Greybeard2 Posted May 2, 2014 Share Posted May 2, 2014 First since I have returned to the forums I could not log back into my Greybeard account. So I made this new one. I have played this game from first beta and finished the adventure when it came out and stopped playing when caves came about with the constant sanity drain. Why I stopped playing was a matter of having the game go from solving strategy puzzle with some click fest to it becoming an arcade game just to survive in the caves . Admittedly I am not as patient as I use to be and I am more of a rogue style game player that likes a bit of excitement with solution solving survival game. I have bought both original game and the DLC. The following suggestion is in line with how I approached the first game. Ill give them once in order to help with feedback, for those of us who are casual players and love certain aspects of the game, mainly: Love learning to survive. Were not the fastest micro managers to kill a monster by hitting him 200 times. We enjoy base building and slowly or strategically conquering the map, or learning how to live in a biom and or season. We love our bases. We put time into them. Were proud of them . Did I mention we love them? We love to come up with solutions to solve challenges. Were crazy about new bioms new puzzles. Now here is the suggestion I have for the game after coming back and playing the DLC. My assumption is it is still beta and room for some changes: Why do dried meat have a decay on the drying racks. The whole purpose of the rack is to store food. If I cant store food who needs racks. A darn good item in first game that is now worthless. Why the hate on rabbits. They decay, the are not available in every season. They decay under the trap and just generally now have become more trouble than they are worth almost. There is no respect for the hard work we put into our bases. They now can get burned, smashed, trashed, and generally have become a constant fight for just maintaining them. They use to be the safe spot to come to while you planed your next adventure. Today ill go visit the swamp for a week or tomorrow maybe ill set up those bee hives. Maybe visit a cave and map a level. Nope cant do that any more, I am too busy just being busy with maintenance. I really don't mind summer new season to deal with. Its a bit harsh, but if temperature is becoming a crucial issue from now on then please give us a temperature stat or dial. Why the hate on umbrella. Not every thing needs to decay. Every thing now decays. Please stop it. Some things makes sense. But every time we figure a way to solve the problem you just throw decay at us. Dry meat, Crockpot food, umbrella, rabbits, just some of I can think off. On surface you gave us a way to deal with the hounds with hound eating plants, beefalo, pigs and finally we can tank 6 hounds once were up and running. The caves I don't even bother to use at the moment due to depth worms. Finally I am pleased with added content, but changing something that works to something harder is not content. Its taking something you like about the game and making it not fun. I am the guy that wrote about the backpack cursor and Kevin made some really good changes. Gave us more carry slots expanded the backpack and many other fun changes. So I hope to once again help the game with stating some things that us casual gamers love about this game and how maybe the needle has moved a bit off the center mark. Giants are cool to deal with. Love the new full moon, gives me extra night to enjoy instead of sitting by the fire. I love having a summer season. In closing, I use to play the game and enjoy the discovery and going thru the content and surviving. I would laugh at my deaths and would try and play each character thru the adventure. The 2 weeks I have been back to the game, its stressful, I don't laugh at my deaths. I don't feel its intuitiveness and certainly don't feel like its an adventure. Every couple of days I try to come back and start a world to get further and realize yet another item or game play has changed that was fun to something that is stressful and needs maintenance. Before the fan boys start the flames and or tell me turn of this or adjust that, I will state the following:I am a gamer. I like to play the game as the developer sets the default game play and what is considered the basic game design challenge. My hope is to help one of the few games I love enough to get on the forums and make a comment about.( As you can see I do not have 400 post to my name nor will I try and argue the point to death). warmest regardsGreybeard Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/ Share on other sites More sharing options...
oCrapaCreeper Posted May 2, 2014 Share Posted May 2, 2014 I don't see the problem with decaying items and such. They force maintenance rather than a craft and win scenario. Things like spoiling crockpot foods or drying racks should have been added ages ago, I'm actually shocked they are only in the DLC. Also, the DLC as well as the game itself is finished. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468217 Share on other sites More sharing options...
Maximum124 Posted May 2, 2014 Share Posted May 2, 2014 I have to say I strangely agree with you? The game just isnt fun anymore and a lot of mechanics where changed in RoG for balance reasons, but most of them just seem to suck the fun out. Because of the changes in RoG ill probably never explore a cave legitly, or use rabbits as a food source again. Beefalo are just so much easier. stuff spoiling on crockpots I dont really mind since ive never really felt the need to have more then one, but there are a lot of little things that just idk I'll probably start rambling about how the game even if vanilla isnt fun anymore if I dont stop now. But yeah I agree that the game is nothing but stress and doesn't provide an equal amount of fun for that stress Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468247 Share on other sites More sharing options...
Alice Posted May 2, 2014 Share Posted May 2, 2014 When the game was first into Beta waaaaay back, I think it was Kevin that stated he wants us to having the feeling of building a sand castle. Just to have the sand keep slipping through our fingers. I like the fact that we can not build up a massive storage of x or y over time. Its what keeps me coming back to play it. But, I'm not saying I enjoy having to monitor everything in my base 24/7 due to instant combustion or the like. But I think if things like this were taken out the game, it would just be a base builder until we take over the whole map. The one point though that I do agree on majorly is the fact its kinda getting too micromanagey with having to take care of your temperature then hunger etc ( sanity is honestly not that big of a deal so I don't bother to manage that). But honestly I'm just conflicted with these issues really. There's so many things that I love about the difficulty but I also dislike not being able to explore fully without having to worry about so many things. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468292 Share on other sites More sharing options...
The Letter W Posted May 2, 2014 Share Posted May 2, 2014 Oddly enough since they added in all the decaying and extra maintenance I've started surviving longer. Maybe it's because it actually forces me to pay attention to things more. Or actually use things because they might poof in rot.I don't really go in caves much though. Usually just to grab some lightbulbs for the miner's hat and lantern. Each to their own. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468311 Share on other sites More sharing options...
mrtwoface Posted May 2, 2014 Share Posted May 2, 2014 I think the game was boring before all the decaying stuff. The meat I put on the rack lasts forever? Yeah, sounds legit. The rabbit in the trap will still be there a year from now? Guess I'll just keep him there until I need him. The new features don't let you fall into a lethargic luxury life, because that's not what the game is about. It's about being barely surviving half the time and barely keeping ahead of that the other half of the time. This game was massively improved by ROG, and got harder. It's not a fair game and it's not an easy game. I've been playing since you had to sacrifice stuff to the research point gods and I'm glad it isn't that basic anymore. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468520 Share on other sites More sharing options...
emerphish Posted May 2, 2014 Share Posted May 2, 2014 the only thing I would change is the fact there is nothing but fire added in summer. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468758 Share on other sites More sharing options...
vimrich Posted May 2, 2014 Share Posted May 2, 2014 Well, I have to say, some of these bases you see with dozens of crock pots and drying rack farms had to be nerfed. Basically, food was almost never an issue once you learned a few tricks to prevent ANY of it from spoiling. I am somewhat addicted to bunnies though, saving up live bunnies by the chest full "just in case." Now in spring at least I'm going to have to go fishing or something else to get food since they won't last. I never did the mega base thing because it felt like cheating and it looks horrible (unless maybe you add the Architecture mod). Also I think the nature of the game is not about grand bases - DS isn't Minecraft. The more I play, the more I build lots of smaller functional mini-bases and just keep moving and keep my options open for the worst. Wetness and heat strike me as the big "ugh" with ROG. Lots more days lost to micromanaging inventory, hooray! Oh, and I still want a new character that is based on SPEED like: "low health, low damage, scares easily, but great at running away." They keep adding characters meant for fighting like Wigfrid. To me DS is about constantly running for your life and never risking anything ever in direct battle. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468922 Share on other sites More sharing options...
TheKingofSquirrels Posted May 2, 2014 Share Posted May 2, 2014 First since I have returned to the forums I could not log back into my Greybeard account. So I made this new one. I have played this game from first beta and finished the adventure when it came out and stopped playing when caves came about with the constant sanity drain. Why I stopped playing was a matter of having the game go from solving strategy puzzle with some click fest to it becoming an arcade game just to survive in the caves . Admittedly I am not as patient as I use to be and I am more of a rogue style game player that likes a bit of excitement with solution solving survival game. I have bought both original game and the DLC. The following suggestion is in line with how I approached the first game. Ill give them once in order to help with feedback, for those of us who are casual players and love certain aspects of the game, mainly: Love learning to survive. Were not the fastest micro managers to kill a monster by hitting him 200 times. We enjoy base building and slowly or strategically conquering the map, or learning how to live in a biom and or season. We love our bases. We put time into them. Were proud of them . Did I mention we love them? We love to come up with solutions to solve challenges. Were crazy about new bioms new puzzles. Now here is the suggestion I have for the game after coming back and playing the DLC. My assumption is it is still beta and room for some changes: Why do dried meat have a decay on the drying racks. The whole purpose of the rack is to store food. If I cant store food who needs racks. A darn good item in first game that is now worthless. Why the hate on rabbits. They decay, the are not available in every season. They decay under the trap and just generally now have become more trouble than they are worth almost. There is no respect for the hard work we put into our bases. They now can get burned, smashed, trashed, and generally have become a constant fight for just maintaining them. They use to be the safe spot to come to while you planed your next adventure. Today ill go visit the swamp for a week or tomorrow maybe ill set up those bee hives. Maybe visit a cave and map a level. Nope cant do that any more, I am too busy just being busy with maintenance. I really don't mind summer new season to deal with. Its a bit harsh, but if temperature is becoming a crucial issue from now on then please give us a temperature stat or dial. Why the hate on umbrella. Not every thing needs to decay. Every thing now decays. Please stop it. Some things makes sense. But every time we figure a way to solve the problem you just throw decay at us. Dry meat, Crockpot food, umbrella, rabbits, just some of I can think off. On surface you gave us a way to deal with the hounds with hound eating plants, beefalo, pigs and finally we can tank 6 hounds once were up and running. The caves I don't even bother to use at the moment due to depth worms. Finally I am pleased with added content, but changing something that works to something harder is not content. Its taking something you like about the game and making it not fun. I am the guy that wrote about the backpack cursor and Kevin made some really good changes. Gave us more carry slots expanded the backpack and many other fun changes. So I hope to once again help the game with stating some things that us casual gamers love about this game and how maybe the needle has moved a bit off the center mark. Giants are cool to deal with. Love the new full moon, gives me extra night to enjoy instead of sitting by the fire. I love having a summer season. In closing, I use to play the game and enjoy the discovery and going thru the content and surviving. I would laugh at my deaths and would try and play each character thru the adventure. The 2 weeks I have been back to the game, its stressful, I don't laugh at my deaths. I don't feel its intuitiveness and certainly don't feel like its an adventure. Every couple of days I try to come back and start a world to get further and realize yet another item or game play has changed that was fun to something that is stressful and needs maintenance. Before the fan boys start the flames and or tell me turn of this or adjust that, I will state the following:I am a gamer. I like to play the game as the developer sets the default game play and what is considered the basic game design challenge. My hope is to help one of the few games I love enough to get on the forums and make a comment about.( As you can see I do not have 400 post to my name nor will I try and argue the point to death). warmest regardsGreybeard1, 2, 5 and 6: It would be unrealistic if food and items lasted forever. You can always feed rabbits to make them last, which makes sense. 3. Well, what I do is make two bases: One for Winter, where all my farms and important stuff are set, and then I make another base far away from that one for Summer, with the essentials for surviving overheating and survival. Sure, takes time, but once you are set, you can explore during Autumn and Spring. 4. Don´t really care either way, there is mods you can install for that. I personally hate Spring. Why is it horrible? Spring should be nice and pleasant! I know they wanted to make Rain a stronger challenge in the game, but I rather they implemented that in some other way. Maybe storms (constant strong rain for 6 days) that happens randomly during any season. Be cool to have a Winter storm. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468960 Share on other sites More sharing options...
mizukisha Posted May 2, 2014 Share Posted May 2, 2014 It's don't starve ! It must realistic as much as possible ! I agree about the rabbit they must not last forever ! Like on older versions they was immortal ! XD ! you et up the trap you leave ! 6 days later you come back they are there! whats the point,and honestly Idont eat rabbits !I eat butterfly wings ! during Summer I say in the base with my butterflies arround my ice machine and my hat a big cube of ice XD !that make more sense to the game if you are worried about that I am not Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-468980 Share on other sites More sharing options...
Mojomasteria101 Posted May 3, 2014 Share Posted May 3, 2014 To be frank, I can't agree with you Greybeard. It would make the game to easy. Link to comment https://forums.kleientertainment.com/forums/topic/35787-greybeards-back-for-another-round-of-constructive-talk/#findComment-469099 Share on other sites More sharing options...
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