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DLC? hrm bad game develpment plan....


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Just throwing this out there, but i think going a dlc route with future game develoment is a bad idea, rather than just making expansion patches, and adverting them as such.

 

reasons being.... the dev team may get sidetracked on incompatable dlc's and stunt game development. also, the current movie clip-patch for game content scenario has worked really well and is fun, plus has a lot of good backstory stuff, which i think would be cheeped as a dlc.

 

just sayin doesn't make much sense to market future expansions as dlc instead of expansion sets.

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Dude, I don't know for sure what you're saying here*, but what I think you're saying is basically that all updates should remain free from here on out. Please, please tell me you see the problem with that...

 

*#goodgrammar #homeschooled #arrogance #whydoievenhavehashtagshere

 

Edit: Since when can't I change the size of text?

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i'm not saying anything about free or not free all i'm saying is marketing future game development as "downloadable content additions" is a bad idea, basically everyone understands "expansion pack" and that they are official plus the dev team will be less likely to go on non relevant tangents if they are labeled as expansions.

 

also the don't starve dev team would be basically competing with modders...and why?

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For those not familiar why, their Announcement post and just-finished roadmap pre-DLC.


Look, long story short is they are having their coders burn out from DS fatigue (as well as the pace trying to get something developed and released every semi-week for no additional revenue,) and it was causing substandard releases they had to spend (yet more) time bug fixing for a notable loss of their overall time and revenue.

Anyway, they said regular updates would stop after six months and it's been six months.
There will *still* be free releases, but they are now sporadic and won't simply be semi-weekly anymore, giving the remaining team to focus on other projects also; the people who are working on the DLC will be able to give it the time (as well as take breaks) as needed until it's ready to release all at once.


But bluntly, besides this upcoming DLC and the sporadic updates, it's time to accept the mainstream releases of DS is now over. Klei is working on other projects, especially their new game.

 

also the don't starve dev team would be basically competing with modders...and why?



I too got a big chuckle from this (thanks Simplex's laughing giant portrait!)

 

 

Respectfully, 98% of released mods wouldn't even hold a candle to what the devs and employees could do and not be even near the competing level. Even with other companies striving to made their modding easy to made for the masses and come close to what devs can theoretically made on the same tools in a multi-user playing format (Cryptic comes to mind) that percentage of "good mods" only goes up to about 5% with the rest being average to...crap.

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ok jebeetle, show a valid point in how i'm wrong. beacuse to further illustrate my point of view. 

 

I'm for more adventure mode developments, and branchings like caves, which add content to the game that we already play.

 

the current example of the dlc is the screechers which while is neat and interesting yeilds a very low game time play through, and thus low replay value. which if thats what we're going to be getting out of dlc's i'll never buy into them when i can download free modder content with more replay value

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the current example of the dlc is the screechers which while is neat and interesting yeilds a very low game time play through, and thus low replay value. which if thats what we're going to be getting out of dlc's i'll never buy into them when i can download free modder content with more replay value

The Screecher was not an example of what a DLC would look like. It was a side project from some Devs to have some Halloween fun and to showcase the flexibility of Don't Starve's engine.

EDIT:

(oh cool it knew that was a two-word mention)

Damn, I always write multi-word mentions by hand because I assume the forums be dumb. :razz:

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ok jebeetle, show a valid point in how i'm wrong. beacuse to further illustrate my point of view. 

 

I'm for more adventure mode developments, and branchings like caves, which add content to the game that we already play.

 

the current example of the dlc is the screechers which while is neat and interesting yeilds a very low game time play through, and thus low replay value. which if thats what we're going to be getting out of dlc's i'll never buy into them when i can download free modder content with more replay value

 

The Screecher was not a update content but more of a way to fill the last update a little more than with just bugfixes, just a mod so Klei could show the modding community the sort of things that can be done with modding.

 

A expansion pack is the same as a DLC.

 

And Klei has said that the DLC will change the world and balance in scary ways, that's why it's a DLC, so that the player can choose to have that sort of game-changing stuff if they want to or not. 

 

Dude i mean do you even know what you're complaining about?

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The Screecher was not an example of what a DLC would look like. It was a side project from some Devs to have some Halloween fun and to showcase the flexibility of Don't Starve's engine.

I was going to say this but was ninja'd while typing, and in addition the dlc was, according to kevin a place where they could have fun by changing the core game, adding more features and mechanics that would have been too game changing to add post luanch (which means a hell of a lot more replay value then any mod)

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You're being way too harsh on modding.

I'm not being harsh on the mods, I love the mods and the wonderful work that our modding community has done, I just think that based on the wonderful work that klei has done so far they will continue to amaze me with the dlc.

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Respectfully, 98% of released mods wouldn't even hold a candle to what the devs and employees could do and not be even near the competing level. Even with other companies striving to made their modding easy to made for the masses and come close to what devs can theoretically made on the same tools in a multi-user playing format (Cryptic comes to mind) that percentage of "good mods" only goes up to about 5% with the rest being average to...crap.

 

This is a point I tried to illustrate in another thread and some people disagreed with me. I guess your wording was different?

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