Deurus Posted 9 hours ago Share Posted 9 hours ago 1 hour ago, ansuman said: After some testing, it feels like the shadow branch skill isn’t worth even a single point. It comes off as a bit of a noob trap—kind of like ocean fishing in DST. There’s a lot of setup involved, and it often seems like it takes more time than it actually saves. Not sure if you guys know this mod G10MM-3R from the autor @<default> but what if inserting a Possessed Shadow Atrium, allows Drones to automatically pick anything: Pick up various inventory items (uncooked food and resources) Pick resources like Grass, Saplings, Berries, etc. Harvest Bee Boxes/Farms/Meat Racks. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864208 Share on other sites More sharing options...
flamboyant wolf Posted 9 hours ago Share Posted 9 hours ago 8 hours ago, V2C said: Backup Chassis now remembers its stats (e.g. Health, Hunger, Sanity, Beanbooster Shield). YESSS !!! Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864209 Share on other sites More sharing options...
Kvetevk Posted 9 hours ago Share Posted 9 hours ago 1 minute ago, flamboyant wolf said: YESSS !!! That also means that you will have to charge your chassis before you can make gestalt posses it if you want active circuits, and after they die, the body will have 1 hp. So it's also a nerf to lunar skill. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864210 Share on other sites More sharing options...
flamboyant wolf Posted 8 hours ago Share Posted 8 hours ago 29 minutes ago, Kvetevk said: That also means that you will have to charge your chassis before you can make gestalt posses it if you want active circuits, and after they die, the body will have 1 hp. So it's also a nerf to lunar skill. I can live with that, reposessing chassises was pretty much free if you could activate moon storms, so healing and charging them up some isn't too bad (1 super hardy & 1 beanbooster can help their survivability quite a bit, and putting a chorusbox circuit on one will solve the sanity issues for all of the possesed bodies, so upkeep becomes much easier) Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864217 Share on other sites More sharing options...
IAmAFurrz Posted 8 hours ago Share Posted 8 hours ago does stacking chess master not work? i have 3 plugged but can only get 4 bishops, the rest just go to sleep after taming only when i have 4 do i get a 5th bishop, and 7 gives me a 6th one, but 6 does not allow me to get the 6th. so basically its stacking ability is quite bad? also has the bug for bishop attack hitting other players' allies been fixed? cuz notes definitely did not mention abi 8 hours ago, OrangeNibble said: And how does that work with switching bodies? Seems kinda strange... if the body doesnt have a heart then nothing happens. the drones follow the body with a heart the heart effect is very boring, basically just mimicking the dmg boost you'd get from the affinity itself except now it stacks multiplicitively. its a nice boost at the very least, a 32% increase total Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864228 Share on other sites More sharing options...
Jakepeng99 Posted 6 hours ago Share Posted 6 hours ago 9 hours ago, ZeRoboButler said: Wx is no longer a target for non-befriended clockworks unless they provoke them Honestly this is really crazy on its own. Only needing one and the ruins are quite literally a walk in the park. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864241 Share on other sites More sharing options...
Frosty_Mentos Posted 6 hours ago Share Posted 6 hours ago 9 hours ago, ZeRoboButler said: It would appear that the circuit functions as such with the tinkering skill active - Wx no longer needs to electrify the clock work to befriend them, just hand them a gear Wx is no longer a target for non-befriended clockworks unless they provoke them Wx can have a max of 6 clockworks of each respective type (total of 18 clockworks at once) with full chess circuits, any additional befriended clockworks enter "standby mode", where if one of your 6 of that type of clockwork dies, they will follow after a space has opened up in your max follower count. Wait, did they nerf general amount of clockworks you can ally as to why they added that skills specifically for them? 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864251 Share on other sites More sharing options...
DaZoul Posted 6 hours ago Share Posted 6 hours ago 19 minutes ago, Frosty_Mentos said: Wait, did they nerf general amount of clockworks you can ally as to why they added that skills specifically for them? yes, when the year of the clockwork knight ended, regular characters can only get 2 of each type. WX can have 3 of each type by base, but can be further enhanced with that circuit. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864255 Share on other sites More sharing options...
66AKU66 Posted 5 hours ago Share Posted 5 hours ago "Fixed an issue with reviving players sliding" Damn, it's was such a nice little troll bug! 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864260 Share on other sites More sharing options...
gamehun20 Posted 5 hours ago Share Posted 5 hours ago I was excitedly waiting for this to release wondering what rework could be made for the shadow affinity and well I'm kind of disappointed. The Chessmaster Circuit is pretty cool being able to neutralize every clockwork and hiring them on the spot is fun atleast to me. The Signal Booster perk is pretty good I like it much more than Field Survey II. Backup Chassis remembering stats is going to take a bit to get used to but i understand why it was done. Now the Shadow Affinity well i guess it's more thematic. I like that you can charge up for a little while with Nightmare Fuel and Pure Horror like Winona's generator but i would like a secondary effect to them or atleast to Pure Horror. With the Shadow Atriums you can spawn the Boulder Bough like roots and the Possessed one can spawn and use mimics so some effect like these could be nice for Pure Horror. Kinda sad we can't use Dreadstone or Icker Jars but i guess it's fair they are not really fitting. (Still would be pretty nice) I don't understand why all of the shadow drones have to break after using them for a while none of the regular drones break why these?I like how the Auto-Grabber looks and feels like one of those claw machines but I noticed their range is quite small on Backup Chassises so i would like to propose maybe the Rangebooster Circuit (It's a Beta Circuit after all) could increase their range on Backup Chassises (if it's already a thing maybe i just didn't see it or it just didn't work). The Exploiterator could use some buffs while the shadow whip was pretty strong these drones are awful. Instead of 25% they provide 20% with the Possessed Shadow Atrium if they can even scan the target. I'm not quite sure how to buff it exactly but maybe it could be instead of having to constantly scan they apply the buff for an x amount of time per drone and stacks up the power of the effect? For example a drone would provide the same 5% but after scanning it stays on for 5 seconds and if there is another drone then it would add to the stack another 5% that stays for it's own 5 seconds and if they can constantly scan the timer would just reset for their respective buffs. But over all i hope the max possible % gets a little boost or the drones get some logic change and multiple targets would be nice too. Not having the temperature overlays with their respective circuits is lovely and of course the effect stacking is nice too and being able to water Nutribricks is fantastic. W.A.R.B.I.S buff is great however I'm kind of greedy and i want another change that would make it slightly less niche. I had 2 ideas for this. Could be made so if the current target is lost then there would be a 3-5 second timer to quickly select a new target and while this is going the W.A.R.B.I.S effect would slowly downgrade and if the timer ends without a new target the effect is just lost but if you manage to hit a new target then it would start to upgrade again. Second idea would be if you are fighting and you lose your target there would be again a 3-5 second timer if you hit an enemy of the same type as the one before it would target that one and the effect upgrade state would be kept but if you hit something else then it would reset because it needs to "recalibrate" to that enemy, this one doesn't have the overtime downgrading. For example if you are fighting hounds you could switch between all of the different types of hounds (Ice, Fire, Regular, Varg/Varglet and it's special variants) and the upgrade would be kept but if you accidentally attacked a Butterfly the upgrade would be lost. Keep up the good work and thanks for fixing a bunch of bugs! 4 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864264 Share on other sites More sharing options...
Kondr_ Posted 5 hours ago Share Posted 5 hours ago (edited) 56 minutes ago, Frosty_Mentos said: Wait, did they nerf general amount of clockworks you can ally as to why they added that skills specifically for them? I do think No. 1) they are (chess) really powerful 2.a) 2 of each like in chess is good (polished?) idea, while 2.b) 1-slot gamma is easy-coded and not-so-gamma. Looks like max-chess was first and then they came up with new gamma circuit Edited 5 hours ago by Kondr_ 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864266 Share on other sites More sharing options...
Hatboy7 Posted 5 hours ago Share Posted 5 hours ago I like the new direction of the shadow path and they actually need setup now but they feel kinda weak, I wish the collecter drones were a bit faster and the damage drones felt a bit more impactful 5 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864268 Share on other sites More sharing options...
Creatorofswamps Posted 4 hours ago Share Posted 4 hours ago 1 hour ago, 66AKU66 said: "Fixed an issue with reviving players sliding" Damn, it's was such a nice little troll bug! Oh, I think I've encountered this bug too often! Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864278 Share on other sites More sharing options...
Duds_gd Posted 3 hours ago Share Posted 3 hours ago Why is the shadow affinity so far below the lunar one? 4 drones for 8 additional damage is bad. Also, 4 drones clutter the screen and get in the way during fights. I also didn’t understand why they break over time. Lastly, I think their AI needs improvement, since they can barely scan monsters properly. Pure horror is something from the late game; it should have more impact and not have the same effect as shadow fuel. I didn’t understand that part either. The gathering drones are very slow. I liked the adjustments to lunar affinity — you’re gradually getting there. Do you think there could be another way to recharge the zaptrocuter? In summary, that’s it, Klei. I’m a bit disappointed considering how long it took for the shadow affinity changes to arrive versus what was actually delivered. I still feel like you’re not entirely sure what you want to do here. I hope you can reach a good result and give our robot the love it deserves. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864283 Share on other sites More sharing options...
JazzyGames Posted 3 hours ago Share Posted 3 hours ago Love the separation of auto-picker and damage boost, please please keep it this way. Post-rift affinity feels underwhelming at the moment, with possessed atrium only adding 10% potential physical dmg boost which is pretty much negligible with planar enemies. Also not a big fan of upkeep cost, only to activate a skill that is not as powerful as it was previously and less reliable due to the drone speed. 7 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864293 Share on other sites More sharing options...
Coski25 Posted 2 hours ago Share Posted 2 hours ago Playing with the new shadow affinity it doesn't fit much thematically, Wx-78 is inserting nightmare fuel or shadow atrium into there chassis and instead of Wx getting abilities they now have to craft drones that get the abilities, it fit much better before when shadow tentacles came out of the chassis because the heart and fuel was inside Wx. All of Wx's circuits just add perks to Wx none of them require you to craft something to use the ability. 4 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864299 Share on other sites More sharing options...
landromat Posted 2 hours ago Share Posted 2 hours ago Agree, Wx should be powered by shadows, not the drones 2 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864301 Share on other sites More sharing options...
Navras Posted 1 hour ago Share Posted 1 hour ago 6 hours ago, flamboyant wolf said: I can live with that, reposessing chassises was pretty much free if you could activate moon storms, so healing and charging them up some isn't too bad (1 super hardy & 1 beanbooster can help their survivability quite a bit, and putting a chorusbox circuit on one will solve the sanity issues for all of the possesed bodies, so upkeep becomes much easier) lunar bodies are already weaker than Maxwell's minions and Wurt's merms.................................................................... 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864312 Share on other sites More sharing options...
flamboyant wolf Posted 1 hour ago Share Posted 1 hour ago 2 minutes ago, Navras said: lunar bodies are already weaker than Maxwell's minions and Wurt's merms.................................................................... lunar bodies are also just a single perk of an already pretty loaded character. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864314 Share on other sites More sharing options...
HA LO Posted 51 minutes ago Share Posted 51 minutes ago V2C, don’t you think players rely too much on the Night Vision and Speed circuits, which leads to a rigid build for WX-78? The core issue is that these two circuits are simply too strong. I think the total bonus from three Speed circuits should be reduced. Also, change the Night Vision circuit so that after activation, it drains one unit of charge per minute. This way, it could also synergize with the faster charge recovery skill. I think this is a good idea. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864335 Share on other sites More sharing options...
doritosdamafia Posted 35 minutes ago Share Posted 35 minutes ago (edited) 20 minutes ago, HA LO said: V2C, don’t you think players rely too much on the Night Vision and Speed circuits, which leads to a rigid build for WX-78? The core issue is that these two circuits are simply too strong. I think the total bonus from three Speed circuits should be reduced. Also, change the Night Vision circuit so that after activation, it drains one unit of charge per minute. This way, it could also synergize with the faster charge recovery skill. I think this is a good idea. my man, what do you want, just because people like to use it you want to nerf it just for that? tell me why would you want to use other circuit besides these you mention, they have almost no real reason to be used Edited 30 minutes ago by doritosdamafia 3 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864344 Share on other sites More sharing options...
Jppacs Posted 20 minutes ago Share Posted 20 minutes ago (edited) The new nightmare fuel eating from the shadow affinity is really nice for circuit swapping but the new vex feels very underwhelming due to being weaker considering you get it after an important boss, usually later in the game (having wigfrid level damage at that point felt deserved and not overpowered at all), and also due to it being very inconsistent with the drone behavior, it would be way better if the vex worked exactly like it did before but with a shadowy scan animation coming out of WX instead of the whip that didn't fit thematically. Edited 10 minutes ago by Jppacs 1 Link to comment https://forums.kleientertainment.com/forums/topic/171128-game-update-724783/page/4/#findComment-1864355 Share on other sites More sharing options...
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