the truthseeker Posted July 28, 2014 Share Posted July 28, 2014 ...OR jackalope runs towards the nearest thread...When did they learn to do Maxwell like breaking the fourth Wall, and post in the forums? Link to comment Share on other sites More sharing options...
Hugo M. Posted July 28, 2014 Share Posted July 28, 2014 When did they learn to do Maxwell like breaking the fourth Wall, and post in the forums? At about July of 2013. Link to comment Share on other sites More sharing options...
Mario384 Posted July 29, 2014 Share Posted July 29, 2014 That's just it. There is no real way to balance it without it either becoming not worth the bother, or being extremely illogical. Actually, after lamenting on this, I believe I figured out a suitable way to implement this. 1.Ghosts can possess any creature BUT giants by default, but there config options on what you and cannot possess. 2.While possessing a monster, your ghost health slowly increases to its cap, but humanity decreases (as being an animal would have an effect on your pcyhe) 3.Ghosts can only make monsters aggro on things they would attack normally. 4.If the creature the ghost is possessing happens to die, the ghost's health drops severely. The depossessing animation could be a bit lengthy as well. 5. Upon being depossessed, the creature falls asleep, thus adding the ability to help alive players and prevent spamming creatures. Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted July 29, 2014 Share Posted July 29, 2014 3.Ghosts can only make monsters aggro on things they would attack normally.Like I said. That's not entirely logical, imo. Really, I think that monster possession might be a bit much. Any balanced iteration would be too limited. The purpose of being dead is less to help from beyond the grave, and more scrambling to find a way to get alive again. Link to comment Share on other sites More sharing options...
Khrayfish Posted July 29, 2014 Share Posted July 29, 2014 My two pennies: - Can only take control of Shadow monsters- Can only attack those who have gone insane- Can only be seen by those who are going insane Link to comment Share on other sites More sharing options...
Zeklo Posted July 30, 2014 Share Posted July 30, 2014 My two pennies: - Can only take control of Shadow monsters- Can only attack those who have gone insane- Can only be seen by those who are going insaneHas a few issues still, but the best option I've seen so far imo. Link to comment Share on other sites More sharing options...
Capeman11d72 Posted July 30, 2014 Share Posted July 30, 2014 I think it work like this: you can posses anything that has less health than a certain number like 50 or 30, that way you could posses a giant but only have 50 or 30 health. If you pick something not so deadly like Chester or a mandrake you should have a faster regen but if you be a giant you have little to no regen Link to comment Share on other sites More sharing options...
Mobbstar Posted July 30, 2014 Share Posted July 30, 2014 Is it just me who wants monster possession to be as unpredictable and random as possible and slightly draining humanity? SethR stated that haunting should have unpredictable results to guarantee balance and make intentional grief, as well as cheaty strategies, basically non-existant. Link to comment Share on other sites More sharing options...
acemurdock Posted July 30, 2014 Share Posted July 30, 2014 YOOOOO what a cool idea! Maybe it could also be used for non-pvp things; like holding a beefalo in a trance while the others kill it for food. Ah, that'd be so fun. I wanna possess me some mobs! Link to comment Share on other sites More sharing options...
Herrmarvin8 Posted July 31, 2014 Author Share Posted July 31, 2014 Well.. there are some good ideas to balance it but a Giant having 30-50 Health? That's... well too overpowered. Since two hits with a Spear - Down. Maybe, when you possess something you have your own little health and when the Players attacks the Giant (The Health from the Ghost gets added on, like 50-100 Health) And when Player did 50-100 Health Damage,the Ghost gets kicked out of the Giant and the Giant will be paralyzed for 5 Seconds. (Something to show it off + to give the alive Player a bit of advantage). And the same would go with other Creatures, but the Health would get lowered. Like a Spider would get an Additional 10 Health , very easy to kick the Ghost out of the Creature. Link to comment Share on other sites More sharing options...
Mobbstar Posted August 1, 2014 Share Posted August 1, 2014 Well.. there are some good ideas to balance it but a Giant having 30-50 Health? That's... well too overpowered. Since two hits with a Spear - Down. Maybe, when you possess something you have your own little health and when the Players attacks the Giant (The Health from the Ghost gets added on, like 50-100 Health) And when Player did 50-100 Health Damage,the Ghost gets kicked out of the Giant and the Giant will be paralyzed for 5 Seconds. (Something to show it off + to give the alive Player a bit of advantage). And the same would go with other Creatures, but the Health would get lowered. Like a Spider would get an Additional 10 Health , very easy to kick the Ghost out of the Creature. That's a interesting idea, the ghosts take "humanity damage" for getting hit whilst possessing. I'm not a fan of changing the creatures health though, at most the ghosts "humanity health" would act as a shield. Link to comment Share on other sites More sharing options...
Herrmarvin8 Posted August 1, 2014 Author Share Posted August 1, 2014 That's a interesting idea, the ghosts take "humanity damage" for getting hit whilst possessing. I'm not a fan of changing the creatures health though, at most the ghosts "humanity health" would act as a shield.Let's say, the Ghost goes into the Giant / Monster, and the Ghost has let's say still a Humanity Meter of 50, then the Ghost goes in there,the giant gets no added health but the Ghost will be kicked out as soon as the Giant/Creature took as much damage as the Ghosts Humanity. The Humanity will also then lover from 50, let's say to 25 when they get kicked out, like -25 for normal Creatures and -50 for Giants. Also, when they reach 0 they wouldn't be able to revive anymore, or they will go insane as soon as they get reviven. That would be the best Solution probs. Link to comment Share on other sites More sharing options...
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