The Rise Of Literacy (Literate Roleplay)


KidneyBeanBoy
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The lumpy forest was rather.. disheartening in her opinion. The trees looked depressed, how can a tree possibly look depressed? A depressing book in a depressing forest would fit the mood, and as she walked around she opened the book again and read. Small thumps could be heard around her, but when she looked she saw no other people, so she payed it no mind. Had Bekuno looked to the forest floor she would have seen scattered dead birds, caught in the disease that spewed from the book when it was opened.

10 pages in she decided that this was stupid and she had no idea what she was doing. Her stomach agreed with her, for it was growling harshly. Bekuno slams the book shut and decides to go back to the pig village to see if she could get any food.

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"Another human," One of the trees reported, "And he doesn't look very friendly." At that, Zach began channeling the energy of the trees around him, prepared for anything. He hadn't been with humans long, but the trees told him that some would attempt to hurt him, and taught him how to defend himself. "Hello?"
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Name - Percy

 

Race - Human (Ghost)

 

Looks - A semi-transparent boy wearing all grey clothing.  A large chunk of his side is torn messily out.  His eyes have no pupils.

 

Backstory - Percy led a rather normal life until his parents were murdered in their sleep by a recently escaped serial killer.  Having no other living relatives who would take him in, he was sent to a foster home.  Percy stayed here for only a couple months before constant abuse and depression led him to gouge out the eyes of the administrator.  Logically, this did not go down well with him, and Percy was institutionalized in a local insane asylum. After a couple days in a rubber room (Which were spent with Percy pounding on the walls and spouting gibberish), a shadow appeared on the wall.  It whispered stories of plenty, happiness and sanity to the boy, and told him he could have it if he would only come with it.  Of course, he came, and he found himself trapped in Their world.

 

The shadow gave nothing that it promised, save for an old locket Percy's parents had had.  The boy survived for only a few days, but in his state he was soon killed by a hound.  But not even this could set him free, for They bound his soul to the locket, stranding Percy in the hellish world forever.

 

Personality - Percy is usually quite reclusive and quiet, only speaking when spoken to and often in short sentences.  He is usually unoptimistic and grim.

 

Advantages - Percy's most useful capability is possession.  He can invade another's mind and force them to do things against their will.  However, the tougher the target, the harder it is to control them...and the pain is greater.  He can also move heavy objects if he concentrates enough, but this rarely works and even carrying a piece of wood is difficult. 

 

Disadvantages - Due to his being binded to the locket, Percy cannot go more than a couple meters away from it.  That, and he cannot carry it himself.  Attacks to his ethereal form do nothing to him, but if the locket is broken he will die.  (Again.)  He cannot interact with physical objects without effort, but at the same time he cannot float through walls like your normal cliche ghost.

 

(I sense references to me. Strange. I actually have a locket that my parents did use to own. Silver plated, a simple fleur de lis design on the back, my parents picture inside of it. Have you been spying on me?

 

Ahem. I'll make character sheets, one reused, one new, for this.

 

Name: Felicity Wulfric

 

Age: 16

 

Gender: Female

 

Species: Human

 

Backstory: Felicity was always an unlucky girl; always in the wrong place at the wrong time, a failure in love, money, and prosperity. She was separated from her twin seven years ago, when the greed and divorce of parents split them up. She had been arrested once for "stealing" someone's bag that dropped on her head as she walked home from under the bridge. She was convicted not guilty, but it doesn't change the fact that fate does not like her. Felicity has tried everything to change her fate; charms, spiritual guidance, praying and even a simple exorcism to see if a spirit was plaguing her. No matter what she tried, everything seemed to be against her. Even those around her could notice this, which was generally why they left her alone; they didn't need her luck rubbing off on them.

 

Then, one day, everyone noticed something subtly off about Felicity. She seemed more tired than normal, but everything about her seemed more positive, more cheerful instead of sulking. As the day wore on, everything seemed to be going happily for her; she found several bills of high value on her walk to school, she seemed to be getting things for free, everyone was paying attention to her. Small things were going her way for once. Felicity was absolutely thrilled about it

 

The next day was exactly the same, except something about Felicity was unusual. Yes, she did have a good day, but she seemed to have deeper bags under her eyes, and her hair seemed frazzled. Her whole personality seemed tired and off. That day, she didn't seem as elated as before, oddly enough.

 

The next day, she was nowhere to be found. Her divorced mother went around asking for where she was, asking the few friends she had, but no one knew where she went..

 

Appearance: She has hair the shade of a foggy day, which is styled in a bob cut, and wears a ragged taupe colored cloak, the edge outlined in yellow, along with an odd ring of glass on top of her head, a circlet resting on her forehead. Underneath the cloak she dons a simple piece of quilt-like cloth, looking as if they were created and sewed by hand. On her left arm is a thin golden bangle, two sigils inscribed on where the ribbon of gold ends. A necklace hangs around her neck, three objects dangling from the silk string. One resembles a crystal melded into a thin disk of gold, another like a circle both enclosed and outside another circle, and the last resembling a tiny bottle filled with beads of glass.

 

Personality: She's quite paranoid about topic relating to fate and spiritual ideas; why do you think she makes those charms? Mostly, however, she is quite charming and likable, an optimistic appeal to her. Just don't take the charms away from her; she will go beserk. The same goes for the injury of her twin, Daxx.

 

Advantages

 

Talismans, Charms, And Salt

You can never have too much good luck, especially in such an unforgiving world. We've all heard of talismans and snake oil and all of those supposed charms. Many buy all these objects and scraps of paper, hoping that fate will smile on them. And yet, they never seem to work, apart from swallowing up money. However, these charms do work; perhaps not in the way they expect, but they do work, if made with the proper skill and details. Fortunately for us, Felicity is fairly adept at making charms, ranging from prosperity talismans to protection seals. The best part? They actually work, though they are quite fragile in comparison to others.

 

Disadvantages

 

Luck Has Limits

As she has always relied on Lady Luck and spiritual seals, she is quite weak in terms of physique. Her mentality and spiritual energy is strong, yes, but her body itself isn't equipped to deal with physical pain. Also, the way her handmade charms are created is an equal exchange trade; she drains some of her own luck and spirit to form these safety wards and lifelines. Luck can be replenished easily, of course, but the soul is a little less persuasive to regenerate.

 

Side Notes: The speed at which she can make charms is dependent on the situation. She can't just make them quickly in the thick of a battle; she's too panicked to create the intricate, fragile charms. She needs to be in a calm area.

 

 

Name: Daxx Wulfric, Charles

 

Age: 16

 

Gender: Male

 

Species: Ten Parts Human, Five Parts Corruption

 

Backstory: (Essentially the same as Felicity's, except with a harsher deal.)

 

Appearance: Having taupe colored short hair, he has his hair styled in such a way that it is drawn over one of his eyes. His eyes, one green and one purple, have the odd aspect of always appearing clouded over. He wears an odd, long knitted turtleneck sweater that has one long sleeve on his right arm and one short sleeve on his other side. The turtleneck sweater stretches out so long that it more of a robe then anything. He wears a men's smock underneath the overly large sweater.

 

Personality: He has an absentminded look to him, and he is, to a degree, forgetful and quiet, but he is mostly grim. He has a monotonous quality to his entire demeanor. The spirit, when in full control of Daxx, is joking, quite cruel and has an innate interest in the occult.

 

Advantages

 

Split Minds

Having a corrupted being sharing your body has its quirky perks, even if they aren't immediately evident. The resistance to spells, such as mind control or possession, is nice, but the real perk is the mere fact that, since they share bodies, they both have an influence on each other. The spirit can control the teen's limbs to a degree and mention whispers or suggestions into his mind. The boy, in turn, gives the being a conscious and morality, and can also control the being to an extent.

 

Disadvantages

 

Seals And Salt

Since he has a malicious being lodged unwillingly inside of him, he does have unusual vulnerabilities; for example, her twin's charms, mostly exorcist charms and salt rings, can harm him in a drastically proportionate way. To a more broader point, he is quite weak against any sort of protection that is meant to harm or ward off a spirit of evil, as the pain between the being and Daxx is shared equally.

 

Side Notes: Corruption of Daxx derives on his state as a whole; despair and insanity can destroy the entirety of his being, thus making it easier for the being to control him. His flesh tastes like a tomato.

 

Yes, both are related.)

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Ferro still remembered grandfather's ghost stories, so he knew, that he was in the bad place. He ran in direction of clearing, where he woke up. Buthe then he found a pig village in his way.

There was somebody too. He felt it, this time he held his book open.

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(Mweeep.)
Wickerbottom flinched as she rose up from the ground, half-expecting to be swallowed whole. Luckily, though, she was still, barely, sane. Looking around, she saw she'd teleported to another person, the one she gave the diseased book to. It seemed that they weren't even trying to be subtle at this point. Hating the redundancy of the situation, Wickerbottom immediately started to run, but a thought struck her mind.

 

Do you really think we'll stop after this?

 

She sighed. Turning back around, she cleared her throat and said,

 

"You know, you really ought to be more careful with that book. Or haven't you seen what it can do?"

Edited by KidneyBeanBoy
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