mrtwoface Posted May 10, 2014 Share Posted May 10, 2014 Sure, totally cool. The only instance within this thread in which I dissected and responded directly to a post not within this thread was when it was invited and offered by Psyk90913. Within this thread you said, I took that as a sincere question as to how I drew the conclusion I did and then I provided you all the places I had personally seen and felt were relevant. I find this to be a bit unfair. You say "this thread is for this thread," and you take exception, at least in part, that I pulled an example that originated from outside this thread, and now it's been revealed that you've been referencing a thread from outside this thread?It's fine, I just find it a bit unfair like I said. I assume you're talking about Discussing DST?If so, considering how there's only 5 posts and 2 authors within that thread, I take it you mean to say that oCrapaCreeper is the anti-multiplayer poster? If that is the case, then how do you explain this post? It's 2 down from the OP. "They never said they were against multiplayer. Their original decision was a product of its time due to lacking resources and the game already having a focus back then to keep a stable single player experience. Now they have more resources and the game's main focus is complete, and they want to finally take on the most popular request from the community in a way that affects no one who doesn't like that idea. Their original decision is now outdated for justified reasons and should not apply anymore, that was the past. Klei is not above criticism, but are above criticism that has little understanding of the subject."~ oCrapaCreeper I honestly think oCrapaCreeper took exception with how the original post within Discussing DST was worded and constructed, not on the fact that it was in favor of multiplayer. Sure, but you knew that full well before coming in here as evidenced by how your OP was aimed directly at such posters. Naturally, there's going to be a higher concentration of people here who're more likely to express dissatisfaction of the idea of multiplayer coming to Don't Starve and as such posts expressing such a viewpoint are more likely to get a like considering.Maximum124 liked one of your posts here and I know his stance is heavily in favor of multiplayer, so it's not like you haven't received any love, which is awesome btw. I'm glad people enjoy your posts. Besides, it's no big deal. This isn't a popularity contest. We're all entitled to our opinions. Well I, for one, don't enjoy that connotation, but if that's how you feel, that's how you feel.You definitely do have a point, DST could very well be awesome and I'm willing to give it shot once it comes up.If it turns out to be that I'm wrong, I'm more than happy to publicly concede as such. Let's start with this and see where it goes: I find that adding multiplayer is completely and totally conflicting with creating the sense of loneliness Don't Starve was going for, an aspect of the game I do enjoy. Now, it is true that I never have to engage in MP and as such, for me, it wont be ruined, but in the sense of artistic expression, as expressed by Kevin in particular, it kind of sucks that you're going to have people now coming into your work of art and never really appreciating how it was supposed to be felt because the new direction is designed to not have that original feeling in it. It's like taking an indoor installation and putting it outside, laid bare, and exposed. It's different. The mood's different. The feeling is different. It's just not the same.Maybe the fact that I feel the original vision for Don't Starve being compromised is so bad is because, I myself, am an artist. You're more than welcome to that opinion and there's no need to apologize.Thank you for your response. Alright, thanks for responding to all my walls of text. I'm a bit tired of talking about this issue now so I guess we'll just wait for DST and see what it has in it. I completely agree with you on the alone thing. I don't set up a camp until I find Chester so he can provide me the smallest amount of companionship by loudly panting in the day and loudly wheezing at night. The way I look at it is, I would play SP for the loneliness aspect, and play MP for the collaborative fun feeling I get whenever I play MP games (which isn't very often). It's alright if you don't get what I'm talking about,but I think it would be neat to see if it worked for Don't Starve. I think I came off as a jerk in some of my posts, and I really am sorry if that made you think I was one. Your responses are logical and polite. I like your art thread, by the way, great stuff in it. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477221 Share on other sites More sharing options...
Doctor H. Derp Posted May 10, 2014 Share Posted May 10, 2014 Alright, thanks for responding to all my walls of text. I'm a bit tired of talking about this issue now so I guess we'll just wait for DST and see what it has in it. I completely agree with you on the alone thing. I don't set up a camp until I find Chester so he can provide me the smallest amount of companionship by loudly panting in the day and loudly wheezing at night. The way I look at it is, I would play SP for the loneliness aspect, and play MP for the collaborative fun feeling I get whenever I play MP games (which isn't very often). It's alright if you don't get what I'm talking about,but I think it would be neat to see if it worked for Don't Starve. I think I came off as a jerk in some of my posts, and I really am sorry if that made you think I was one. Your responses are logical and polite. I like your art thread, by the way, great stuff in it. You're more than welcome, and thank you for the compliments. I never once thought your intent was to be a jerk. Even in Entitlement Away, even when I disagreed with your justifications, it is noble that you came to the defense of someone you felt was being unjustly attacked and I find that to be an admirable trait regardless of which side of the fence that defense was on.We might not always agree, but so far I think you're an upstanding kind of person regardless if we agree or not.Here's to hoping Multiplayer will be awesome. Cheers! Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477271 Share on other sites More sharing options...
YumoS Posted May 10, 2014 Share Posted May 10, 2014 False equivalence unless it's proven that MP will be a separate DLC (preferably paid for separately).Alright… Now we’re talking! How much is it going to cost?Don’t Starve Together will be a free expansion for all current owners of Steam / Standalone. Thank you for supporting us!!!!!!!!!!!! Read it correctly before replying Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477401 Share on other sites More sharing options...
simplex Posted May 10, 2014 Share Posted May 10, 2014 Alright… Now we’re talking! How much is it going to cost? Don’t Starve Together will be a free expansion for all current owners of Steam / Standalone. Thank you for supporting us!!!!!!!!!!!! Read it correctly before replying It's not going to be a modular, separate expansion. It's going to be a change made to the base game, an "expansion" only in the sense that it expands upon what's already there. It wouldn't work to have it be a DLC. Firstly, the engine itself needs to be substantially rewritten, and the engine belongs to the base game. Secondly, a lot of the scripting logic will need to be tweaked, and having a DLC do all of that by overriding files would make it wildly incompatible with RoG. Klei isn't giving us DST for free just because of respect for its player base (though I have no doubt this is a factor), it wouldn't be technically viable to have some players with DST support and others without it, since RoG itself wouldn't be compatible with both (without jumping through hoops and duplicating code all the time to account for both scenarios). Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477415 Share on other sites More sharing options...
ARamblingSpider Posted May 10, 2014 Author Share Posted May 10, 2014 Nice to see this being a logical and some what nice discussion thread guys. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477430 Share on other sites More sharing options...
MycoLogical Posted May 10, 2014 Share Posted May 10, 2014 Anyone here who knows me knows how fervent I have been for the lore of this game.; some may subtle hints have been giving but no real sustenance. Does the game, even at this stage of development feel incomplete? Yes, it does a bit. Playing it I feel I have a bloated 'middle' no real beginning and no real end. It also feels a little under balanced; weapons and armour don't have any balance. For example, wearing a log suit or grass suit should make you much more susceptible to fire than a marble suit. A spear could be more effective on 'flesh' animals than on the clockworks Caves were, in my opinion a 'tangent' to the game. A sort of 'here you are, somewhere new and exciting.' It should have been implemented in adventure mode; no question about it. Reign of giants felt the same; more 'middle. It could have brought in a few more levels in adventure mode; Permanent summer, Now we have multilayer; something that doesn't adjust the prevailing concerns. Now, I am no coder in any sense of the word, but from what I hear; the simple things people have asked for; Krampusant (or however the heck you spell that) Tall bird life cycles, snowmen, etc etc. are easy to code in and wouldn't require effort. Yet, we have this instead. I am looking forward to it, I real am. I think Klei will provide the things I am asking for. I love what they do and I think the developers are great. I just wish they were a little more 'vocal' so to speak on the why/when we will not get/will get the things we have been inquiring about. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477459 Share on other sites More sharing options...
Brianman27 Posted May 11, 2014 Share Posted May 11, 2014 Can be funny Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477743 Share on other sites More sharing options...
Doctor H. Derp Posted May 11, 2014 Share Posted May 11, 2014 Anyone here who knows me knows how fervent I have been for the lore of this game.; some may subtle hints have been giving but no real sustenance. Does the game, even at this stage of development feel incomplete? Yes, it does a bit. Playing it I feel I have a bloated 'middle' no real beginning and no real end. It also feels a little under balanced; weapons and armour don't have any balance. For example, wearing a log suit or grass suit should make you much more susceptible to fire than a marble suit. A spear could be more effective on 'flesh' animals than on the clockworks Caves were, in my opinion a 'tangent' to the game. A sort of 'here you are, somewhere new and exciting.' It should have been implemented in adventure mode; no question about it. Reign of giants felt the same; more 'middle. It could have brought in a few more levels in adventure mode; Permanent summer, Now we have multilayer; something that doesn't adjust the prevailing concerns. Now, I am no coder in any sense of the word, but from what I hear; the simple things people have asked for; Krampusant (or however the heck you spell that) Tall bird life cycles, snowmen, etc etc. are easy to code in and wouldn't require effort. Yet, we have this instead. I am looking forward to it, I real am. I think Klei will provide the things I am asking for. I love what they do and I think the developers are great. I just wish they were a little more 'vocal' so to speak on the why/when we will not get/will get the things we have been inquiring about. There's so many things about this post that resonate with me.I really really like the idea of different weapons working better or worse on different enemies.I also really like the idea of different armors protecting against different things and being more varied. Btw, what's a "Krampusant"? Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477818 Share on other sites More sharing options...
aredshroom Posted May 11, 2014 Share Posted May 11, 2014 There's so many things about this post that resonate with me.I really really like the idea of different weapons working better or worse on different enemies.I also really like the idea of different armors protecting against different things and being more varied. Btw, what's a "Krampusant"?Krampusnacht*. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477822 Share on other sites More sharing options...
Doctor H. Derp Posted May 11, 2014 Share Posted May 11, 2014 Krampusnacht*. Oh! Cool! Yeah, currently playing with Krampus slider turned all the way to lots. Just got attacked my 5 krampuses actually. Still no sack. I've never seen the sack drop once and I've long since lost count of how many Krampuses I've killed. :/ Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-477846 Share on other sites More sharing options...
MycoLogical Posted May 11, 2014 Share Posted May 11, 2014 There's so many things about this post that resonate with me.I really really like the idea of different weapons working better or worse on different enemies.I also really like the idea of different armors protecting against different things and being more varied. Btw, what's a "Krampusant"?It's probably too late for them to implement this whole 'restructure.' Only they make it a mode like; 'realism mode' Fire hurts flesh more than metalIce hurts metal more than fleshDarts, hambats, batbats won't hurt clockworks.Grass and log suit make you more susceptible to fire damage and wetness.Marble suit, thulcite suit and nightmare armour is fire resistant. If only, if only Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478105 Share on other sites More sharing options...
RalphKastro Posted May 11, 2014 Share Posted May 11, 2014 It's probably too late for them to implement this whole 'restructure.' Only they make it a mode like; 'realism mode' Fire hurts flesh more than metalIce hurts metal more than fleshDarts, hambats, batbats won't hurt clockworks.Grass and log suit make you more susceptible to fire damage and wetness.Marble suit, thulcite suit and nightmare armour is fire resistant. If only, if onlyI agree with everything but the hambat. wouldn't hiting a machine with a enormous piece of ham cause some internal and external damage to the structure?Also, on the Krampus, I may be wrong, but he seems to have more damage now, because three of them managed to kill me and my pig(although I was using no armor and only a almost rotten hambat) Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478237 Share on other sites More sharing options...
MycoLogical Posted May 11, 2014 Share Posted May 11, 2014 I'll go whack a car with a leg of lamb and see if it works. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478268 Share on other sites More sharing options...
rsrs Posted May 11, 2014 Share Posted May 11, 2014 Oh! Cool! Yeah, currently playing with Krampus slider turned all the way to lots. Just got attacked my 5 krampuses actually. Still no sack. I've never seen the sack drop once and I've long since lost count of how many Krampuses I've killed. :/I've actually found it very strange that you can attack the Krampus in this game and it does not dematerialize and rematerialize at different place when you attack it. But as far as the multiplayer is concerned, I can understand how both parties feel. For the "no multiplayer" party this is a classic case of unmet expectations. They expected something at the end of the puzzle and since the entire idea of the multiplayer was strongly rejected by the developers and mods were deleting posts about multiplayer, they had no reason to believe that MP is coming. They expected some more lore or Wilson's escape and they have received and ad for MP instead. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478393 Share on other sites More sharing options...
rsrs Posted May 11, 2014 Share Posted May 11, 2014 I'll go whack a car with a leg of lamb and see if it works.Animal parts are well known for causing massive damage to cars. Car crash with an animal even at low speed can completely destroy the car and kill the driver. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478395 Share on other sites More sharing options...
The Letter W Posted May 11, 2014 Share Posted May 11, 2014 It's probably too late for them to implement this whole 'restructure.' Only they make it a mode like; 'realism mode' Fire hurts flesh more than metalIce hurts metal more than fleshDarts, hambats, batbats won't hurt clockworks.Grass and log suit make you more susceptible to fire damage and wetness.Marble suit, thulcite suit and nightmare armour is fire resistant. If only, if only By that logic, would nightmare armour be more effective with higher sanity and less with the more insane you get? Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478402 Share on other sites More sharing options...
MycoLogical Posted May 11, 2014 Share Posted May 11, 2014 By that logic, would nightmare armour be more effective with higher sanity and less with the more insane you get?Or maybe the reverse? Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478426 Share on other sites More sharing options...
RalphKastro Posted May 11, 2014 Share Posted May 11, 2014 I'll go whack a car with a leg of lamb and see if it works.okay you have a point here, but even though the damage would be small, it would still happen, so it could deal some (heavily)reduced damage Or maybe the reverse?if it was the reverse it would make your armour stronger by the time you stay using it, and since all the problems you're going to have with low sanity is monsters attacking you, the downside would be almost none Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478519 Share on other sites More sharing options...
simplex Posted May 12, 2014 Share Posted May 12, 2014 Tall bird life cycles [...] are easy to code in and wouldn't require effort. Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478548 Share on other sites More sharing options...
Silentdarkness1 Posted May 12, 2014 Share Posted May 12, 2014 Easy to code.......wow. Poor simplical complex D: Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478559 Share on other sites More sharing options...
MycoLogical Posted May 12, 2014 Share Posted May 12, 2014 Tall bird life cycles [...] are easy to code in and wouldn't require effort.Well that's what I heard! From the get go I said I knew nothing about coding! Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-478678 Share on other sites More sharing options...
randompandora Posted May 13, 2014 Share Posted May 13, 2014 There's not much more to say here, when someone is criticizing the multiplayer and what its going to allow people who want it to do while all the while admitting that they know they don't have to ever play it but objecting all the while for some reason that properly balanced people will never understand they should be ignored. Yeah I know fire is hot but I'm gonna stick my hand in anyway and scream as loud as I can when it burns me....so! Sounds like the words of someone that should be engaged with at all? Link to comment https://forums.kleientertainment.com/forums/topic/36109-lets-talk-about-dont-starve-multiplayer/page/3/#findComment-480245 Share on other sites More sharing options...
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