MoistTarp Posted November 6, 2014 Share Posted November 6, 2014 This game needs a force that will slowly take over the game world if the player (or players) do not constantly keep vigilance over it. Consider it to be some kind of fungus that slowly creeps over biomes and changes them into something else, or a shadow army that slowly builds outwards a type of fortress of darkness that expands ever outword. Or just some kind of band of creatures that slowly infest all arias of the map. This will give the players a constant foe to fight against. Or it could also be teams. Players could play in teams of their own creation to maintain territory. The game needs something larger like this, otherwise it will just devolve into a grind fest of PVP. It would make working together for to a goal much more worthwhile. Link to comment Share on other sites More sharing options...
Auth Posted November 6, 2014 Share Posted November 6, 2014 This game needs a force that will slowly take over the game world if the player (or players) do not constantly keep vigilance over it. Consider it to be some kind of fungus that slowly creeps over biomes and changes them into something else, or a shadow army that slowly builds outwards a type of fortress of darkness that expands ever outword. Or just some kind of band of creatures that slowly infest all arias of the map. This will give the players a constant foe to fight against. Or it could also be teams. Players could play in teams of their own creation to maintain territory. The game needs something larger like this, otherwise it will just devolve into a grind fest of PVP. It would make working together for to a goal much more worthwhile. http://dont-starve-game.wikia.com/wiki/Lureplant http://dont-starve-game.wikia.com/wiki/Spider_queen Link to comment Share on other sites More sharing options...
MoistTarp Posted November 6, 2014 Author Share Posted November 6, 2014 http://dont-starve-game.wikia.com/wiki/Lureplant http://dont-starve-game.wikia.com/wiki/Spider_queen Not really good enough. Lureplants can be delt with in winter with no problem, and get 4 pigs and some basic armor and the Spider queens are nothing. We need something that is a bit more complicated and dangerous. I think that this is a good idea because for good players there needs to be more to do than just go down to the ruins. This will establish a difficult opposition that will go out and try to take stuf from your base or just create a threat that will need to be delt with as time goes on. The spiders are kinda a joke. We need something more to make team mates work with eachother. If not any of that than at the very least teams that can work as a gang. Link to comment Share on other sites More sharing options...
Auth Posted November 6, 2014 Share Posted November 6, 2014 So what you're saying is that DST needs Vargs. In which case I totally agree with you. Link to comment Share on other sites More sharing options...
Prancelot Posted November 7, 2014 Share Posted November 7, 2014 I agree with OP, i remember hoping that the spiders would play this role when the spider queen update hit, like having them spread and increase in power rather than just moving around. Link to comment Share on other sites More sharing options...
saltychipmunk Posted November 7, 2014 Share Posted November 7, 2014 all that would need to be done , is make it so a spider queen spawns a new spider den when she gets up . boom now spiders double every season or two. but im guessing the op wants the corruption from terraria the bottom line is that the op really jsut wants some mechanic that will require some sort of endless attention on the players part to in a sense keep end game perpetually interesting. Link to comment Share on other sites More sharing options...
kraken121 Posted November 7, 2014 Share Posted November 7, 2014 Orcs and Goblins in our mod will expand their bases if left unhindered, when we port to DST we will likely keep this mechanic (likely increasing the rate of expansion) Link to comment Share on other sites More sharing options...
saltychipmunk Posted November 7, 2014 Share Posted November 7, 2014 isnt your mod a TC? i think the op is looking for something more vanilla Link to comment Share on other sites More sharing options...
MoistTarp Posted November 11, 2014 Author Share Posted November 11, 2014 I am looking for a vanilla implimantation of something like this. Link to comment Share on other sites More sharing options...
Spazmatic Posted November 11, 2014 Share Posted November 11, 2014 Anything that makes the world more dynamic, be it from the start or during late game, I'd welcome with open arms Link to comment Share on other sites More sharing options...
merlin909474 Posted April 30, 2015 Share Posted April 30, 2015 try to look at my post about corruption just search that and see if you like the idea ! have fun and happy starving Link to comment Share on other sites More sharing options...
Asparagus Posted May 1, 2015 Share Posted May 1, 2015 try to look at my post about corruption just search that and see if you like the idea ! have fun and happy starving ^http://forums.kleientertainment.com/topic/53352-corruption/ See also:http://forums.kleientertainment.com/topic/51476-the-pigmen-mermen-wars/http://forums.kleientertainment.com/topic/52517-why-doesnt-chester-have-to-eatbe-fed/?p=628343 Immapushthisthing O__O Link to comment Share on other sites More sharing options...
_Q_ Posted May 1, 2015 Share Posted May 1, 2015 More weather conditions, like hail, fog, tornados, firestorms etc, set in a way you can't get 100% protection from them.Current system is quite bad, most of the weather potetnial is not used, and you can get 100% protection from the elements quite fast, eliminating any need to manage the status of your character. Link to comment Share on other sites More sharing options...
thegreywitch Posted May 1, 2015 Share Posted May 1, 2015 I like the suggestion. Game needs some element that pushes you the further you get. Either a cunning AI controlled evil army or entity that grows over time or a system of disasters explained here:http://forums.kleientertainment.com/topic/52967-making-the-game-harder-disasters-and-rituals/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.