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13 hours ago, Kondr_ said:

I do think No.
1) they are (chess) really powerful
2.a) 2 of each like in chess is good (polished?) idea, while
2.b) 1-slot gamma is easy-coded and not-so-gamma. Looks like max-chess was first and then they came up with new gamma circuit

At first i was not pushing spatializer circuit as gamma circuit.

Now with the chessmaster introduction as the only one single slot circuit makes me realize that it makes 0 sense has a gamma circuit. All bonuses are cool but theyre just passives, the only thing thats its not, is the ability to directlty repair clockworks without have to electrocute them first. Switching their categories would make them more consistent.

Alpha (stats bonus), Beta (always active abilities), Gamma (abilities that require player interaction)

47 minutes ago, Deurus said:

At first i was not pushing spatializer circuit as gamma circuit.

Now with the chessmaster introduction as the only one single slot circuit makes me realize that it makes 0 sense has a gamma circuit. All bonuses are cool but theyre just passives, the only thing thats its not, is the ability to directlty repair clockworks without have to electrocute them first. Switching their categories would make them more consistent.

Alpha (stats bonus), Beta (always active abilities), Gamma (abilities that require player interaction)

I like chessmaster as gamma. The division you propose sounds annoying and worse to me

20 minutes ago, OrangeNibble said:

I like chessmaster as gamma. The division you propose sounds annoying and worse to me

The Division its what we currently have, The chessmaster circuit its the exception of what (mostly) circuits do in their respective category. And I'm aware that this will eliminate a cool combination of circuits to rush ruins like 1x Speed + 1x Optoelectronic (nightvision) and we Dont want that; a simple solution would be just add and extra "Active" effect for the The chessmaster circuit to make it more appealing in the gamma category.

Edited by Deurus

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