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Like I´ve never seen anyone care for the rift content if anything it´s the opposite. For the average public server player they´re probably never going to stick around long enough to experience it. As for people that megabase I´ve seen nothing but complaints that the rift mechanics like brightshades, crystal-crested buzzardscave-ins and acid rain ruin the world and general experience playing. So I´d like to ask:

Who is this content even for ?

The only problems that can't be reasonably worked around in long term building worlds are the buzzards and masques. Magabasers are used to tweaking world settings (pengulls loooove spawning right on top of creature pens!), so disabling buzzards is just fine. The only thing would be getting a setting to disable Masques as well (come on Klei!!!!), other than that the good outweighs the bad by far.

I actually really really like rift content. When I first engaged with it I found it quite annoying, I finnaly beated a very hard boss and my reward where a bunch of endless chores. However, as I played more and more I realized that those chores where only a drag because I refused to adapt to them. They were only annoying because I refused to plan around them like I would for winter or summer and instead would choose to bash myself against them like I was playing everything but a survival game.

Brightshades spawning at my base and resources farms? Maybe I could move my main resources farms to the caves and use the shadow perfume in the plants in my builds. And so that I can still farm them, maybe I could build some brightshades traps where it would be easier to kill them.

Earthquakes spawning boulders and destroying my underground builds? Maybe I should adapt and plan them with pillars, yes it would take a lot of resources but i'm literally living underground where it should be really dangerous!! And in this point of the game (at least for me since I always go for celestial champion first) it really isn't hard to collect them.

New and harder bosses?? Maybe while I'm still not prepared to kill them I can burn their corpses and skip them all together or maybe after killing them and getting all their drops I can do that to not redo their fights over and over like with deerclops or antlion.

Ickers falling in caves routes and not only being dangerous but blocking the passage? Maybe move my builds alway from them and put signs so that my forgetful friends don't get caugh off guard. Maybe if possible build my own routes with bridges.

My only real problems with rifts are with acid rain and void masques. The rain ain't even that big of a problem I junt don't like how you can only use the umbralla to avoid it and the masques because theres no interaction what so ever you can have with them outside of killing them. But in the end of the day they're really a no issue. I know a lot of people talk about crystal buzzards, I imagine that maybe if you have farms they could be annoying but in my gameplay they never done anything of note and I just shoot them down when I need to kill a bunch of things they could eat or mutate.

Personally, I really like rift content. I hear a lot of people complaining about it but really don't see the issue. There's a lot of limitations in what survival based challenges can be especially in a endgame scenario and I think rifts make a great job at that. They force you to adapt to them and the word but while you can't do that or are still figuring out how to do so they don't totally road block you. I feel like a lot of what is said about rifts really comes to people not being able to or creative enough to adapt to them.

  • Like 10

Personally I absolutely love them especially the shadow side to the point I still think some of the rift content should be moved to pre rift. There's just so much content added at this point and of course so many different items and options post rift. Yeah things get harder but the rewards and content overall is sweet. I still feel like it's not talked about enough because most of the playerbase doesn't get a chance to experience it but overall I'm willing to bet that most players would enjoy the world more with the flavor rifts introduce even more minor ones like mimics tricking people is such a fun concept that would have lead to so much chaotic fun times had it been a pre rift mechanic.

1 hour ago, SunlessMoth said:

I actually really really like rift content. When I first engaged with it I found it quite annoying, I finnaly beated a very hard boss and my reward where a bunch of endless chores. However, as I played more and more I realized that those chores where only a drag because I refused to adapt to them. They were only annoying because I refused to plan around them like I would for winter or summer and instead would choose to bash myself against them like I was playing everything but a survival game.

Brightshades spawning at my base and resources farms? Maybe I could move my main resources farms to the caves and use the shadow perfume in the plants in my builds. And so that I can still farm them, maybe I could build some brightshades traps where it would be easier to kill them.

Earthquakes spawning boulders and destroying my underground builds? Maybe I should adapt and plan them with pillars, yes it would take a lot of resources but i'm literally living underground where it should be really dangerous!! And in this point of the game (at least for me since I always go for celestial champion first) it really isn't hard to collect them.

New and harder bosses?? Maybe while I'm still not prepared to kill them I can burn their corpses and skip them all together or maybe after killing them and getting all their drops I can do that to not redo their fights over and over like with deerclops or antlion.

Ickers falling in caves routes and not only being dangerous but blocking the passage? Maybe move my builds alway from them and put signs so that my forgetful friends don't get caugh off guard. Maybe if possible build my own routes with bridges.

My only real problems with rifts are with acid rain and void masques. The rain ain't even that big of a problem I junt don't like how you can only use the umbralla to avoid it and the masques because theres no interaction what so ever you can have with them outside of killing them. But in the end of the day they're really a no issue. I know a lot of people talk about crystal buzzards, I imagine that maybe if you have farms they could be annoying but in my gameplay they never done anything of note and I just shoot them down when I need to kill a bunch of things they could eat or mutate.

Personally, I really like rift content. I hear a lot of people complaining about it but really don't see the issue. There's a lot of limitations in what survival based challenges can be especially in a endgame scenario and I think rifts make a great job at that. They force you to adapt to them and the word but while you can't do that or are still figuring out how to do so they don't totally road block you. I feel like a lot of what is said about rifts really comes to people not being able to or creative enough to adapt to them.

Yeah, it spices things up when the first iteration of challenges start feeling stale. It provides more twists to the current game loop if the player chooses which is very nice. I think the current rift implementation is good but after a while that also gets a bit predictable. More raid style randomly generated challenges would be welcome in some capacity in the late game, in my opinion.

  • Like 1
2 hours ago, Paribean said:

As for people that megabase I´ve seen nothing but complaints that the rift mechanics like brightshades, crystal-crested buzzardscave-ins and acid rain ruin the world and general experience playing.

Who is a megabaser that complains about acid rain and cave ins?? Those are very predicable and have counters to mitigate their risks, with the former not even harming builds outright. I’ve basically never had issues with either of them when playing in my comical endgame world. If anything, the latter actually benefitted cave basers, because now there’s a way to protect areas from earthquake debris, something that used to be a constant pain to handle if you remotely were building mob pens and/or forced a constant trickle of moleworms to spawn from the ceiling (I had to temporarily disable quakes before the pillars were added because of this), but is now entirely workable.

I can understand brightshades and crystal crested buzzards (at least for the latter you can World Option Uno Reverse them out of existence), alongside the cave options of masques from my personal experiences, but there’s also a lot rifts provide that massively improve the lategame experience. I am still the #1 bearger bin supporter with how much that improves the day to day experience, and you can make pretty solid cases for just about every piece of rift gear based on the playstyle.

They’ve got their pain points, but they also have a lot of boons that the average player will like and a megabaser will push through to have these rewards with how much QoL they provide to the day to day experience.

  • Like 3

I really like the rifts lunar content that I've experienced and the rifts shadow content is, so far, pretty neat as well. Acid rain's pretty easily negated, just get an umbralla. 

Edited by DegenerateFurry
  • Like 2

Its alright but i dont find it replayable, and once you have completed the quest theres no point playing more since there is no need to farm much resources or experiment with items since the riff gear invalidates it anyway.

I sorta prefered late game before riffs, i dont like the gameplay loop since it is alot of waiting on the lunar side for stuff to spawn, with less sfuff to do. Shadow riffs are alright in this aspect.

Pre riffs i can mix up how i play alot by going for different bosses or having different goals, or trying different items or strategies. For riffs it is pretty samey and invalidates most pre riff strategies and items. Your goals are decided by the game, and its always the same quests.

If a person is happy they don't have all that much of a reason to go out of their way to go on the forums and talk about it too much. I'm a megabaser and play into the thousands of days and I love rift content. Gives a lot to the game. I would personally have preferred that stuff like lunar hail remained as dangerous as it used to be, but it's okay. 

  • Like 1

I like the bosses, however those don't really have to be tied to the rifts. As a whole, I do think they've been the main reason the game's shifted from survival to a boss killing game: repairable gear, higher damaging gear, it makes a ton of things in DST kinda irrelevant. Why would I bother setting up a pig man farm for ham bats and football helmets, when I could open up rifts and get stronger equipment that's cheap and easy to repair? Why would I bother killing AFW a bunch to farm ruins gear when I could kill him once and use the generally superior void equipment?

Not all rift items are bad, I'm a big fan of the utility items like the umbralla and the polar bearger bin. These items are good, but they feel more like side-grades to already existing items rather than strict upgrades. The brightshade smasher is another one I have fond memories of clearing the ruins with back when that was still somewhat relevant (before repair kits got added).

Shadow rifts as a whole feel lacking in content; there's the ink blights and rictus who serve the exact same purpose, the rift itself has almost no reason to visit it, some mask things appear and don't really do much, ickers fall and only do anything if you mindlessly walk into one, and only 1 biome gets uniquely changed by the rifts. It feels weird knowing that the finale to the shadow "arc" (if we can even call it that, because honestly what has actually happened with the shadows to warrant calling it an arc?) is probably less than a month away.

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I think rift content is too late game to be enjoyed by the majority of players… however I also think Klei KNOWS this because “The Fog” in DSE seems to do what late game Rifts & Moonstorms do in DST (mutate mobs caught up in them)

Now here’s what you have to ask yourselves at this point, why are these things locked behind a ton of silly tasks & bosses for DST if they seem to be a core feature from the very start of DSE?

The one thing I dislike most about Rifts is how frequently Brightshades respawn in the same exact spot you just removed them from.

(no I’ve never unlocked rifts the intended way, I just toggle them to ON from Day One in my worlds and treat them as a standard every day weather effect, hazard or season event)

4 minutes ago, Baark0 said:

Why would I bother setting up a pig man farm for ham bats and football helmets

Think it might be worth throwing my two cents in this particular department, I still feel the heavy heavy need for pigskin in the later game as someone who plays for that long for the sake of turf raiser helms. those boys are 3 pigskin each, so making a pig farm is still super sought after later on for me 

I do think though that ruins gear is the biggest biggest loser when it comes to rift opening, the lazy forager & the construction staff/amulets are the only ones that don't get outclassed, but the lazy forager is refuelable and the decon staff isn't crafted with thulecite, so you can kind of really easily just make do with the gem sources you get later on and the thulecite sources you have in the form of boulderboughs/sunken chests, so unless you genuinely like the fight (not to my taste) there is very very little reason to actually kill the fuelweaver more than the one time

  • Like 1

I don't like rifts because it feels pointless to ever activate them.

All they bring is a bunch of problems with matching solutions, and Idc much for that... I can just not turn them on to avoid the problems.

They're also very, very, very, very late game content with artificial difficulty (planar stats).

But I hate them the most because we could've had updates that actually work on some forgotten biomes, maybe adding new biomes, new mobs, resources to the base game instead of just adding rifts.

They could've finished all of the MUCH needed skill trees by now and had everyone's main be complete, but no, all we get is late game content you need to play for hours and hours and hours before unlocking just to get tools for problems caused by rifts.

  • Like 1
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1 minute ago, Mike23Ua said:

Now here’s what you have to ask yourselves at this point, why are these things locked behind a ton of silly tasks & bosses for DST if they seem to be a core feature from the very start of DSE?

because it litterally puts the forests/caves onto its head

it remains optional content in DST because people who originally bought DST might not want to interact with rifts at all because of how much rifts change up the environment and their playstyle, so the updates might ruin it for them 

with DSE the mutation stuff is there from the beginning so you know what you're getting yourself into when you pull out your credit card

  • Like 1
  • Sanity 1

I like them quite a bit, although I must confess that I am not sure I like how late the content ends up being, but I do enjoy rift content.

I have been tempted to activate them from the world settings from the start for more fun, and it is pretty fun to interact with off the bat. 

Ultimately I'm less bothered by the speed of which the updates came out since we have another installment that was being worked on for ages now, I can see why things started to slow down. 

I try really hard to be both critical of the things I like but also fair, realistically there should be way more here but I had a lot of fun with what we got. My biggest problem right now is finding ways to distract myself between updates, new content for D.S.T. and the release of Elsewhere take up a lot of my "free time" thoughts.

  • Like 3

I like it. As well as a number of people I know and met on DST discord servers. We always have rifts on from the very beginning. Good source of unbreakable planar gears that we can use all game. Never really enjoyed the idea of going back to ruins everytime we run out of thulecite gears. Brightshade and Void items are our go to items for everything.

23 minutes ago, BB Marioni said:

I like it. As well as a number of people I know and met on DST discord servers. We always have rifts on from the very beginning. Good source of unbreakable planar gears that we can use all game. Never really enjoyed the idea of going back to ruins everytime we run out of thulecite gears. Brightshade and Void items are our go to items for everything.

I always forget you can turn them on from the very start, that could be fun to try.

1 hour ago, Nikki Darks said:

I always forget you can turn them on from the very start, that could be fun to try.

Yes you should do that, it’s been my only way of ever experiencing rift contents..

but the reason why you should turn them on from the start of your world is because Rift Problems, need Item Solutions you only Obtain from Rifts. (Meaning Brightshades need to spawn, to create Brightshade Weapons and Gear) to me… that’s no different from needing Pigskin for Football Helmets & Hambats.

Though I do need to warn you: if you turn rifts on from Day 1, then be aware that (unless you disable them in settings) even more difficult variations of the games current bosses will spawn immediately after you defeat the first variation, These bosses are designed with the intent that you Did NOT turn Rifts on from Day 1 and that you’ve actually managed to reach them the intended way and thus unlocked your characters strongest affinity locked perks in the process… to be able to defeat them more easily.

On the plus side, Brightshade Hammer is a good Tool/Weapon to use that doesn’t feel OP and Broken, I recommend using it often ♥️

3 hours ago, Nikki Darks said:

I always forget you can turn them on from the very start, that could be fun to try.

It actually is! A lot of the complaints I read are that the gears are not worth too late in the game as the bosses you need to take down would give better options. So in my opinion, there's no reason not to get rifts early in the game as you will be hunting late game bosses still for their drops, and the settings allows you to do it anyway. If you are well versed in the game, should be no trouble finding ways to deal with the brightshades early on, until you get a Gloomerang. 

8 minutes ago, BB Marioni said:

It actually is! A lot of the complaints I read are that the gears are not worth too late in the game as the bosses you need to take down would give better options. So in my opinion, there's no reason not to get rifts early in the game as you will be hunting late game bosses still for their drops, and the settings allows you to do it anyway. If you are well versed in the game, should be no trouble finding ways to deal with the brightshades early on, until you get a Gloomerang. 

Now I wanna try a world where rifts are turned on from day 1. 

I play Willow so that'll probs be free real estate lol.

  • Like 1

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