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Changes

  • Added Chessmaster Circuit.
  • Replaced Field Survey II skill with Signal Booster skill, which boosts drone range in general rather than just Roto-Mapper.
  • Roto-Mapper now also functions similar to Ocuvigil, but only revealed to the owner.
  • Backup Chassis now remembers its stats (e.g. Health, Hunger, Sanity, Beanbooster Shield).
  • Possessed Chassis changes:
    • Follow a bit more tightly to the player.
    • Can be opened to view their inventory.
    • Repairs Void Cloth, Brightshade, and W.A.R.B.I.S. equipment using kits in their inventory.
    • Drops part of their eaten gears on death, just like WX-78.
    • Can now use the Zaptrocuter Controller and aid in combat.
    • Recognizes attack commands from the leader controlling a Zaptrocuter.
    • Can raise anchors, lower masts, row, and soak in hot springs with their leader.
    • Given the ultimate power to copy their leaders' emotes.
  • Shadow Servitor changes:
    • Please note that some effects if not listed did not receive major changes, and some have been split between whether you have a type of Shadow Fuel or a type of Shadow Atrium implanted.
    • Pure Horror can now be implanted into WX-78.
    • Implanting Nightmare Fuel or Pure Horror unlocks the Auto-Grabber drone, which replaces the shadow harvesting effect.
    • Implanting Shadow Atrium or Possessed Shadow Atrium unlocks the Exploiterator drone, which replaces the shadow "whip" debuffing effect.
    • While having any shadow implant, WX-78 can consume Nightmare Fuel or Pure Horror for a short emergency burst of energy. (i.e. Temporarily overrides your battery to max power level; does not recharge your underlying battery level.)
  • Active temperature circuits will prevent the respective overheating and/or freezing overlays and animations.
  • Thermal Circuits and Refrigerant Circuits perishing rates now stack (e.g. 2 Refrigerant Circuits means WX-78’s inventory has half perishing rates.)
  • W.A.R.B.I.S. Armor and Head Gear target lock in range is increased by Rangebooster Circuits with Beta Circuits Tinkering I.
  • Bio Scanalyzer now ignores walls when pathfinding.
  • Watering Can can now be used on Nutribricks.
  • Added unique examination strings for Backup Chassis.
  • You can now double click in the skill UI to learn the skill.

 

Bug Fixes

  • Fixed an issue with reviving players sliding.
  • Fixed Processing Circuit’s skill effect applying to negative dapperness items.
  • Fixed networking issues with temperature going too high if WX-78 has two Thermal Circuits plugged in.
  • Fixed sanity aura modifier not applying to Beanbooster Circuit with Alpha Circuits Tinkering I.
  • Fixed Optoelectronic’s circuit effect sticking around when swapping Chassis.
  • Fixed a case where unplugging a Super-Gastrogain Circuit didn’t fully revert the hunger rate modifier.
  • Fixed a crash when attacking a Possessed Chassis that is blocking.
  • Fixed Possessed Chassis not playing the gear eat sound.
  • Fixed Possessed Chassis missing status and reaction states like electrocuted, knocked back, slipped, etc.
  • Fixed player-friendly traps (e.g. Tooth Traps) triggering on Possessed Chassis.
  • Fixed Possessed Chassis going invisible from certain facings when using the Jousting Lance.
  • Fixed Possessed Chassis not instantly going dormant when unloaded during death or despawn.
  • Fixed Possessed Chassis not properly inheriting the skins of the Backup Chassis they spawned from.
  • Fixed a crash when Bio Scanalyzer is hit down by a Catcoon as it’s spitting out Bio Data.
  • Fixed Watts Up skill effect not applying on initial spawn.
  • Fixed old evergreens or twiggy trees reappearing again after being chopped by WX-78’s spin.
  • Fixed WX-78 being possessed by a Void Masque when they should drop a Backup Chassis instead.
  • Fixed a Void Masqued creature killed by another Void Masqued creature being possessed again by a Void Masque.
  • Fixed an item duplication bug with Shadow Maxwells.
  • Weremoose Charge and Werebeaver Tail Slap will no longer hurt allies.
  • Fixed friendly Grumble Bees attacking friendly Clockworks.
  • Fixed Malbatross only being able to spawn at 1 shoal on world reload, instead of half of the shoals.
    • We'll keep an eye out if this causes too many Malbatross fights.
  • Fixed Woby’s transform state being interrupted by eating.
  • Fixed the default Beard being shuffled around by the sort filter in the Belongings panel.
  • Fixed crashing sometimes when Scrappy Werepig’s tackle attack is interrupted.
  • Fixed Crustashines playing the death sound of a Moleworm when being cooked.
  • Fixed Clay Vargs and Gingerbread Vargs not being immune to shock.
  • Fixed a case where dead creature entities persist off-screen.

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  • Like 21
  • Thanks 4
  • Big Ups 1
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https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/
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10 minutes ago, V2C said:

You can now double click in the skill UI to learn the skill.

Could this also refund skills when in character select menu? So you don't need to refund all skills at once to do minor skill changes?

Edited by -Nick-
  • Like 2
3 hours ago, V2C said:

Backup Chassis now remembers its stats (e.g. Health, Hunger, Sanity, Beanbooster Shield).

We're back to initial WX Rework Beta functionality! Everyone is going to see how this feels in game and realize why stat scaling was a thing in the first place.

Shadow Servitor changes seem nice, Lunar Vessel changes are nice QoL but it doesn't stop me from loathing it with every fiber of my being.
 

3 hours ago, V2C said:

Active temperature circuits will prevent the respective overheating and/or freezing overlays and animations.

Thank God.

The rest of the stuff is just nice QoL

If Anything I think sanity should be shared across backups, since there is just one conscious. Backups having their own stats is livable but booo 🍅🍅🍅🍅🍅🍅🍅🍅🍅🍅💥💥👊💥💥💥💥👊

Edited by viblym
  • Like 4

These changes look really cool. Shadow skills look much more interesting Okk check em out soon

Also the backup status remembering stats is great. Removes the cheese I abuse, but it makes it lore accurate to the WX trailer and just makes sense.

14 minutes ago, V2C said:

Fixed an issue with reviving players sliding.

I remember this. RIP

  • Like 2

chess circuit doesn't have a scrapbook mention or definition, but I was able to find out that you can scan a knight by the looks of it to get this circuit. I'm uncertain of what it does just yet, both by default and what bonus it gets from the tinkering skills. 

28 minutes ago, V2C said:
  • Active temperature circuits will prevent the respective overheating and/or freezing overlays and animations.
  • Thermal Circuits and Refrigerant Circuits perishing rates now stack (e.g. 2 Refrigerant Circuits means WX-78’s inventory has half perishing rates.)

Thx for reading our Feedback ❣️

Okay I hate to be the one that does this but honestly the Vex interaction got WAY worse than previous state?? The set up to get possessed atriums in order to add 5% damage each drone [max 20%] on regular mobs  THAT TURNS TO BE 4-5 on planar is something I wasnt expecting to - very underwhelming to say the least?? I was happy with the way shadow affinity was before because +25% was that and quick vex was kinda my jam but now it really dont feel like worth setup and effort to get that going. 

The drones can take the time to make it matter in small hp mobs also, but maybe that is me lacking rangebooster circuits [even tho I got the skill to amplify range], so I dunno :S

Edited by Mr Giggio
  • Like 6
  • Sad 2
13 minutes ago, ZeRoboButler said:

chess circuit doesn't have a scrapbook mention or definition, but I was able to find out that you can scan a knight by the looks of it to get this circuit. I'm uncertain of what it does just yet, both by default and what bonus it gets from the tinkering skills. 

Going by its craft menu tooltip, I'm going to guess it's for raising the limit of befriended Rooks/Knights/Bishops you can have at a time. And it's a 1-slot Gamma circuit.

What does Pure Horror do when socketed vs nightmare fuel? It reads like they have identical effects?

The chessmaster circuit seems very cool. I assume +1 max chess piece follower per circuit socketed. Anyone know what effect it gets from the gamma circuit skill tree?

Keeping track of the stats state on multiple bodies sounds annoying

3 minutes ago, Mr Giggio said:

The set up to get possessed atriums in order to add 5% damage on regular mobs  THAT TURNS TO BE 4-5 on planar is something I wasnt expecting to - very underwhelming to say the least?? 

i really hope it's a bug because the post say that thing that are not listed don't get a change and the damage buff was not on the list

  • Like 4
  • Sanity 1
8 minutes ago, Mr Giggio said:

Okay I hate to be the one that does this but honestly the Vex interaction got WAY worse than previous state?? The set up to get possessed atriums in order to add 5% damage on regular mobs  THAT TURNS TO BE 4-5 on planar is something I wasnt expecting to - very underwhelming to say the least?? I was happy with the way shadow affinity was before because +25% was that and quick vex was kinda my jam but now it really dont feel like worth setup and effort to get that going. 

The drones can take the time to make it matter in small hp mobs also, but maybe that is me lacking rangebooster circuits [even tho I got the skill to amplify range], so I dunno :S

I really liked how the old vex was applied as well it was quick and felt strong at 25% damage increase, the new vex at 5% increased damage seems really weak compared to the lunar side where you can have 3 extra wx’s to fight with you.

  • Like 3
5 minutes ago, OrangeNibble said:

What does Pure Horror do when socketed vs nightmare fuel? It reads like they have identical effects?

The chessmaster circuit seems very cool. I assume +1 max chess piece follower per circuit socketed. Anyone know what effect it gets from the gamma circuit skill tree?

Keeping track of the stats state on multiple bodies sounds annoying

doubles the amount of drones possible

like the shadow atrium for 2 exploiteration drones, 4 if the heart is possessed

  • Like 1
7 minutes ago, Semind said:

Going by its craft menu tooltip, I'm going to guess it's for raising the limit of befriended Rooks/Knights/Bishops you can have at a time. And it's a 1-slot Gamma circuit.

Kind of. It increases the amount of, like, total clockworks you can have active by 1. Meaning, you can't have 4 of each Clockwork with 1 of this circuit, you can only get 1 more of a single type.

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