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i don't found the goblin king damage, am i stupid?

don't bother with that yet, during the next update, which hopefully will be sometime this week, The goblin king is getting a balance adjustment, currently he is a little too easy. 

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DINGGIDONG! It is the time adventurers!

It's 21h00 here and 09h00 for others people(yay, it's the morning, isn't that cool?).

 

these times, i don't have much inspiration... sorry for the comments that's are generic(on the wiki pages) :/

 

Today:

 

-added right loots to the animated armor page

-added little modifications for the druid

-added some links to the summons page

-wrote the primitive beast page

-added links into the paladin page

-added string to goblin page

-added string to barbarian page

-added little modif for the shadow knight

-wrote the shadow beast page

-wrote the black spider page

-wrote the merm spirit page

-wrote the pigman spirit page

-wrote the frost hound page

-wrote the animated light page

-wrote the magic hound page

-adjusted some things in the skeleton page

-wrote the conjured skeleton page

-wrote the shadow creature page

-wrote the tree guardian page

-wrote the shadow reflect page

-wrote the boss page

-wrote the goblin king page

-WOOHOO, i have done the mobs page! fully completed.

-what do you think of that?

 

 

Feel free to add pictures or edit pages...as long as they are the same informations!

 

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        MakeSpell("spell_lightning", firefn, 10,"conjuration"),

       MakeSpell("spell_earthquake", earthquakefn, 12,"divinantion"),

       MakeSpell("spell_grow", growfn, 15,"evocation"),

       MakeSpell("spell_heal", healfn, 10,"enchantment"),

       MakeSpell("spell_divinemight", divinemightfn, 15,"illusion"),

       MakeSpell("spell_light", lightfn, 12,"transmutation"),

       MakeSpell("spell_bladebarrier", bladebarrierfn, 5,"abjuration"),

       MakeSpell("spell_guardian", treeguardianfn, 7),

       MakeSpell("spell_summonfeast", summonfeastfn, 5),

       MakeSpell("spell_summongoodberries", summongoodberriesfn, 10)

 

 

so these spells will be adjusted or not? (and why is there illusion and divination, in the modmain they don't are)

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yeah leave that batch for now, the damage needs to be rebalanced to CL, and yes the schools there are not valid either - the ones in character sheets are valid.

 

Well, earthquake/bladebarrier/calldiety/heal amounts at least

Edited by DeathDisciple
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DINGGIDONG! It is the time adventurers!

It's 21h00 here and 09h00 for others people(yay, it's the morning, isn't that cool?).

 

Nothing really great today :/ but i am waiting the maj

 

Today:

 

-adjusted mobs page

-modified wiki content navigation

 

 

 

 

Feel free to add pictures or edit pages...as long as they are the same informations!

 

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Does druid spell "God Berries "suppose to regrowth berries bushes once it's cast (I use it on fertilized bushes) or something else ?I ask because it does nothing or may missed something obvious.

Edited by Senteliks
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Does druid spell "God Berries "suppose to regrowth berries bushes once it's cast (I use it on fertilized bushes) or something else ?

Because it does nothing and I don't want to look in code since I can spoil things that I still haven't encounter.

The Goodberry spell creates special berries that you can eat. There is currently a bug that makes them invis when they are on the ground. So after you cast the spell, hit spacebar, and it will auto pick them up off the ground. This bug will be fixed on the next update.

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Does druid spell "God Berries "suppose to regrowth berries bushes once it's cast (I use it on fertilized bushes) or something else ?I ask because it does nothing or may missed something obvious.

you're right 'cause using 8 or 15 berries to make berry bushes regrow...nah, it doesn't make sense 

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