Malacath Posted October 6, 2013 Share Posted October 6, 2013 So you might or might not have seen me post something in this thread. But I hope that not a lot of people have seen it since there wasn't a lot replies. For the Halloween mod we're working on I added a "witches wand" which has a system that let's you allow to "equip" spells to it. Currently we have 6 spells implemented which should be working. But the title says why I'm starting this thread. I want all your ideas for spells! They can be from your favourite game, book or movie or your own creation, basically everything goes. Just keep in mind that due to limited time some ideas might not be implementable right away, that concerns specifically new artwork, new prefabs (modified ones might work) and modifying entities persistently across saving and loading (all efects will wear off when saving). If you have an idea I'd be more than happy to hear it ^^ You can also create the complete spell which would include:-Name-Quote from the witch that invented it (to hint at its abilities)-Description-Researchcost-Castingcost-Effect We would of course try to balance things out as good as possible and might do slight changes to spells if that's okay for you. But everyone who submits a spell that gets implemented will of course be credited for that. I'm looking forward to seeing some cool stuff, don't disappoint me : P EDIT: Current spells are-Jack o' Lantern by LibertyOfTheAether-short distance teleport-crow rage, crows attack your opponents-rabbitition, transform an opponent to a rabbit-power of love, make spawner (i.e. pighouses, beehives...) spawn additional mobs-bonemeal aura, same as the growing book of Wickerbottom-undertaker shovel, summon a shovel that can spawn graves when killing things, by Lawrence-Chaotic Order by Craig_Perry-Hells Blaze by Craig_Perry-Transparency/Shadow Refugee by TeoSS69/Lawrence-Transmutation by TeoSS69-Vampirism by Blewcheese-Return by DragonBoy36-Immolation by TeoSS69-Spell of the Seasons-This Little Piggy by LibertyOfTheAether-Call to the Fishgod by KidneyBeanBoy-Cold of the Sky by Craig_Perry Link to comment Share on other sites More sharing options...
Morgan17 Posted October 6, 2013 Share Posted October 6, 2013 Bat spell? spawns a temporary army of bats. Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 6, 2013 Share Posted October 6, 2013 A list of current spells would help. Link to comment Share on other sites More sharing options...
Malacath Posted October 6, 2013 Author Share Posted October 6, 2013 Bat spell? spawns a temporary army of bats.Noted A list of current spells would help.Updated OP, but I don't think you need to know what's already there to have ideas for new stuff : P Link to comment Share on other sites More sharing options...
TeoSS69 Posted October 6, 2013 Share Posted October 6, 2013 Updated OP, but I don't think you need to know what's already there to have ideas for new stuff : PWell, it prevents giving the same idea twice.Transparency : Makes you immune as long as it's active at the expense of 5 sanity per second. (Has durability that goes down with usage, lasts 8 RL minutes)Immolation : Set ablaze enemies that get too close but also burns you a little (1 health per second for 30 seconds) 10 uses.Transmutation : Turn Nitre into Gold, Rock into Marble and Gold into a random Gem. Cost 20 sanity per cast and can turn entire stacks per cast. 20 usesWinters Breath : Freeze mobs and put out fires in an area. Cost 50 sanity and has 5 usesSummer's kiss : Thaws mobs, removes snow from ground, and melts down the ice from ponds in an area. 50 sanity and has 5 uses. Link to comment Share on other sites More sharing options...
Craig_Perry Posted October 6, 2013 Share Posted October 6, 2013 dark of night: turns all mobs to their "were" state costs 50% of current health and 15 sanity per use hells blazes: sets everything on screen on fire, mobs and plant life alike 25 sanity on use cold of the sky: kills all mobs onscreen (except bosses) including you (unless you are by a fire) costs 50 hunger and 100 sanity on use organised chaos: teleports every mob onscreen to a random location, sets your sanity to zero and teleports you to a random location Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted October 6, 2013 Share Posted October 6, 2013 A couple spells, just cuz.Jabbawhap: Turns things into random things, but randomizes your sanity. Waverly quote: Good for turning dragons into sweet rolls. 20 uses.Dreamland: Makes you fall asleep, but when you wake up, all mobs are asleep, and nightmares roam the world for an entire day. 2 uses. Waverly quote: Have you ever had a dream like this? Link to comment Share on other sites More sharing options...
Malacath Posted October 6, 2013 Author Share Posted October 6, 2013 Lots of cool ideas, I'll see what I can do about it. BTW, the current implementation doesn't support "uses" of a spell. But since you all seem so fond of that I might implement that ; ) Turns things into random thingsThat was something that I was already thinking about, but it seems I can't find any kind of table that contains all the prefabs that can be spawned. O only know a table that contains all entities so I could randomly swap the entities but not replace by any prefab. Link to comment Share on other sites More sharing options...
Johnnyprofane Posted October 6, 2013 Share Posted October 6, 2013 Necromancy/liche queenDigs up a grave, but will always yield a friendly ghost instead of a random drop. Costs the same sanity diggin a grave does (either 15 or 25 I can't remember and am not near my pc) as well as an equal amount of health. Friendly ghosts still have an insanity aura. Quote: That blonde girl would love this. Name and quote aren't fantastic feel free to change em. Link to comment Share on other sites More sharing options...
Malacath Posted October 7, 2013 Author Share Posted October 7, 2013 Necromancy/liche queenDigs up a grave, but will always yield a friendly ghost instead of a random drop. Costs the same sanity diggin a grave does (either 15 or 25 I can't remember and am not near my pc) as well as an equal amount of health. Friendly ghosts still have an insanity aura.Quote: That blonde girl would love this.Name and quote aren't fantastic feel free to change em.Sounds great, but this one has the problem I mentioned in the OP. It would require to modify a prefab persistently across saving and loading. I might modify the ghost through modmain to mak that possible, don't know yet though. Link to comment Share on other sites More sharing options...
LibertyOfTheAether Posted October 7, 2013 Share Posted October 7, 2013 What about a spell that summons a Jack o' Lantern that spoils much quicker? It would fit into the Halloween theme pretty well. Link to comment Share on other sites More sharing options...
Malacath Posted October 7, 2013 Author Share Posted October 7, 2013 What about a spell that summons a Jack o' Lantern that spoils much quicker? It would fit into the Halloween theme pretty well.It's easy to implement, fits the theme and is not overpowered. I guess I'm gonna make that the default spell. EDIT: Done ^^ We're at eleven spells already, keep 'em coming. Link to comment Share on other sites More sharing options...
LibertyOfTheAether Posted October 7, 2013 Share Posted October 7, 2013 Excellent! Another idea. How about a spell that converts a Pighouse into a Rundown House? I imagine such a spell being a bit more expensive due to its potential utility. Link to comment Share on other sites More sharing options...
Malacath Posted October 7, 2013 Author Share Posted October 7, 2013 Excellent! Another idea. How about a spell that converts a Pighouse into a Rundown House? I imagine such a spell being a bit more expensive due to its potential utility.I might be missing the obvious, but why is that spell so useful? I'm not saying I wouldn't add it, I'm just curious.Concerning the cost, I'm quite sure that all costs in the first release will be off and people will give feedback so they can be adjusted poperly after being playtested. Link to comment Share on other sites More sharing options...
LibertyOfTheAether Posted October 7, 2013 Share Posted October 7, 2013 I might be missing the obvious, but why is that spell so useful? I'm not saying I wouldn't add it, I'm just curious.Concerning the cost, I'm quite sure that all costs in the first release will be off and people will give feedback so they can be adjusted poperly after being playtested. Eh, maybe I'm just overestimating how useful it might be. Being able to put angry, fast and hostile fish frog men anywhere you want wouldn't be any worse than placing a spider sack somewhere, and it already has a cost of sacrificing a pigman house. I stand corrected, sir. Link to comment Share on other sites More sharing options...
Malacath Posted October 7, 2013 Author Share Posted October 7, 2013 Eh, maybe I'm just overestimating how useful it might be. Being able to put angry, fast and hostile fish frog men anywhere you want wouldn't be any worse than placing a spider sack somewhere, and it already has a cost of sacrificing a pigman house. I stand corrected, sir.Oh, right. It spawns Merms xDThat's mean thing to do, put a Merm-House in the middle of a pig village. Sounds like fun. I'll see if I can make it modify the groundtiles to become swampy as well, though I'm not sure how to go about doing that. Link to comment Share on other sites More sharing options...
BasedGod Posted October 7, 2013 Share Posted October 7, 2013 -Hex-Transmuted-transform the targeted(or a random mob within an aoe) into an chicken (maybe a gobbler) for a few seconds. Link to comment Share on other sites More sharing options...
Malacath Posted October 7, 2013 Author Share Posted October 7, 2013 -Hex-Transmuted-transform the targeted(or a random mob within an aoe) into an chicken (maybe a gobbler) for a few seconds.We already have a very similiar spell which will transform your opponent into a rabbit (see OP) Link to comment Share on other sites More sharing options...
Blewcheese Posted October 7, 2013 Share Posted October 7, 2013 -Lifelink-When casted on an enemy, whatever damage that enemy does to you is done to the target.-20 uses...? Link to comment Share on other sites More sharing options...
Rosten Posted October 8, 2013 Share Posted October 8, 2013 Name- Summon GhoulQuote - Call the dead to steal lifeDescription -Summons a ghoul to steal life from your opponentsCost - 40 sanityEffect - Summons a ghoul who does a certain amount of damage then comes back and heals you for half of the damage done Extra Notes - YES i have been playing wizard101 lately. Link to comment Share on other sites More sharing options...
LibertyOfTheAether Posted October 8, 2013 Share Posted October 8, 2013 Oh, right. It spawns Merms xDThat's mean thing to do, put a Merm-House in the middle of a pig village. Sounds like fun. I'll see if I can make it modify the groundtiles to become swampy as well, though I'm not sure how to go about doing that.Maybe you could look at the code for the spider sack? I know it's not really the same, but it overlays web tiles over the surrounding area, and maybe it just might be applicable to overlaying other kinds of tiles. Link to comment Share on other sites More sharing options...
DragonBoy36 Posted October 8, 2013 Share Posted October 8, 2013 how about... Patrick spell no? ok umm... how a warp spell that will teleport to your base/home Link to comment Share on other sites More sharing options...
Malacath Posted October 8, 2013 Author Share Posted October 8, 2013 Name- Summon GhoulQuote - Call the dead to steal lifeDescription -Summons a ghoul to steal life from your opponentsCost - 40 sanityEffect - Summons a ghoul who does a certain amount of damage then comes back and heals you for half of the damage done Extra Notes - YES i have been playing wizard101 lately.I'm not sure if I get this one... you summon a mob that gives you life? If so then it's totally out of reach. New mobs need a huge effort and it's not in the timeframe for this mod. But thanks for the suggestion anyways ^^ Link to comment Share on other sites More sharing options...
Rosten Posted October 8, 2013 Share Posted October 8, 2013 I'm not sure if I get this one... you summon a mob that gives you life? If so then it's totally out of reach. New mobs need a huge effort and it's not in the timeframe for this mod. But thanks for the suggestion anyways ^^Hmm... maybe you could use a retextured version of abigail? like, it would attack an enemy a few times, then however much damage done divided by 2 you get healed by, if thats even possible Link to comment Share on other sites More sharing options...
Malacath Posted October 8, 2013 Author Share Posted October 8, 2013 Hmm... maybe you could use a retextured version of abigail? like, it would attack an enemy a few times, then however much damage done divided by 2 you get healed by, if thats even possibleSure it's possible, but I have an exam in two weeks so the time I have for coding is reducing fast. That's why I'm a but reluctant to modify prefabs to suit our purposes since it's more time consuming than most of the other stuff I did. But if I run out of ideas for "easy" stuff I'll look into it ; ) EDIT:We have 18 spells by now, does someone want to test all of them for bugs? My PC is so bad that I can't play DS fo more than 5 minutes :'( Link to comment Share on other sites More sharing options...
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