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WillPwn4Food

The Old Bell Should Wake Up Creatures

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WillPwn4Food    295

There have been some complaints about the Old Bell/Pan Flute combo making giant fights too easy. Well how about ringing the bell wakes up all creatures? It would make sense since the bell is pretty loud and it would fix the effortless giant fights.

 

Granted, you could still ring the bell and then lead the giant into the stomp zone before ringing the bell, but at least this would require some sort of tactics and room for error.

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WillPwn4Food    295

Maybe giants try to run from the bell.

 

I like this idea. If they were already sleeping, they would wake up of course, but when the bell is rung, they flee from the spot and lose their aggro, as if even they were terrified of the mightiest of all giants.

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Battal    9,883

I like this idea. If they were already sleeping, they would wake up of course, but when the bell is rung, they flee from the spot and lose their aggro, as if even they were terrified of the mightiest of all giants.

 

No, they're just wise enough to not stand directly in the shadow of a massive foot.

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Mr_E_Fox    59

I don't know, I've never used the bell to kill sleeping things, but I would think that the bell isn't actually loud, it just hits a certain pitch that attracts bigfoot, probably with a combination of magic. I wouldn't be sad if it did wake sleeping creatures, but I don't think it needs to.

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Deceiven    65

I don't know, I've never used the bell to kill sleeping things, but I would think that the bell isn't actually loud, it just hits a certain pitch that attracts bigfoot, probably with a combination of magic. I wouldn't be sad if it did wake sleeping creatures, but I don't think it needs to.

What about the loud stomps and vibrations in the ground as bigfoot approaches?

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WillPwn4Food    295

I don't know, I've never used the bell to kill sleeping things, but I would think that the bell isn't actually loud, it just hits a certain pitch that attracts bigfoot, probably with a combination of magic. I wouldn't be sad if it did wake sleeping creatures, but I don't think it needs to.

 

I don't know, in order for the foot to land on the creature, you have to be so close that you're practically ringing it in their ear. And I would disagree that the bell isn't actually that loud. Whatever, different opinions

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dimQ    0

if creatures will runaway from FOOT,for what bell will be used? choping trees?

 

I played RoG many times, and never use the bell for giants (coz is not a hardest enemies in game),its possible and easy to kill giant without bell, if you dont like it -dont use it, its a sandbox game.

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Deceiven    65

if creatures will runaway from FOOT,for what bell will be used? choping trees?

 

I played RoG many times, and never use the bell for giants (coz is not a hardest enemies in game),its possible and easy to kill giant without bell, if you dont like it -dont use it, its a sandbox game.

don't like it - don't use it, is a bad mentality

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rsrs    11

The Old Bell should definitely NOT wake the creatures. If it does, it would be completely useless (well, maybe useful for harvesting stone and wood but it is a very expensive way of harvesting stone or wood). Now you need to activate the Old Bell while you are touching the mob you want to destroy, as the giant foot has incredibly small range. Sometimes if it covers only a half of the mob, it would not harm the mob. Therefore it is necessary that the Old Bell does not wake the mobs. Anyway, why would it? The signal that calls the giant foot is certainly not acoustic and the sleep induced by the Pan Flute is magical, so the mobs should not wake up.

 

P.S. I got the DLC mostly because of Pan Flute near the Glommer's statue and the Old Bell. I would be vey disappointed if these items got weakened. If you are playing teleportato rush, they are the only safe and effective ways of combat / avoiding damage.

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RalphKastro    1,337

The Old Bell should definitely NOT wake the creatures. If it does, it would be completely useless (well, maybe useful for harvesting stone and wood but it is a very expensive way of harvesting stone or wood). Now you need to activate the Old Bell while you are touching the mob you want to destroy, as the giant foot has incredibly small range. Sometimes if it covers only a half of the mob, it would not harm the mob. Therefore it is necessary that the Old Bell does not wake the mobs. Anyway, why would it? The signal that calls the giant foot is certainly not acoustic and the sleep induced by the Pan Flute is magical, so the mobs should not wake up.

 

P.S. I got the DLC mostly because of Pan Flute near the Glommer's statue and the Old Bell. I would be vey disappointed if these items got weakened. If you are playing teleportato rush, they are the only safe and effective ways of combat / avoiding damage.

so you got a game described as "uncompromising survival" and in which "the world hates you", and a DLC called "Reign of Giants" to get some ridicolously easy game experience and almost no chalenge once you know the basics?

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rsrs    11

so you got a game described as "uncompromising survival" and in which "the world hates you", and a DLC called "Reign of Giants" to get some ridicolously easy game experience and almost no chalenge once you know the basics?

No. I would not describe it as ridiculously easy, as it is quite scary to approach a monster to ring the bell almost touching it while not knowing when would the monster wake up. It often takes a long time to find the Glommer's statue and because the items needed to craft the Old Bell are only available during the full moon, you are attacked by Werepigs (since the Glommer's statue almost always spawns near pig villages). As you said, I got a game described as "uncompromising survival". Therefore you should not be required to fight often, as fighting in a survival situation when you are seriously underpowered is very unwise. Therefore I think it is more thematic to the survival genre to use cunning to defeat your enemies (Pan Flute, Old Bell, traps...) and not engage them in a melee fight.

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RalphKastro    1,337

No. I would not describe it as ridiculously easy, as it is quite scary to approach a monster to ring the bell almost touching it while not knowing when would the monster wake up. It often takes a long time to find the Glommer's statue and because the items needed to craft the Old Bell are only available during the full moon, you are attacked by Werepigs (since the Glommer's statue almost always spawns near pig villages). As you said, I got a game described as "uncompromising survival". Therefore you should not be required to fight often, as fighting in a survival situation when you are seriously underpowered is very unwise. Therefore I think it is more thematic to the survival genre to use cunning to defeat your enemies (Pan Flute, Old Bell, traps...) and not engage them in a melee fight.

yeah, I agree to the avoiding fighting monsters in this conditions, but the Pan Flute+Old Bell combo is way too powerfull. You get everything from a single spot(which is actually pretty easy to find if you just keep exploring in a birch forest. And to get rid of the werepigs, you only need to be there at dusk, so the pigs go to their homes. AND IT DEALS FREAKING 1000 DAMAGE. It nulls any other strategy(like beemines, beefalo, toothtraps, bunnyman, gunpowder) because it's too good and too cheap. It should either be more expensive, and act as a more late-game Boss/army killing tool, or it should wake up creatures, so you'd have to try to put the enemies in the right place for it to work properly

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rsrs    11

yeah, I agree to the avoiding fighting monsters in this conditions, but the Pan Flute+Old Bell combo is way too powerfull. You get everything from a single spot(which is actually pretty easy to find if you just keep exploring in a birch forest. And to get rid of the werepigs, you only need to be there at dusk, so the pigs go to their homes. AND IT DEALS FREAKING 1000 DAMAGE. It nulls any other strategy(like beemines, beefalo, toothtraps, bunnyman, gunpowder) because it's too good and too cheap. It should either be more expensive, and act as a more late-game Boss/army killing tool, or it should wake up creatures, so you'd have to try to put the enemies in the right place for it to work properly

 

Well, Pan Flute only works if you are a long distance away from the mobs. If they are chasing you and are near you, it does not work as it is so slow and while you are whistling the mobs will attack you and then you stop whistling without finishing the melody so they will not be put to sleep. Actually if I should be completely honest I thought that the Old Bell would kill the giants like Bearger in one use, so 1000 damage is not that much. You can always use beemines, beefalo, toothtraps, bunnymen, gunpowder even if you have an Old Bell, as its durability is very low (only 3 uses). Because of my playstyle (not spending more than 20 days on a single map and teleporting as soon as I get all the teleporter pieces) I usually only have a chance of getting one Old Bell (maybe two), so I usually spare it for the worst case scenario (and usually not using it even then as I forget about it and getting myself killed). If it was a late game tool, it would be completely unusable for players who like to play fast-paced teleportato rush.

 

Nevertheless, this is a sandbox game, so you should be free to choose your strategy and there should be always more solutions to each problem. With fighting this is more problematic, because if the Old Bell gets de-powered you would be basically forced to do the melee fight if something attacks you and you cannot outrun them (or you need some meat, silk, ...) if you do not want to spend hours at each map (darts are good, but very expensive and disposable).

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Fledge    79

As someone who has just managed to hit 65 days' survival on RoG (after around 100 hours play-time) I would like to remind most of the people who posted here that not EVERYBODY finds this game incredibly easy even with items like the Old Bell and Pan Flute (which only appears 75% of the time near the statue; but that could be a tweak since this post was made). Just because you can breeze through the game with all your experience doesn't mean it should be made even harder for the rest of us. Feel suitably proud of your achievements but don't spoil it for everyone else! I know this is a very late comment but this needs saying; far too many people in the Don't Starve community seem to forget that they aren't the only ones playing and that there are people with all levels of experience and expertise; I am sure Klei have thought hard about a well-balanced game which suits all players. If you find the game too easy, change your play-style to give yourself challenges - or go find something new to play!

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Cyde042    243

Fledge is right. The game is easy for many of us, including me, but this doesn't mean that you should forget that there are other people who just started out with it. Just because something makes sense, doesn't mean it would be a contribution to the game. Personally, I use old bell only to farm wood, and while I still find it odd that people have hard time surviving, beating deerclops etc., I don't bash them in the head for being bad at it.

 

This is not even multiplayer that it would affect you, if people want to fight the giants this way, let them be.

 

This a sandbox game after-all, it's your game, and it shouldn't affect anyone else.

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StaypuftMMM    70

Whenever I use the Old Bell the giants I have put to sleep do wake up and leave the attack zone of the foot.  So, are you telling me they don't do this for everyone else? 

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WillPwn4Food    295

Whenever I use the Old Bell the giants I have put to sleep do wake up and leave the attack zone of the foot.  So, are you telling me they don't do this for everyone else? 

 

This thread is over a year old. When I first posted it, I think they would stay asleep, but now that's not the case

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