyBuffalo Posted February 27, 2015 Share Posted February 27, 2015 I know this is long, but it's important to me. TL;DR is at the very bottom.I registered just to post this, if that indicates how serious I believe the Summer problem is. It's really the only aspecy of the game I dislike, and though I dislike it a lot, I love Don't Starve and will deal with it if need be, but maybe we can make it better. So here we go.THE COMMON OPINIONS OF SUMMERI've read a number of other threads here on the subject of Summer and there are a number of opinions. It seems that most people basically fall into one of three opinons -(A) Summer is too difficult because Overheating and / or Combustion are so dangerous(B) Summer is boring because dealing with Overheating / Combustion results in too much down time in your base© Summer is challenging but that's good because vanilla DS sandbox was too easyIf you really consider the reasons behind those opinions, it's clear that even though they may seem radically different, they're all actually the same complaint, just expressed differently based on how each player reacts to the problem. So ... what is "the problem", you say? Let's break it down.REVEALING COMMON GROUNDPlayer A would like to find adventure and challenge outside of his base. This is very difficult in summer, so he frequently dies while attempting it and becomes frustrated. He refuses to mitigate the challenge by wasting away in his base. It's Player B who chooses to hide in his base, but he's unhappy because that precludes him from adventures abroad for a long time. Player C doesn't necessarily like Summer, but he doesn't want it changed because it would remove the challenge he so much sought after conquering vanilla sandbox mode.CONCLUSIONIt should be clear now. All of these players want the same thing - A challenge, but specifically one that doesn't require standing around in your base for two hours managing the color hue of your screen. In short, the problem with Summer is that meeting it's challenges mostly precludes you from enjoying the rest of the game for a huge chunk of your play time. IIt seems most would prefer a fun challenge instead of a boring challenge. POST-CONCLUSION CONGRATULATIONS Thanks for sticking with this novella of a post!! Hopefully it gave you something to think about. From here I provide my own opinions. If you don't give a crap what I think, you can safely return to the care and feeding of your pigmy marmaset. Though I really don't understand why you have a pet pygmy marmoset to begin with. MY PERSONAL OPINIONI love Don't Starve or I wouldn't have wasted my time on this, and I don't presume to tell the game developers what to do with their game. I will provide a few sample ideas below this, but mainly I just wanted to say that, given the choice, when it comes to Summer, I believe the vast majority of us would rather die to a random mob, a hound attack, a giant, starvation, insanity, bring ripped to shreds by an invisible night demon, eating icky lasagna, acquiring a forehead full of uncaught boomerangs, or receiving a huge tentacle up the bum. Those things are also dangerous, but fun and rewarding at the same time.For illustrative purposes, it may help to point out that in vanilla DS, 20 of 36 days (~56%) were mostly free of damaging elements - days we could run around and battle spider queens, scary trees, and such. Despite a whole host of new ways to die in RoG, we're down to 20 of 72 elements-free days, or ~28%. I understand that battling the elements is a big part of Don't Starve, but the ratio of challenges is much different now. To me, it feels like too much time is spent battling the elements, leaving not enough time for spanking spider queens.HUMBLE THOUGHTS TO INSPIRE A BETTER SUMMER SYSTEM Changes to Summer could be simple tweaks or whole new systems, things like making fires hurt more, making food spoil faster than it already does, the player's temperature Some humble ideas that might help inspire your own vision of a newly-balanced Summer -It's a proven fact that depths in the earth beyond a few feet have very little temperature variance. It's the science behind using Heat Pipes for HVAC and the reason our ancestors stored food in cellars before we had refrigerators. Overheating in a cave could be removed. Some might prefer the increased danger of caves to the overheating mechanic. I would.Since we have wetness, instead of spontaneous combustion, perhaps the hotter it gets, the 'drier' the plants get. Drier plants can catch fire at increasingly long distances, and in the summer, fire sources (including the campfire) could produce dangerous embers, which could travel even further if wind were added to summer thunderstorms. This is the science of summer forest fires and would make summer fires situational instead of a constant risk.If the Ice Block hat were similar in stats to the Beefalo hat (i.e. it could provide very good cooling with no wetness), that might make Summer more akin to Winter - challenging but not crippling. Maybe the water just evaporates as it melts instead of making the character soaking wet and unhappy. It's very difficult to wear enough heat-reducing equipment and still be able to equip any protective armors as it stands.Consider 'Sun Exposure' in lieu of 'Heat'. Overheating isn't an issue, but a player can get sunburnt in Summer during the day without protection. A hat or parasol would be almost entirely preventative, but naturally prevents usage of a weapon and/or football helmet.Perhaps unrpotected days in the heat make the player unhappy, i.e. just decreasing sanity instead of health. And perhaps less 'dark' time makes sleeping much less effective - the bonuses of sleeping could vary with the number of nighttime clock slices. The combination could devastate traditional sleep-based sanity strategies in the summer. The player would literally catch 'Sun Madness' or the like, but not die outright.The game could just be more difficult in general - fires hurt more, food spoils crazy fast, the player gets a debuff that gets worse as he gets hotter, monsters can get 'sun madness' and attack anything in site, even if they're normally passive, metal objects like crock pots expound radiant heat and burn you when you tuch them, and so on.I know this was long, but it's because I care. Thanks for reading.TL;DRThe current Summer system is challenging, it's just not fun. For most, as long as it's fun, they're open to pretty much anything. Except clowns. Stupid clowns and their creepy size 73 clogs. Look here, clowns - I really don't care how well you can twist that baloon, poodles aren't green! Link to comment Share on other sites More sharing options...
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