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Unfortunately, this patch effectively kills Jawbo farming—at least for anyone who won't buy this DLC. Jawbos already required tons of Pacus, and with this nerf, they are getting close to impossible to ranch. Unless they'll adjust jawbo food consumption they'll became usless. The math was allready bad 

  • Like 1
Posted (edited)
On 5/21/2026 at 11:05 PM, JarrettM said:
  • The Critter Feeder now provides a comparable Wildness reduction effect to the Fish Feeder.

Please reconsider this change. It looks innocent, but this is a pointless nerf disguised as "consistency" or "QoL".

Let me copy what I said in a different thread about this:

---

 I love playing with wild critters, and Critter Feeder is the absolute MVP building for this playstyle. Being able to feed them in a controllable way without taming them is so extremely important for it.

There really isn't any good alternative to the Feeder. You could periodically drop the food on the ground, but if the food is e.g. a mineral, you always risk dupes randomly picking it up again (unless you use mods to specifically forbid that...). So to avoid that hassle you have to wall off the area completely, which means automating inputs and outputs, which means you can't easily utilize wild critters until you're well into midgame.

I loved just keeping them wandering around in random rooms. It thematically fits their wildness, they just kinda are there doing their things and I can feed them like wild cats or something. Now I'd have to make an entire automated and calculated thing out of them.

Is it really necessary to make the Critter Feeder increase tameness? What's the purpose of that? Is this supposed to make taming easier, when it's exteremely easy already? Is it really supposed to nerf wild critters this brutally? Maybe it actually wouldn't be a huge problem to leave it alone? 🥺

Edited by Senthe_
  • Like 6
2 hours ago, Senthe_ said:

Please reconsider this change. It looks innocent, but this is a pointless nerf disguised as "consistency" or "QoL".

Let me copy what I said in a different thread about this:

---

 I love playing with wild critters, and Critter Feeder is the absolute MVP building for this playstyle. Being able to feed them in a controllable way without taming them is so extremely important for it.

There really isn't any good alternative to the Feeder. You could periodically drop the food on the ground, but if the food is e.g. a mineral, you always risk dupes randomly picking it up again (unless you use mods to specifically forbid that...). So to avoid that hassle you have to wall off the area completely, which means automating inputs and outputs, which means you can't easily utilize wild critters until you're well into midgame.

I loved just keeping them wandering around in random rooms. It thematically fits their wildness, they just kinda are there doing their things and I can feed them like wild cats or something. Now I'd have to make an entire automated and calculated thing out of them.

Is it really necessary to make the Critter Feeder increase tameness? What's the purpose of that? Is this supposed to make taming easier, when it's exteremely easy already? Is it really supposed to nerf wild critters this brutally? Maybe it actually wouldn't be a huge problem to leave it alone? 🥺

Why are you feeding wild critters? You don't need to do that

I'm placing my critter feeder behind a access-restricted door that is one tile above ground. Critters can go past it while dupes has access restrictions. Refilling critter feeder errands taken by auto-sweepers. Otherwise it's too many errands for ranchers.

12 hours ago, Nexto21 said:

Unfortunately, this patch effectively kills Jawbo farming—at least for anyone who won't buy this DLC. Jawbos already required tons of Pacus, and with this nerf, they are getting close to impossible to ranch. Unless they'll adjust jawbo food consumption they'll became usless. The math was allready bad 

they can be groomed with the aqua critter station

why is everyone missing this?

  • Haha 1
10 hours ago, SanityNotInclud said:

That's great, but how the hell do you get a seed to generate? I've tried over and over again. Every single time "world failed to generate".

Maybe try to disable all story traits? I've selected Printeceptor only.

Klei, will we have a new aqua lab map as well in this dlc ?

 

4 hours ago, Sanchozz said:

maybe because not all people are eager to buy a new DLC ?

IDK, it's still worth complaining about, but i get the strong feeling that they wouldn't mortally destroy fish ranching in the process of making this dlc -- they've added DLC buildings and materials to the base game before (See: Oxygen masks, Meter Valves, many elements but in particular Phyto oil) So I'm not particularly worried

On 5/27/2026 at 12:55 PM, Nexto21 said:

Unfortunately, this patch effectively kills Jawbo farming—at least for anyone who won't buy this DLC. Jawbos already required tons of Pacus, and with this nerf, they are getting close to impossible to ranch. Unless they'll adjust jawbo food consumption they'll became usless. The math was allready bad 

you still have the new aquatic critter fountain available in all version with a +5 happiness. Considering the eggs spawn rate got buffed by a lot i think you can still easly use pacus to farm jawbo in endgame. @Mariolo made a nice post about it:

 

On 5/22/2026 at 7:55 AM, Genryu_Strike said:

Please add a way to obtain Polluted Brine outside of Geyser/Space POI. It is required for one of the new "plant" so it should be renewable.

 

Edit : Also, is there a way to get any kind of Gasket early? The Tidal Turbine requires it but the earliest it can be obtained is at least after Research Tier 4 to produce Rubber or Plastic.

Polluted Mud also is not renewable, with the unfortunate consequence of excluding Tower Kelp from being possible to farm, unless I am missing something. Is there any way around this? Please address this, Klei!

On 5/25/2026 at 1:48 AM, goboking said:

Anyone remember the unused diving suit from way back in the day?

Credit @watermelen671's amazing datamining thread.

onidivingsuit.png

Those just need a pair of propellers on the sides and can work as a water version of the jet suit. Plus that would also allow bionics to "swim".

  • Like 3
59 minutes ago, Sasza22 said:

Those just need a pair of propellers on the sides and can work as a water version of the jet suit. Plus that would also allow bionics to "swim".

would love to see it on Bionic duplicants!

this could prevent swim since it's heavy and avoid stress related response

Edited by Tenedas
  • Like 2
12 hours ago, M4ndatory said:

My farmes can't fertilize clampums. It is intended or bug?

Can they reach the clams? Do they have the farming skill? I believe to harvest them you need a skill, maybe that skill is also needed to fertilize them in the first place. ( I only play with boops, so booster and done )

On 5/29/2026 at 2:46 PM, Primalflower said:

IDK, it's still worth complaining about, but i get the strong feeling that they wouldn't mortally destroy fish ranching in the process of making this dlc -- they've added DLC buildings and materials to the base game before (See: Oxygen masks, Meter Valves, many elements but in particular Phyto oil) So I'm not particularly worried

yeah, this is still on public testing they intended to nerve pacu but not killed all aquatic ranching, on the other hand i hope they adding those new 4kw cable on the base game without dlc latter on too

 

13 hours ago, suicide commando said:

Can they reach the clams? Do they have the farming skill? I believe to harvest them you need a skill, maybe that skill is also needed to fertilize them in the first place. ( I only play with boops, so booster and done )

Both answer are yes. The ycan farm them but refuse to fertilize them :(

 

Also: Squids don't have the cramped status. Don't know if it's intended

I just started ranching them and after a dozen cycles I have a ranch filled with 40 critters lol

Edited by M4ndatory
in can't quote properly lol
On 5/30/2026 at 1:21 AM, Captain_Rage said:

Polluted Mud also is not renewable, with the unfortunate consequence of excluding Tower Kelp from being possible to farm, unless I am missing something. Is there any way around this? Please address this, Klei!

Polluted mud is excreted by the "Orehull" critter, which also feeds on Tower Kelp. I think you may have to grow the kelp to a certain height to make this mud-positive, but I have not tried it. 

  • Thanks 1

I Love the Underwater Building Sounds. Awsome. I Love this game and i probably will enjoj the new Away Team.
One Wish: please let ther be a dublicant atribute that wil improve performance if he/she/is is in/under water. Thanks :)

  • Like 1
On 5/30/2026 at 10:41 PM, Sasza22 said:

Those just need a pair of propellers on the sides and can work as a water version of the jet suit. Plus that would also allow bionics to "swim".

With today patch, they can swim now, but no propellers.

 

  • Like 1

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